My soapbox rant today is about doing the work ahead of time. There are blogs after articles and comments about random tables and short cuts. I will admit I do not use random tables too often, especially during a game. Where I use random tables is during the creation of the session ,to get inspiration and creating a quirky juxtaposition of two items I would have never thought of combining.
In my games, if I feel the players are having an easy row during the adventure than I select an encounter from a list, not random ones, created ahead of time to help kick the challenge level up a notch. The only time I will use random tables during a game is if the players are camped in a certain area for a time. This allows me to give each encounter a depth a normal random encounter would not have. These encounters can become significant to the adventure.
Since random encounters have a wide following I thought I would be the advocate for planned encounters.
I used to do most of my encounters randomly, but I prepare most of them ahead of time now, even if they are generated from a random table.
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