Friday, March 31, 2023
Random Encounters: Love Them!
Saturday, September 10, 2022
Starter Set: Dragons of Stormwreck Isle Review
I thought it odd when I saw big name YouTubers talking about the new starter set WotC published, but I hadn't heard anything about it. I don't keep up on the latest news, but usually when a new box set...especially when a new box set is released, I hear about it. This one, nothing. I also thought the timing was odd. Being that they just released Spelljammer. Usually they throw their latest offering into the pool, watch as the gamers swarm it or greet it with indifference. But there's always a period of time between releases. Spelljammer was released August 16th, 2022. Dragons of Stormwreck Isle was released, well a Target release (I don't know why I find that funny they have a deal with Target, but I do. That's where I grabbed my copy) of July 31st, 2022. And the mass release will be on October 4th 2022. Fairly close release.
That said, let's rip off the plastic and take a look at the latest box set from WotC. Here is what we are supposed to find inside.
- 48-page adventure
- 32-page rulebook
- 5 pre-generated characters
- 6 game dice
Wednesday, January 26, 2022
Growling Mage Tavern
- there are no rooms to rent, but travelers can camp within the stone walls, but if attacked must assist in the defense
- ale.....2sp
- wine.....5sp
- roasted pork with fried mushrooms.....4sp
- bread and cheese.....2sp
- roasted eggs and sausage breakfast.....2sp
Sunday, August 15, 2021
Who Wants an Adventure? A Cool Location? How about an NPC Card?
July I created three 'things' for my Patreon. You can see Viviana above. She is my 34th NPC Card. An elven mage with some anger issues. She is statted for OSE rules. And the artwork is by Quico Vicens-Picatto of Misfit Studios.
Next is The Maggot King. An adventure that'll take the players back a few hundred years to face an undead abomination, but the truth is, he was more of an abomination alive. This is a quick adventure for a single session. Artwork is by Yuri Perkowski Domingos.
And lastly is Crystal Hunters. A location with interlacing situations going on for the party to get entangled. How could they not want to help out a party of poor miners against the giant Mining Guild. Dean Spencer and William McAusland helped bring this location to life.
Those who'd like to sample of collect my offerings, head on over to my Micro-Adventure Patreon and the PDFs are free. And if you'd like to get these in the mail please consider joining in on the fun.
Tuesday, June 22, 2021
Going Through the Spells: Find Traps
Yeah I went for the obvious, but still funny meme. The next spell up is Find Traps. I think it's a straight forward spell, but let's take a look.
Sunday, June 20, 2021
Going Through the Spells: Bless
Last year I went through all the first level cleric spells, focusing on the Old School Essentials system. Then I compare the OSE version against the Advanced Dungeons & Dragons version of the spell. And if that's not enough, I throw in a random third system spell comparison.
So let's jump into the 2nd level spells. First one up is Bless.
- First big difference of note, the AD&D bless spell is a 1st level spell. This is huge. Because in AD&D you get bonus spells for high wisdom. And the fact clerics get spells starting at 1st level compared to OSE, at 2nd. This means access to this spell is wide open comparatively.
- Absence of a bonus (or penalty) to damage rolls. I agree with the absence. I don't see a bless affecting the amount of damage done, but definitely the ability to hit an opponent.
- The duration is significantly different. Melee rounds are 1 minute in AD&D. So the bless lasts 6 minutes. Faster than a one pump chump on prop night. OSE version lasts 6 turns. Huge difference. This blessing would need to be done in the heat of battle otherwise it'll quickly fade after the fight starts. (thank you to Possibly Adam Morton for the time correction)
- While maybe not a difference, but a distinction, is when casting reverse its called curse instead of blight, but acts the same relatively. In OSE the third level Remove Curse has a reverse called Curse. So imagine that's is the reason for the name difference.
- Also, the reverse, Curse, hits friend of foe when cast. OSE notes that enemies suffer the penalty while in AD&D, everyone within the area of effect must make the save or suffer the penalties.
Sunday, May 9, 2021
Kickstarter Alert: Delvers to Grow
Thursday, April 15, 2021
Artist Spotlight: Luigi Castellani
Wednesday, April 14, 2021
Starting a Campaign: Crawlers of Scorn
It's been over a year since I concluded my last campaign. Time to get into the GM's chair and begin the next chapter in my world building. The focus moves south of Hounds Head and the Komor Forest to a town known as Scorn. The seat of power of Baron Maybray.
Welcome to Crawlers of Scorn.
This campaign starts as an urban setting and I'll see where the party takes it. Streets, alleys, shops, tenements, and more NPCs than I can name. Most shy away from urban crawls, but I love them. I spent years wandering the streets in the City-State of the Invincible Overlord and loved every second. I hope to capture some of that gritty magic and develop an interesting setting where opportunities are not just in a dark tavern.
The system I'm using is Old School Essentials with home rules, of course. The platform leveling is not something I enjoy so I plan to create a more step progression with added bonuses each player can chose from upon leveling. This will allow them some diversity of their abilities so not all 3rd level fighters or thieves look alike.
This my map of Scorn. I need to find the original copy this one bears the mark of a previous game. Each of the dark shapes are a group of buildings. And if there is space between them there is an alley. And the open areas are the thoroughfares. While I Scorn is a gritty setting, I am not trying to emulate a realistic medieval town, but one that is influenced by history with a lot of dark fantasy spice through in.
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Example of the city blocks broken down into individual buildings. These blocks are what are circled on the larger map. |
I am using a blog to record sessions. Some entries have links so the players and myself remember and track what has gone on in past sessions.
Here's a couple of examples from a one-on-one campaign I've run with Joe the Lawyer.
Soon. I plan on running on Mondays. It'll be good to get back behind the screen once again.
Monday, February 15, 2021
Successfully Funded! Some Stats and Insights
The Zine Quest 3 Kickstarter campaign for The Many Crypts of Lady Ingrade came to a close. It funded within an hour and had a steady growth through the 14 days. Here are some stats from my campaign.
Backers: 406
Pledged: $4616, of that amount $1009 was collected for postage.
Biggest Pledge Day: $1357 (106 backers) - this was the first day of the campaign.
Project Followers: 284 at the end. The highest number I had was 301 at one point.
Converted Followers: 124 which translated into a 43% conversation rate. Which is excellent.
Coffee Pledge: 2 pledged the coffee level. One was my mother who pledge a $100. I can get a lot of coffee with that. Equates to 28.3% of the total pledges.
PDF Pledge: 115 wanted the PDF. Equates to 28.3% of the total pledges.
Print/PDF Pledge: 287 wanted the zine in their hands. Equates to 70.7% of the total pledges. 74 are from international backers from 21 different countries.
Reduced or Cancelled Pledges: There were many cancelled and reduced pledges this time around. It happens. I'm estimating $400 to $600 pledges were cancelled or reduced. The funny thing is when Ivy would ask me the check where I was at, I'd click on my page and a few seconds later I'd lose a pledge. I kept jinxing myself.
My Take on this Year's Zine Quest: This year I started behind. The original idea I had that was mostly written was too large. And then Jim, my artist from last year, was already booked to the gills. So I was scrambling to come up with something that was interesting that I wanted to work on for the next few months. And search for an artist at the last minute.
I got lucky and I contacted Jason Sholtis. He helped me with my first zine and was available. His style really fit the style I wanted to go with this year.
Over a year ago I did an adventure for my Patreon called The Many Crypts of Lady Ingrade. I always loved the title and concept. I wanted to expand it and thought it was perfect for this years Zine Quest.
Printing: I also chose to go with a professional printer this year instead of printing it on my own. It'll be less stressful and after doing the numbers, much, much cheaper. In addition, it's going to give me a lot more options for layout. I'm excited to play around with that.
Maps: This year I recruited Rob Conley to help me with maps. His maps are amazing and will work great on VTT. I am added his maps for VTT play.
Distributors: I'm going to read out to distributors this year to carry my zine. I've attempted this in the past, but haven't had any luck. Fingers crossed.
That's a look behind this year's Kickstarter. I've got to get back to writing some crypts. It's been a blast so far.
Saturday, February 6, 2021
The Many Crypts of Lady Ingrade Sneak Peek
Thursday, February 4, 2021
A Zine Nudge
Zine Quest 3 is going crazy with a ton of selections, but there are two that will fund, but I wanted to give them a nudge to get them over the funding line.
The second is by Jeffery Jones, Scoundrels: Making Your Game Criminal. Running games involving crimes is fun. Many of our favorite movies, TV shows, and comics center around themes of heists, robberies, gangs, bootlegging, or even acts of extreme violence. Sometimes the protagonists are criminals trying to climb the ladder for wealth and power; other times they are “Robin Hoods”, nobly fighting injustices through their own criminal acts.
Saturday, January 30, 2021
Zine Quest #3: The Many Crypts of Lady Ingrade
Nothing like waiting until the last minute to get my shit together. My offerings for Zine Quest #3, The Many Crypts of Lady Ingrade has been approved.
With art by Jason Sholtis and maps by Robert Conley I need to step up my game and make sure the writing matches the quality they produce.
It goes live Monday, February 1st.