tag:blogger.com,1999:blog-1954394848487110923.post652696488065947388..comments2024-03-24T23:21:24.747-04:00Comments on Gothridge Manor: Sea Adventures and Micro-CulturesGothridge Manorhttp://www.blogger.com/profile/11371740532802642972noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1954394848487110923.post-62226542834170246942009-09-19T22:16:45.303-04:002009-09-19T22:16:45.303-04:00@satyre said...
Sounds wonderful - slavers pl...@satyre said...<br /><br /> Sounds wonderful - slavers playing games like that would add lots of flavour to the Slavelords scenarios.<br /><br />Actually you not far off of the mark. The gallery sequence was done to link Hommlett with the Slavelords.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-75985581053380881612009-09-19T22:15:10.979-04:002009-09-19T22:15:10.979-04:00@A Paladin In Citadel.
Traveller not boring
Star ...@A Paladin In Citadel.<br /><br />Traveller not boring<br />Star Trek not boring<br /><br />At least to some. <br /><br />Figure out why those games are interesting then there a good chance that a Fantasy Campaign will likewise be interesting. <br /><br />As far I see it boils do having one or all of the three M's/<br /><br />Merchants<br />Mercenaries<br />MissionsRobert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-91507631725019736082009-09-19T22:05:30.033-04:002009-09-19T22:05:30.033-04:00Tim did a really good job with this.
The way it c...Tim did a really good job with this.<br /><br />The way it came about was that I was running a GURPS campaign in the Wilderlands using Hommlet and the Slavers from the AD&D's A series.<br /><br />I know an unholy combination. I ditched the Elemental Evil stuff in Hommlet and replaced it with slavers as the antagonists.<br /><br />It was never foreordained that the players would be gallery slaves. I had an event planned where the slavers would try to bag the players if they reached a certain level of success.<br /><br />I asked Tim help as co-DM by this point and asked to handle the gallery sequence if it came about. I told that it needed to be cool, that they have a fair chance of escaping or staging a mutiny, and that had to be done mostly through roleplaying.<br /><br />They were successful enough to trigger the ambush and I succeeded in bagging them. Then Tim took it from. They still talked about the whole thing years later.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-45526986574856045632009-09-19T22:04:58.672-04:002009-09-19T22:04:58.672-04:00This comment has been removed by the author.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-72596541281326614442009-09-19T11:02:18.472-04:002009-09-19T11:02:18.472-04:00@Rusty Battle Axe, I'm glad you got something ...@Rusty Battle Axe, I'm glad you got something out of it. It sounds like we may be working in similiar fields. And I liked to hear more about your C&C campaign. I've been learning the ropes of that system and pretty excited about play testing my new adventure.<br /><br />@satyre, it would depend on what the goal of the oranization was. Is it a terrorist group on forgein soil trying to terrorize the populace? Or is it a resistance group, like the French Resistence, trying to take their land back from an invading force? Then you have all the varations of organized crime. So its hard to know until you know the purpose of your cell group.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-39201083831670075142009-09-18T18:08:12.037-04:002009-09-18T18:08:12.037-04:00Sounds wonderful - slavers playing games like that...Sounds wonderful - slavers playing games like that would add lots of flavour to the Slavelords scenarios.<br /><br />Now I've got that 'ooh, nostalgia' thing going - darn!<br /><br />The microculture thing is an eye-opener, I'd be intrigued as to your thoughts on how to run a cell structure organisation.satyrehttps://www.blogger.com/profile/08479802116614818015noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-77221577042088715032009-09-18T16:15:34.230-04:002009-09-18T16:15:34.230-04:00This was really interesting on two levels: (1) I h...This was really interesting on two levels: (1) I hadn't really thought of the concept of micro-culture with respect to gaming--although I think about it all the time at work, as I am the CEO of a nonprofit with 60 coworkers...hopefully not similar to a slave ship! and (2) my current C&C campaign is set in a large island system--I alternately embrace it then kick myself for setting up something that might end up being very complicated to run. You've got some good stuff here that is both informative and gives me some hope. Thanks!Rustyhttps://www.blogger.com/profile/01786312855250456688noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-70844511356061899532009-09-18T16:01:56.840-04:002009-09-18T16:01:56.840-04:00@Alex, it was when I first started, but it was lik...@Alex, it was when I first started, but it was like making an island village in a way. It was a lot like a concentration camp, but it was for one session only. The players were great and went along with it.<br /><br />@David, glad to help. The field I am in I am constantly seeing these 'micro-cultures' developing and I find it interesting and very adaptable to the way I game.<br /><br />@JB, Rob and I were discussing a sea campaign. I thought it would be cool to run it like the original star trek model. Player control a ship in the far seas (space) comes across islands (planets) and monsters (aliens). Of course there would be other ships out there (klingons and romulins) to compete for resources and to have someone you can broadside. Sounds good. Whether it would play well I have no idea.<br /><br />@Paladin, the rules that I encounter I hated. So that's why, for this instance, I stayed focused on the group dynamic on the ship than worry about wind speed or hull structure. Even if there were good rules I still don't think I would make sea faring a regular thing. Although I just talkabout running a sea campaign.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-60180890102782973172009-09-18T14:12:38.501-04:002009-09-18T14:12:38.501-04:00The problem I have with sea adventures is that the...The problem I have with sea adventures is that there never seem to be any "interesting and simple" rules about sea adventuring! With wilderness you have different terrain types, different monsters, dwellings, dungeons, and so on.<br /><br />If only you could boiler-plate some sea-faring rules onto D&D that made it fun to run a sea adventure. Maybe i'm just not looking hard enough at the existing D&D rules?Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-36437973273755239512009-09-18T13:15:58.133-04:002009-09-18T13:15:58.133-04:00I, too, think this is a great idea (i.e. "the...I, too, think this is a great idea (i.e. "the micro-culture"). Of course, I LOVE sea adventures (I don't know why no one else seems to...).JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-52675676635667646612009-09-18T09:46:47.753-04:002009-09-18T09:46:47.753-04:00That sounds like an awesome adventure, and really ...That sounds like an awesome adventure, and really adaptable to the inside of a dungeon. I'll have to keep the microculture concept in mind.David The Archmagehttps://www.blogger.com/profile/11649391406526258069noreply@blogger.comtag:blogger.com,1999:blog-1954394848487110923.post-62887582181706570332009-09-18T08:50:38.526-04:002009-09-18T08:50:38.526-04:00It sounds like a terribly tricky thing to do! I...It sounds like a terribly tricky thing to do! I'm not sure my players would want to get too immersed in the concentration camp atmosphere of slave vs. slave...Alex Schroederhttps://www.blogger.com/profile/17104864340940538702noreply@blogger.com