Engineering Dungeons is full of tables. I'm not kidding. Full of them. One of the first tables you will see is why the dungeon was originally constructed and who built it. Then you go from table to table. Roll and roll some more.
Here is an example of what I rolled of the who, the why and the where. I'll highlight the things I rolled. Giants dug out a massive coal mine six centuries ago to forge their massive weapons six centuries ago. Now the massive fortification is ruins. No one is sure where the single entrance of the mine is. Scholars say it is hidden on the outside of the ruins.
The next set of tables let you built your dungeon such as traps, lock difficulty and treasure. There are tables for NPCs and dragons and many other possible inhabitants. The randomness makes some interesting combinations.
There is no substitute for a GMs imagination, but Engineering Dungeons is a helpful addition to any fantasy gamer's bookshelf. If you are GM who builds their own dungeons this supplement is for you. I think the $9.95 price tag for the PDF is too high, but the $9.95 price tag for the printed version is spot on.
Hmmm, I would have expected a philosophical discourse too. Thanks for the review, I will weigh whether or not to pick up this supplement.
ReplyDeleteI reviewed this on my blog several months ago. I agree with your conclusion--it read like an engineering technical report. I liked it, but I did think it was short on creativity and inspiration.
ReplyDeleteHmm... sounds like it might be worth investing in the print edition. Thank you for the review!
ReplyDelete