tag:blogger.com,1999:blog-1954394848487110923.post7643671432395623744..comments2024-03-24T23:21:24.747-04:00Comments on Gothridge Manor: The Guard Class: UpdatedGothridge Manorhttp://www.blogger.com/profile/11371740532802642972noreply@blogger.comBlogger24125tag:blogger.com,1999:blog-1954394848487110923.post-74152715227471780002013-09-11T21:20:54.951-04:002013-09-11T21:20:54.951-04:00And I am not afraid to use it. Muhaha.And I am not afraid to use it. Muhaha.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-11208946151681630972013-09-11T21:19:00.125-04:002013-09-11T21:19:00.125-04:00Thanks!Thanks!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-67321925113056545102013-09-11T21:18:09.750-04:002013-09-11T21:18:09.750-04:00Tim also uses some of the heavier books directly a...Tim also uses some of the heavier books directly against the players, just to keep us in line.<br /><br />It is another reason he likes having a stack of monster manuals...he has a weapon proficiency with them.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-88908317606100848652013-09-11T16:25:33.214-04:002013-09-11T16:25:33.214-04:00ROFL
Yet another reason I "like" you an...ROFL<br /><br />Yet another reason I "like" you and follow your blog. :DMystic Scholarhttps://www.blogger.com/profile/07593826779432906953noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-35488165113829032542013-09-11T16:24:33.812-04:002013-09-11T16:24:33.812-04:00Not a bad idea, actually. I like it.Not a bad idea, actually. I like it.Mystic Scholarhttps://www.blogger.com/profile/07593826779432906953noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-34064325048220114492013-09-10T23:28:47.666-04:002013-09-10T23:28:47.666-04:00I like it. Also a useful skill for the student cla...I like it. Also a useful skill for the student class.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-21704273537107907762013-09-10T23:26:05.608-04:002013-09-10T23:26:05.608-04:00How about "Defend to the Death." Once pe...How about "Defend to the Death." Once per day the guard can defend the object, person or location they are guarding to the death. This has to be declared before the guard has lost half of her hit points. She then gets +1 to attack, damage, and AC. She also can continue fighting until after she is below zero hit points (you would have to figure out the limit, based on your point of death in the rules). The caveat is that the guard cannot withdraw or retreat from combat until it is complete or she is dead. The guard then has to rest for a period of time before continuing. It might have too many fiddly bits, but it seems kind of cool to me. <br /><br />Of course, I wouldn't use my idea, but I have standards...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-47663124173577731332013-09-10T21:17:47.636-04:002013-09-10T21:17:47.636-04:00How about "Sleep with one eye open".How about "Sleep with one eye open".Mark Morrisonhttps://www.blogger.com/profile/14043010692931832448noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-27629416759011184752013-09-10T17:18:15.122-04:002013-09-10T17:18:15.122-04:00Hmm, probably about two dozen if that. But I feel...Hmm, probably about two dozen if that. But I feel much better knowing there are 4 million other to chose from.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-23463915449648248632013-09-10T13:32:01.827-04:002013-09-10T13:32:01.827-04:00So, of the "four million" monsters now &...So, of the "four million" monsters now "out there" -- thanks to the innumerable Monster Manuals -- how many different ones have you actually used in your games? :DMystic Scholarhttps://www.blogger.com/profile/07593826779432906953noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-49611382649813589132013-09-09T18:19:44.042-04:002013-09-09T18:19:44.042-04:00Thanks Dave. I hope to get some use out of it. Thanks Dave. I hope to get some use out of it. Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-15324736331609212772013-09-09T18:19:15.348-04:002013-09-09T18:19:15.348-04:00I completely understand your stance. I've run...I completely understand your stance. I've run a fairly stripped down version of my game for a while. This time around I thought I would open it up a lot and just play with classes and gods and system play. <br /><br />I do have to disagree with you on one point. There can NEVER be enough monster manuals. They are all needed. If for nothing else for the 9 year old in me who likes to open up the books to scary monsters and read about how horrible they are.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-59443911457358748152013-09-09T17:21:11.439-04:002013-09-09T17:21:11.439-04:00very good class.very good class.David Baymillerhttps://www.blogger.com/profile/18345422887590571509noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-64256749011214536332013-09-09T16:40:26.385-04:002013-09-09T16:40:26.385-04:00I think you did a fine job with the class, over al...I think you did a fine job with the class, over all, but I can't get excited about it. I'm only giving this input because I read your blog.<br /><br />I've never felt the need for more Character Classes, just as I can't understand the need for ANY gaming system to create yet ANOTHER Monster Manual.<br /><br />But, as I said, you did a fine job on the creation.Mystic Scholarhttps://www.blogger.com/profile/07593826779432906953noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-86481561037081112132013-09-09T15:57:59.502-04:002013-09-09T15:57:59.502-04:00Looks good to me. Weapon Spec is something I'v...Looks good to me. Weapon Spec is something I've been struggling with as well for one of my clases. I've determined that it isn't a certain type of weapon for the class but a particular weapon. One that the character has trained with since he or she was a child. If that weapon were lost, broken or reforged it would no longer be the same weapon and the bonus would be lost.Desahttps://www.blogger.com/profile/04406519864537714066noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-89944610744730027702013-09-09T15:51:53.275-04:002013-09-09T15:51:53.275-04:00Nice. All I see at this point is a typo: Under &qu...Nice. All I see at this point is a typo: Under "Interrogation," the phrase "Nor can is make ...." should be "Nor can it make..."<br /><br />Have fun with the game tonight -- I wish I didn't have to go to this work thing. :(Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-78257480426146428472013-09-09T12:04:40.263-04:002013-09-09T12:04:40.263-04:00I like the idea of the d6 turns.
I think I'll...I like the idea of the d6 turns.<br /><br />I think I'll drop the weapon specialization. That was the one part I was struggling with. Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-33397702239621885172013-09-09T12:03:11.934-04:002013-09-09T12:03:11.934-04:00Yeah the target does get a save vs. an interrogati...Yeah the target does get a save vs. an interrogation save. Where I wouldn't want to give it an unlimited amount of use, but I should tweak it so they get so many attempt depending on the guard's level and change it to a lower level ability.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-72244984272800363882013-09-09T11:41:16.884-04:002013-09-09T11:41:16.884-04:00I like the interrogation ability -- I would give i...I like the interrogation ability -- I would give it a save though, and perhaps allow more than one use per day, it should just take a fair amont of time (d6 turns?). Alternatively what about torturing suspects for the same effect, maybe faster but of course it causes damage, maybe even a save or die if you are going grim/dark. :) <br /><br />I'd reserve specialization for fighters only but without seeing how you are doing other classes I can't say if it is too much...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-6220341895022556062013-09-09T10:56:29.211-04:002013-09-09T10:56:29.211-04:00This is good. I agree with Rob, maybe "interr...This is good. I agree with Rob, maybe "interrogation" is a better ability name. The class doesn't seem overpowered in any way. I really like the "formation fighting," "standing guard," and "interrogation" abilities. The only tweak I can think of (and I don't know if it would actually be an improvement or not), would be maybe to allow unlimited use of "interrogation" but give the target a save (might be more realistic, but also potentially overpowering). But, yeah, a very interesting fighter-type class. Very nice. Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-63097382084511540262013-09-09T09:54:34.837-04:002013-09-09T09:54:34.837-04:00Interrogation is better. Interrogation is better. Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-55613181524837177022013-09-09T09:46:30.195-04:002013-09-09T09:46:30.195-04:00I don't like the term Truthsayer but the abili...I don't like the term Truthsayer but the ability is find. Intimidate I think is better but on further reflection it just one of several techniques a skilled guard can use to get the truth out of somebody. Perhaps Interrogation? <br /><br />Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-41180808307136529002013-09-09T08:15:20.781-04:002013-09-09T08:15:20.781-04:00Johua, thanks for the input. The second weapon sp...Johua, thanks for the input. The second weapon specialization is one I went back and forth on. I wanted to make them a fighter class, but just a tad weaker. Their hit point top out faster, 7th instead of 9th. And their saves are higher. I should also add I built it around the Swords & Wizardry Complete ruleset. Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-80848521749158424082013-09-09T07:42:36.602-04:002013-09-09T07:42:36.602-04:00The Base to-hit at 9th level may be high, I'm ...The Base to-hit at 9th level may be high, I'm not sure, I'd have to make one and play him through a few scenarios, but with the Weapon Spec ability you could potentially have a +7 to-hit + magical bonus by 9th level, making the guard truly a figure to be wary of.<br /><br />All together though, nice class. I can see the Guard starting out as a Wizard's "henchmen" a childhood friend sworn to protect the wizard by some personal vow between the two. Desahttps://www.blogger.com/profile/04406519864537714066noreply@blogger.com