tag:blogger.com,1999:blog-1954394848487110923.post5947894143398737179..comments2024-03-24T23:21:24.747-04:00Comments on Gothridge Manor: Distorted PerceptionGothridge Manorhttp://www.blogger.com/profile/11371740532802642972noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1954394848487110923.post-61707590479830520592015-01-08T20:06:15.735-05:002015-01-08T20:06:15.735-05:00Awesome point. We were rarely ever as mad at our D...Awesome point. We were rarely ever as mad at our DM the time that he decided to track weather effects. Oi. I understand NOW why he did it, and why it's important...but it was SO frustrating as a player, trying to survive in THAT.Boric Glanduumhttps://www.blogger.com/profile/11657943639334882754noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-90822492717489400722015-01-08T19:21:17.815-05:002015-01-08T19:21:17.815-05:00It's often pissing down with rain when my play...It's often pissing down with rain when my players are outside. It gives lot of opportunity to throw a few extra challenges at them.Si Whttps://www.blogger.com/profile/15437437361184130944noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-46948738355701075342015-01-08T18:33:28.019-05:002015-01-08T18:33:28.019-05:00I hate blogger when it refuses to post your commen...I hate blogger when it refuses to post your comments - anyway, as I said - I totally agree, weather, environment, flora and fauna are all things DMs need to make use of more often.<br /><br />If you don't mind, here is a link to an early post in my blog on weather matters within the rpg setting - you (and others) might find it interesting:<br /><br />http://theopenhearth.blogspot.co.uk/2011/06/weather-permitting.htmlMark Khttps://www.blogger.com/profile/13002166292175980928noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-41295331402320820702015-01-08T18:07:55.317-05:002015-01-08T18:07:55.317-05:00You know, I can totally picture that. I bet it'...You know, I can totally picture that. I bet it'd work, too!Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-22519616943777946172015-01-08T18:07:15.477-05:002015-01-08T18:07:15.477-05:00Yep, I was thinking about darkness too. And spinni...Yep, I was thinking about darkness too. And spinning the map is totally a Ken H. thing that we are quite well acquainted with. :)Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-68427392829502908252015-01-08T15:00:26.746-05:002015-01-08T15:00:26.746-05:00If you get lost coming home tonight, stick your no...If you get lost coming home tonight, stick your nose out the window. I'll stand on the porch with a plate of warm calzones in one hand and a small fan in the other.The Happy Whiskhttps://www.blogger.com/profile/13438469476168485775noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-87352006789394688802015-01-08T14:48:24.044-05:002015-01-08T14:48:24.044-05:00I think weather (its danger and effects) is tremen...I think weather (its danger and effects) is tremendously interesting as part of a game's setting. I've tried to incorporate the effects of storms (various sorts) into several of my projects.<br /><br />In designing a game (or campaign setting) that includes a lot of wilderness travel, the emphasis should be on rules that account for the various "hazards of interest." Inclement weather is a good example of a non-standard peril.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-44986396400610061722015-01-08T14:35:12.172-05:002015-01-08T14:35:12.172-05:00I was actually a bit concerned after your posts ye...I was actually a bit concerned after your posts yesterday when I saw the article about the 'white out' crashes in PA. At least you weren't seeing giant malevolent raccoons on the side of the road giving you the finger. True story.Jason Zavodahttps://www.blogger.com/profile/13109502376214104276noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-36600324467989637392015-01-08T13:37:56.991-05:002015-01-08T13:37:56.991-05:00Heck, it doesn't have to be weather. A darknes...Heck, it doesn't have to be weather. A darkness spell that restricts vision should probably result in the GM "spinning" the map to create the sense of disorientation that comes from getting all your visual cues replaced by WTF moments.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.com