Everyone has their own idea of success. Some measure success by a certain number of sales, others measure success by the amount of money they can put in their pocket and then there are those that feel that succeeded by getting their product published. None of these ideas of success it wrong by any means. They don't have to stand alone from one another, it can be a combo or two or more and other ideas of success combines.
With more and more gaming material being released some of these folks are disappointed by the response. While I can't tell you what is good and what is not so good I'll just share some of the experiences I've had.
My first product I published was Knowledge Illuminates (KI) back in February, 2011. I'd been blogging for almost two years, getting to know the OSR community and I caught the self-publishing bug. While I was very excited to release KI. My expectations were low. I thought if I could sell 25 copies it was a success and if on the outside chance I could sell 50, I'd be thrilled. My friend +Rob Conley, who did the maps, proclaimed I'd sell a 100. I covered my ears, "I can't hear you!" I didn't want to get my hopes up that high. I hadn't even sold 1 yet.
I released KI and immediately had to go back and edit it again. My excitement to release the product made me jump the gun. And I wrote a post about Why I Should Listen to My Wife.
The sale jumped out of the gate very well. I sold 37 copies in February. Hell, KI was #1 on RPGNow for about 10 minutes, but it was there. Within a couple of weeks I'd already hit my goal and then some. The main reason why KI did well was:
- I had been around a couple of years and folks got to know me through my blog. Got to know what I was about and were willing to give the adventure a chance.
- The other reason was they did reviews. I asked a bunch of folks if they would do a review and sent them a comp copy to do so. This alone helped out tremendously.
- And overall, the OSR was supportive and helpful, even when there was some controversy over the price I set. I set it at $4. My reasoning for that was, it was my wife's lucky number. Who was I to deny the laws of the universe. It got people talking and that helped.
- I did the best job I could do at the time.
May 2011 - 4 sales
June 2011 - 3 sales
July 2011 - 1 sale
August, September, October 2011 - 0 sales
While the initial success was great, it tailed off very quickly. My problem at the time was, I had no follow up product ready to go.
Since I have been doing The Manor, follow-up releases are huge. With each new release I get more sales from my older products. I was doing the numbers for this month sales and 10 new folks picked up issue #1 of the Manor that was released 27 months ago. On non-release months these tail sales add up and keep you motivated.
Because I kept at it, released new products, continued to blog and get involved with giveaway/contests/Kickstarters, to date Knowledge Illuminates has sold 416 copies. WAY more than I ever thought it would sell.
No matter what your expectation is, the key to to keep publishing the best product you can do. Publish what gets you excited. And for god's sake, have fun with it. If you can transfer your excitement, the fun you had with creating the process into a written form, you won't have to worry about sales. They'll come your way, but just don't wait for them. Move on to the next thing that is making you want to roll dice.