tag:blogger.com,1999:blog-1954394848487110923.post6463397863224545716..comments2024-03-24T23:21:24.747-04:00Comments on Gothridge Manor: Playing with Adventure ConstructionGothridge Manorhttp://www.blogger.com/profile/11371740532802642972noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1954394848487110923.post-57393800886381212892013-01-07T17:45:46.651-05:002013-01-07T17:45:46.651-05:00Re #2. Ah those Ted Kennedy parties back in the 19...Re #2. Ah those Ted Kennedy parties back in the 1970s. Always ended up leaving something like this behind.dmarkshttps://www.blogger.com/profile/07269773990064736457noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-17307201508524175062013-01-07T15:39:29.409-05:002013-01-07T15:39:29.409-05:00I think a mix of tables and detailed descriptions,...I think a mix of tables and detailed descriptions, depending on the room. The groovy thing about providing a description is you will probably come up with something for my players that I would not come up with. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-37457608991211910562013-01-07T11:42:53.928-05:002013-01-07T11:42:53.928-05:00I'm like Rod: I find having more description t...I'm like Rod: I find having more description to be more helpful than less description. I can always leave some out, but putting more in --on the fly-- is difficult at best. If I know that I'm going into an area where the description may be lacking, I spend some time in my "Generator" bookmarks online and get a nice list of random descriptions for rooms, potions, etc.Boric Glanduumhttps://www.blogger.com/profile/11657943639334882754noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-38212851193724149052013-01-07T11:26:25.277-05:002013-01-07T11:26:25.277-05:00I have to say that I find having more descriptive ...I have to say that I find having more descriptive details useful. I'm not one of those DMs who can create them on the spur of the moment. That's why I've been building out <a href="http://alesmiter.blogspot.com/p/utilities.html" rel="nofollow">generators</a> over at Alesmiter. Same thing as random tables, but I get to code too.Rod Thompsonhttps://www.blogger.com/profile/12824146866756155345noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-48347383283578590332013-01-07T06:30:12.072-05:002013-01-07T06:30:12.072-05:00Pat's ideas of random tables are good. I like ...Pat's ideas of random tables are good. I like the sort of bolding to suggest something with more detail. You could always combine both approaches.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-53428546798839147552013-01-07T01:03:47.801-05:002013-01-07T01:03:47.801-05:00I think it would be possible to do a best-of-both-...I think it would be possible to do a best-of-both-worlds version. Have a section of each room description with all the basics laid out in concise form, i.e. monsters, traps, treasure, major features, etc. In a section below, elaborate to whatever degree of extreme detail you like. I love detail in a dungeon, but I tend to miss important stuff when I have to sift it from several paragraphs of descriptive prose in the thick of an adventure.waywardwayfarerhttps://www.blogger.com/profile/00338700537762637962noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-16433415192058510952013-01-06T23:43:33.322-05:002013-01-06T23:43:33.322-05:00Pat Random tables are always good. And for my gro...<b>Pat</b> Random tables are always good. And for my group I would say they are very detailed oriented. They may not indulge in everything, but they do like getting the Sherlock magnified glass and snoop around. Hmm, 70s eh. Which impressions do you do?<br /><br /><b>Telecanter</b> I was actually thinking this kind of adventure could be developed for solo play. I suck at drawing. The maps I would have to con Rob (Conley) into doing for me unless I found some easy art to drop in.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-45649783319167221992013-01-06T23:30:38.143-05:002013-01-06T23:30:38.143-05:00I always wanted a solo adventure with illustration...I always wanted a solo adventure with illustrations for each room, sort of like a point and click adventure. I suppose that's the extreme end of the detail continuum, show them a picture. You could even have close up pictures for certain features.<br /><br />Of course, I'm incapable of making such a thing, it would have to e commercial with a hired artist.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-60039390134271803982013-01-06T22:11:34.007-05:002013-01-06T22:11:34.007-05:00Random tables would be a very OSR way to deal with...Random tables would be a very OSR way to deal with this. Get more information with random tables if the players get involved with some otherwise minor details, and for the 90% of the time they ignore the little things, you've saved yourself a bunch of work.<br /><br />In practice I do neither, whenever I'm on the spot, I toss out something from a 70's sitcom and hope it distracts my players.Pathttps://www.blogger.com/profile/11381628150285913370noreply@blogger.com