tag:blogger.com,1999:blog-1954394848487110923.post6174711288553491164..comments2024-03-24T23:21:24.747-04:00Comments on Gothridge Manor: It's In the Details...Or NotGothridge Manorhttp://www.blogger.com/profile/11371740532802642972noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1954394848487110923.post-64913577608882203712013-01-10T07:32:18.827-05:002013-01-10T07:32:18.827-05:00Dave I completely understand. The details I am ad...<b>Dave</b> I completely understand. The details I am adding I am trying to keep them small so they are easily usable. If you have your homebrewed world, squeezing a silversmith would not change the dynamics, nor do I intend to give an extensive history. That's that part I have to be aware of and edit if I catch myself doing such a thing. And your point is exactly the kind of thing I would avoid as much as possible. <br /><br /><b>Johnathan</b> Yeah, I like to add a little extra detail here and there to give the adventure more depth. But as Dan writes, not so much to make it worthless for others. Its an experiment and looking to see if I can write it properly.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-74558320855479910752013-01-10T01:59:30.702-05:002013-01-10T01:59:30.702-05:00Tim, I do like to use little details like you ment...Tim, I do like to use little details like you mention. I tend not to put a whole lot more behind it than the "Bo Duke Candlestick" and see if the players run with it or not.Xyanthonhttps://www.blogger.com/profile/07902260753434100101noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-56051683779003071892013-01-09T22:52:20.945-05:002013-01-09T22:52:20.945-05:00Tim, most of the games I've run have been in h...Tim, most of the games I've run have been in homebrewed settings... although I did use Judges' Guild's Wilderlands maps for a while. <br /><br />I can certainly see the value in what you're doing, I do it on the fly, myself. The issue I would have with adventures written this way is the same issue I have when comparing AD&D 1e elves with D&D 4e eladrin: The former can be used anywhere, the latter come with history and culture defined to the players such that I can't or wouldn't use them in my worlds. They just don't fit. So in looking over an adventure written this way, I see a 20 page module become 40, at a higher price, and I wouldn't use most of it...Davehttps://www.blogger.com/profile/10231423670489116607noreply@blogger.com