tag:blogger.com,1999:blog-1954394848487110923.post7351234202655261182..comments2024-03-24T23:21:24.747-04:00Comments on Gothridge Manor: Transforming Black Hack's Usage Die Into a Quality Die for EquipmentGothridge Manorhttp://www.blogger.com/profile/11371740532802642972noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1954394848487110923.post-27814776225083679612020-08-10T15:54:56.608-04:002020-08-10T15:54:56.608-04:00Actually, thinking about it some more, they'd ...Actually, thinking about it some more, they'd be expected to go about 4 fights (d8(9)-d6(5)), and would be able to repair back up to d8 as long as they didn't keep using a damaged weapon. It would be more troubling for magic weapons, since you need a master weaponsmith to repair it in that case. <br />Maybe the standard weapon quality should be d10?<br />I would argue that magical weapons are more robust, and so should at least start out at a higher quality level, and maybe only wear on a 1 instead of a 1 or 2.<br /><br />I guess the moEmpedocles the Wizardhttps://www.blogger.com/profile/08100746128653931940noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-69552322670895595332020-08-10T14:19:43.845-04:002020-08-10T14:19:43.845-04:00Yeah, I agree. It seems like it would make more s...Yeah, I agree. It seems like it would make more sense to use it at the end of each session/episode. If you wanted it to be slightly scarrier, you could do a usage check each time you roll a 1 on your first attack of a round (for weapons), or each time you take a natural 20 while wearing armor.Empedocles the Wizardhttps://www.blogger.com/profile/08100746128653931940noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-50518185047577374672020-07-29T22:29:52.765-04:002020-07-29T22:29:52.765-04:00The Black Hack includes a table for the average nu...The Black Hack includes a table for the average number of uses per starting Ud: d4(2), d6(5), d8(9), d10(14), d12(20), d20(30). <br /><br />So this means in your system, a character purchasing a sword with a quality die of d8 will—on average—only be able to use it for nine combats. That seems really low to me. Lindenhttps://www.blogger.com/profile/15872374689408917104noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-8001734747576812062020-07-29T07:08:36.618-04:002020-07-29T07:08:36.618-04:00This is a great way to handwave complicated encumb...This is a great way to handwave complicated encumbrance rules and gives the game added tension a grittier dangerous feel without even messing with ability scores, also adds an incredible amount of opportunity and depth to role-playing downtime activities. <br />This is what I came up with so far what do you think?<br /><br />Item Usage Die / Depletion Dice<br />Each time you would "use" this type of consumable, roll the Usage Die. If it comes up 3 or higher you get the use successfully no problem, if it comes up 1 or 2 you get the use successfully, but next time you use the next smaller die size, number of average uses before an item is used up: d4(2), d6(5), d8(9), d10(14), d12(20), d20(30).<br />Rolling a 1 or 2 on a d4 means you get a successful use but have run out of that consumable item.<br />Rations Food & Water d6 (see Exploration Phase for more info)<br />Oil Flask d4<br />Torch d4 <br />Hemp Rope / Silk Rope d6<br />Grappling Hook d8<br />Crowbar d6<br />Exception for The Items Below (roll once at the End of each combat encounter) <br />Weapons <br />Poor/Looted d4-8, Standard d10, Master Work d12, Magical d20, Legendary d20 (Usage Die rolls are with Advantage).<br />Ammunition d12<br />Spellcaster Component Pouch d12<br />Material Component Pouch d12<br />Devotional/Pact d12<br /><br />When to Roll Usage Dice <br />After combat players make a single Usage Die roll for each.<br />Melee Weapons, Ranged Weapons and Ammunition. (see above weapons and ammunition chart for *d)<br />Armor and Shields roll a metal fatigue die (see armor shield chart for *d)<br />Arcane Spellcasters roll a depleting material components die, start with a d12<br />Devine Spellcasters roll a devotion die, start with a d12<br /><br />Standard Weapon Repairs<br />Only Weapons of Master Work are fully repairable negotiated with Weaponsmiths, and Blacksmiths (DM)<br />Weapons of Standard or lesser can only ever be repaired by one *d max d8.<br /><br />Magical Weapon Repairs <br />Only a Weaponsmith with Spellcrafting will have the ability to repair a magical or legendary weapon. <br /><br />Special Weapons<br />Silver, Iron, Adamantium, Magic no attack bonus <br />Bromos Sunstarhttps://www.blogger.com/profile/17792838647693757339noreply@blogger.com