tag:blogger.com,1999:blog-1954394848487110923.post4793741413808486915..comments2024-03-24T23:21:24.747-04:00Comments on Gothridge Manor: How Real Do You Like Your Damage?Gothridge Manorhttp://www.blogger.com/profile/11371740532802642972noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1954394848487110923.post-21659555459709273802009-09-05T23:34:50.083-04:002009-09-05T23:34:50.083-04:00I'm all for version one, since I figure it'...I'm all for version one, since I figure it's not a wound until your last couple of hit points anyway (seeing as how many people feel the rest of your hit points, after 1st level, are luck, skill, fatigue and so on).<br /><br />I like Magic Realm's mechanic for damage, as "fatigue" is recovered at a faster rate than true "wounds". <br /><br />But I also like the OD&D approach, with it's one-minute conbat rounds, which considers your successful attack to be at the best body location possible, therefore, no called shots (in effect, your successful hit was at your called shot location anyway).Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-19387761217373902512009-09-05T15:10:01.938-04:002009-09-05T15:10:01.938-04:00While #2). seems the best overall for those that l...While #2). seems the best overall for those that like a tactical angle, I have used a combo of #2). & #3). which linked to Abilities themselves.<br /><br />Each location had a tier/cascade effect as to which Ability was affected, and then, once the series was fulfilled, the cycle began anew.<br />--In this way, the effects became apparent; directly affected gameplay (weakened, hobbled, dazed, etc.); and could be chosen for immediate medical concern, as well as benefiting from overall healing.<br /><br />I'm going to include it as an option in the URUTSK Referee's Manual to use in place of #2). which simply describes the effects to each location and by damage type a la Gamma World 3rd Edition's Sprained, Exhausted; etc.<br /><br />I ran into a problem last night with damage to location based on the Terminal Threshold, while the target still had DP remaining, and it was not a Critical Strike. I had to abandon it in mid-play, and conceded that it had been flawed.<br /><br />#2). or #2.5) is/are my preferred method(s).<br /><br />Best,Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.com