tag:blogger.com,1999:blog-1954394848487110923.post2651547249899718572..comments2024-03-24T23:21:24.747-04:00Comments on Gothridge Manor: PC DeathsGothridge Manorhttp://www.blogger.com/profile/11371740532802642972noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1954394848487110923.post-58475593001728943452009-07-04T21:04:49.488-04:002009-07-04T21:04:49.488-04:00Karizma - Yeah it is difficult when a player lose ...Karizma - Yeah it is difficult when a player lose his or her favorite character. Character creation is intensive for many game systems, but then I would suggest like you have mentioned have them create a back up and allow that person to run it as a henchmen. In which case the player will already have an attachment and equiping it. <br /><br />I see Karizma already made it over to Zzarchov's blog, but those of you who haven't, check it out.<br />http://zzarchov.blogspot.com/2009/06/schrodingers-character.htmlGothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-7741613211917729482009-07-04T19:48:35.092-04:002009-07-04T19:48:35.092-04:00If character creation is whats making you feel bad...If character creation is whats making you feel bad letting PC's die, consider using "Schrodinger's Character" as a creation method, it allows PC's to get right back in.<br /><br />You'd have to work out crude point buy mind you. If you are interested I wrote about it way back on june 12, its how I solved the problem you are facing.Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-22667278052573918752009-07-04T19:04:13.683-04:002009-07-04T19:04:13.683-04:00I've really been mulling through the consequen...I've really been mulling through the consequences of PC death. There's no universal solution in my opinion as different game systems demand different playstyles.<br /><br />For example, a game I run (HARP by Iron Crown Enterprises) uses rather exhaustive character creation (when compared to say, AD&D2). This makes Character creation a labor, but often a labor of love.<br /><br />Slaughtering the character is hard for me as a GM--even when necessary--because I know the player will be disappointed s/he did not get to fully indulge in that character. Also, s/he must sit out to roll up a new character.<br /><br />However, as you state, it is really pathetic to give the PCs victory as a reward for sucking.<br /><br />A solution I'm intending to implement for my next game is to introduce various NPCs throughout the sessions. The Player whose character is most associated with said NPC has the right to roll up that character in his free time or when he's not doing anything at the game.<br /><br />When his PC dies, he has the option to play that character, or possibly even another character a different player rolled up.<br /><br />The endgoal is that 1) The Players are already attached to some extent to the character. 2) The player has some investment since he (likely) rolled up that character. 3) It allows nigh instantaneous participation of the slain player.Karizmahttps://www.blogger.com/profile/00094309442758854467noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-23052433547044279102009-07-04T18:15:23.447-04:002009-07-04T18:15:23.447-04:00I agree completely. While I understand the want f...I agree completely. While I understand the want for the heroic trope, I think that shouldn't be ad hoc fiat. If you roll the dice, accept the results.Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.com