I grabbed the 2025 Dungeons & Dragons Starter Set at Barnes & Nobles on Friday. An 'undented' copy.
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Sunday, September 28, 2025
Unboxing the 2025 D&D Starter Set
I grabbed the 2025 Dungeons & Dragons Starter Set at Barnes & Nobles on Friday. An 'undented' copy.
Sunday, August 3, 2025
GM Companion for Shadowdark
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Tavern Feast by Manolis Karavidas |
- Change Over Time: Change the room every time the party leaves/returns. Love this addition. It allows the area to change and keeps the party alert. Tracking back to the entrance may not be as simple as retracing their steps.
- Magical Power: Magical effect that can harm/help the party. The PCs walk in an are revolted by the smell of charred flesh. A corpse in the room is blackened and smoldering. But I swear I saw it move.
- Combat Aftermath: Corpses of 1d4 monsters of average PC level. This is one of those entries I enjoy putting into my adventures. The hint of some extreme action occurred giving the place an active dynamic and depth.
- Dead Zone: Hinders or completely negates a certain activity. I've used this in the past. When my PC priests find themselves in abyss and they are summoning their godliness I have them roll with disadvantage because of the roaming charges.
- Unique Item: An object with properties not immediately visible. Objects with hidden properties is something I enjoy. It gives the eggheads in the party something to explore, research or if you have a player like Joe he slams it on and watches his hand rot.
Monday, June 2, 2025
What to do on a Gaming Break
It's summer again. Well it's supposed to be but with temperatures lingering around 40 it doesn't feel like it. Most summers I take time off. A couple months. To hang out with the wife full-time, if she doesn't get sick of me, to recharge the batteries. It's a standard procedure for most gamers.
But when do you go back? Everything is relative. Sometimes after a week I start twitching. Compulsively reaching for my d20. Reading about the newest and greatest setting/adventure/supplement of all-time. Watch YouTube videos of 5e gaming because I watched all the old school gaming videos already. Not gaming can make you do fucked up things. Like posting a picture of a weird looking ginger dry humping a giant d20. I have no idea what this meme means.
Saturday, April 26, 2025
Adventure Writing Session Turns Into a Hex Crawl
Last Thursday I got on to do another Adventure Writing Session and Paul Turner joined me. We decided to use his zine, Critical Hit to roll up a hex flower. We had a lot of fun. A lot of participation from viewers. This is part one of a short series.
Sunday, March 30, 2025
Best OSR Cartographers
Tuesday, March 18, 2025
Indexing Adventures
Thursday, March 6, 2025
GM's Day Sale Picks
It's March. That means RPG Drivethru is having its GM Day Sale! I've got a couple, a few, a whole lot of good picks for you. Here are four that jumped up and bit me. All the links included in this post affiliate links.
Here are my Shadowdark selections.
Fantastic GM Tools!
Sunday, February 9, 2025
Players Companion for Shadowdark
20 New Backgrounds
24 New Ancestries
36 New Classes
A gi-gundo amount of new equipment, armor and weapons
A breakdown for poisons
and spell catalysts that add an entirely new element to spellcasting
One of the main questions that I was asked if the new classes stepped on the toes of the four classes in the primary rulebook. Greg intends them to be drop-in replacement for the existing classes and ancestries. I'm not one that worries about class protection. I see the main classes as templates to build upon. A warrior in one region will look different from the typical warrior from another region. The differences are what adds the distinct flavor/feel of a campaign. Greg has provided different ways to do this.
I am also a huge fan of his expanded equipment list. Always have been. Back when he penned Ambition and Avarice my favorite section was the equipment section. He provides a lot of diversity to how a character can interact with their environment.
Players Companion is affordable priced at DriveThru RPG.
PDF is $8
Soft Cover + PDF is $9
Hard Cover + PDF is $15
If you like Shadowdark you can't go wrong getting a copy.
Saturday, January 25, 2025
Creating a Hex Crawl Series
Friday, January 17, 2025
Waiting to Exist
What is this little underground complex? A basement. A dungeon of some sorts? Maybe a resupply station? Or a prison? Maybe. Maybe all of them. It's a place that has travelled through time becoming what it needed to be for those who decided to give it purpose. It has echoes of those who walked the corridors years before. The notches in the wall are where the sconces used to be until the iron rusted and flaked away bit by bit until only the holes in the stone remain. Over in the corner, or what used to be a corner, is not an opening and the ground has fallen within. A clear violation of the contract of earth. Walls are to keep the outside out and protect the insides from the outsides.
Despite all of what it was. What is it now? It lingers between existing and not existing. No one remembers this place. No one knowns of this place. It is a forgotten space.
The contract of earth was violated again. The ground gave way during the heavy rains this season. The ground slid away revealing a section of the walls. Now it waits. It waits for someone, something to notice. It waits to exist.
As chance would have it, this underground complex was found by a series of actions and accidents. A halfling by the name of Hobbs was bored as he stood in line waiting to enter the northern gates of Scorn. As he whistled, annoying those around him, he saw a shiny tucked into the belt of an older man in front of him. He estimated he was a merchant, by the smell of him, some sort of spice merchant. Good boots. Must do well. His mule's bags were empty. Must have sold his wares. Probably a heavy purse somewhere in the mule packs, but it was the distinct glint of gold that transfixed the halfling. He looked around. A few people, but they looked tired. Fieldhands covered in dirt, exhausted from their day toiling under an unforgiving sun.
Hobbs heard someone approach the spice merchant. He kept his eyes averted to avoid showing interest in him. A quick, sharp exchange with a woman who asked if she could get a drink of water for herself and her child. He told the woman to get away from him. Hobbs smiled. The justification to steal from this man was granted.
With a quick, quiet step, Hobbs slid the object from the man's belt as he fussed with a saddlebag on his mule. Hobbs heard the jingle of coins. Hobbs froze as he heard the coins. Sound like a lot. Muffled. Large sack crowded with coin.
The hesitation, distraction of coin, was enough to allow the merchant to see Hobbs standing uncomfortably close to him. "Get away from me you foul half of a man." He sinched the mule pack tightly closed. Then absently checked himself and found the object missing. "Thief!" He shouted.
Reflex took over. Hobbs vanished in front of the man and ran toward the forest edge. Behind him he heard the merchant shouting for the guards. The others in line cheered as Hobbs fled. A smile crawled over Hobbs's mouth as he entered the forest. His preternatural ability to vanish would quickly give way to the natural order of things and reveal Hobbs. He tucked behind a tree and felt the invisibility slide away. There were no voices nearby. In the distance the merchant continued to shout. Demanded the others in line to help him with finding his thief.
Satisfied with himself, Hobbs trekked deeper into the forest turning south. He'd just take an hour to walk and enter through the southern gate. His friend Big John would be working, harass him, but it was worth it. It was dark in forest but Hobbs wanted to see what he acquired.
The ground gave way and he slid a few feet before hitting the stone wall. The stone caught him under the ribs knocking the breath from his body. The pain flared and he dropped the object. Hobbs attempted to curse, but all he managed was a desperate gasp for air.
After waiting a few minutes his breath returned. He scrambled to find what he dropped, but it was too dark and there was so much mud. With the dark came the cold. He wanted to light a torch to find his treasure, but feared it would give away his location. After a short search Hobbs couldn't feel his fingers.
Hobbs noted the location as best he could before tromping toward the southern gate. Any trace of triumph vanished. Mood soured. Aggravated. And worst of all, hungry.
Hobbs returned the next morning expecting to find the location, but didn't. Hobbs is thief of the city, not one for exploring wilderness. His confidence in his abilities was unjustified.
With this act, the underground complex came into existence. It now exists in Hobbs's mind as he obsessed where it is. Before to long others discovered it. Today the underground has consumed the lives of small animals, a woman gathering herbs, and an unarmed elf who believed he'd found an undiscovered place he could loot.
It waits to be told what to be.