I was happy to see +Erik Tenkar reported he'd used my adventure from The Manor #3. I'd playtested that adventure a few times and liked it. It is the first of a three part adventure series. But I've only completed the first one. Any way, +Douglas Cole wrote a post about the game over at Gaming Ballistic. A concise retelling of the adventure. It sounds like the players had smoking hot dice. Usually its the GM that clobbers the players. And I just saw that +Peter V. Dell'Orto posted a recap on his blog, Dungeon Fantastic.
The one thing from the report is I need to include an on-line friend map with the PDF versions. A map that is not labeled with numbers or shows where the secret doors are. When you know where a secret door is then it's just a door.
Douglas mentioned that he wanted to take the adventure and modernize it. I'd been thinking of redoing another adventure of mine in the same way. I think that would be a cool exercise. And being Douglas is a GURPS guru and I'm not to shabby myself, recreate it for a different system. I hope I get a chance to do this.
Our dice were decidedly bimodal for this game. We rolled a LOT of 1s, and a lot of 20s.
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