I'm not talking about the times when a GM ignores, disallows or is inconsistent with a rule. In such cases the player has a valid gripe. What I am focusing on is interpretations or laws of the gaming world. If the GM decides you cannot see in at night in an area or you cannot swim across a fast moving river than you can't. Use your imagination to get around the problem or solve it. Don't let the problem ruin the night of gaming. We get precious few as it is.
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Tuesday, November 10, 2009
GM Rulings
There will be times when a player disagrees with a GM's ruling. My view is simple. If you think the GM is wrong make your case briefly. If the GM overrules you then that's it. Discussion over and move on with the game. To give an example of a situation that happened recently a GM stated that the players could not see at night in the desert. A player argued that with starlight he could. Both argued about their personal experiences with the same or similar situations. The argument boiled until it was decided to postpone the game for another night. In this case I believe the player is wrong. This is the GM's world based on his experience.
I'm not talking about the times when a GM ignores, disallows or is inconsistent with a rule. In such cases the player has a valid gripe. What I am focusing on is interpretations or laws of the gaming world. If the GM decides you cannot see in at night in an area or you cannot swim across a fast moving river than you can't. Use your imagination to get around the problem or solve it. Don't let the problem ruin the night of gaming. We get precious few as it is.
I'm not talking about the times when a GM ignores, disallows or is inconsistent with a rule. In such cases the player has a valid gripe. What I am focusing on is interpretations or laws of the gaming world. If the GM decides you cannot see in at night in an area or you cannot swim across a fast moving river than you can't. Use your imagination to get around the problem or solve it. Don't let the problem ruin the night of gaming. We get precious few as it is.
Or let the player roll some dice.
ReplyDeleteIn general I agree, the DM is the final arbiter.