tag:blogger.com,1999:blog-1954394848487110923.post8598687091969910256..comments2024-03-24T23:21:24.747-04:00Comments on Gothridge Manor: Character Creation, No Funneling InvolvedGothridge Manorhttp://www.blogger.com/profile/11371740532802642972noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1954394848487110923.post-34178323028652490492012-07-12T15:16:32.743-04:002012-07-12T15:16:32.743-04:00The cool thing about GURPS is it more lethal than ...The cool thing about GURPS is it more lethal than regular, old school and version of D&D to me. Since GURPS is a point based system so it is very conceviable of, let's say a 75 point character killing a 200 or 250 point character. A few lucky rolls and your guy is landfill. A first level fighter battling a 8th level fighter this ain't happening. <br /><br />I say sculpting because we all discussed the concepts of the group and our individual characters. If my guy goes down, I got more clay in my head to sculpt another. One of the best parts of the game is creating a character.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-54786139594292123192012-07-12T14:42:49.012-04:002012-07-12T14:42:49.012-04:00If wisely played GURPS Characters are more surviva...If wisely played GURPS Characters are more survivable than their older edition D&D counterparts. This is because of the presence of the defense roll. <br /><br />Also because of the amount of non-combat detail players also are involved in a lot of non-combat situations.<br /><br />However with that being said, I will still slaughter the party if it comes down to it. And done so in the past with GURPS.<br /><br />Part of the fun and challenge of playing GURPS is knowing that your character could die from a one-shot kill at any time.<br /><br />And GURPS has the maiming part down.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-82009135709795413392012-07-12T13:53:51.222-04:002012-07-12T13:53:51.222-04:00"Unlike the current trend of character funnel..."Unlike the current trend of character funneling in DCC, we put a lot of planning into the creation of characters. It's fun and makes you really invest a bit more. Nothing wrong with funneling and it can be a ton of fun, but so is sculpting a character you want to play for a while."<br /><br />So, of course, this being the OSR blogosphere, the above statement begs the question: does this investment of time in "sculpting a character" mean there's going to be less character mortality? I'm not asking to be a d-bag, I'm just asking in order to preempt the more hardcore OSR types from getting their grognard comments in ;-)<br /><br />Seriously, I'm all about style of play, and campaigns that encourage character building/design/whatever you want to call it often get the poo poo from hardline OSR folks. I'm not one of those. I am asking because I'm just curious. If it were me, I enjoy letting characters be a little more hardy if the campaign is one of those types, the type that might be called character or story-driven. However, in those types of games, the characters CAN STILL DIE, but it usually means they did something really rash.<br /><br />In all, I think the OSR worships character death way too much. There are other fates in the game that can be worse than death: level drain, maiming, imprisonment, becoming outlaws, making powerful enemies, etc.Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.com