Hunters in Death


Where are the hunters going?



Hunters in Death is designed for low level play using any "Old School Renaissance" compatible game system. As such, don't expect much by way of balance.  This sage advice was once overheard in a local watering hole in Hounds Head:  "A wiser fella than myself once said, sometimes you eat the bear....sometimes the bear, well, he eats you."

Hunters in Death is set in the Komor Forest. A place that's consumed civilizations and birthed abominations. Yet there is a single outpost, Hounds Head, that holds back the darkness. It's a beacon for adventurers. Silver and blood are promised. And delivered. Some adventurers return with sacks overflowing with coins and jewels, but most fertilize the forest with their blood.

Adventure is only a rumor away at the tavern, a trusting resident's plea for help, or by striking out into the forest to explore the many ancient ruins. There is no path to follow, no road less traveled. Forge your own path with steel and magic. Nature does not negotiate.

About the Artist: Jim Magnusson, The Mad Swede. He's the artist I think of when I want twisted, disturbing, and nightmarish pieces. His artwork alone is worth the price of admission. He did all the art for Hunters in Death. That, is a very good thing. 

What People Are Saying About Hunters in Death


“Put me to sleep three nights in a row!” ~ Ian McCarthy

It is AMAZING. It isn't a zine. It's a whole freaking campaign crammed into a digest. ~ Silver Bulette

In just 32 pages, you can have the players occupied for weeks on this little baby. ~ Chuck Thorin 




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