With the racial stats added gives me some great stats. Because all my stats are over 13, I get +1 to rolls on all of them. And Rob said because my dexterity is so high I get +2.
Strength: 13
Intelligence: 13
Wisdom: 13
Dexterity: 19 Rob said my dex could go this high. Rah!
Constitution: 16
Charisma: 13
I've had to tweak my equipment list because Rob had his own price chart and items. It's pretty much the same just a nudge here and there. Rob uses his own monetary system which I think is a good one, but does not match with other price lists.
I only need one hand to cast, but I still bought a buckler. I have one spell for the next couple of levels so something tells me that buckler is going to get used more than my spell. The other reason I like having some type of shield is Rob allows you to use your shield to ward off one attack even if it hit, but it destroys the shield. I think I'm going to need that advantage.
I got to select three spells from the first level and Read Magic. Of course you have to select Sleep, it's a no brainer. I also selected Charm Person because I think that will definitely come in handy since a lot of Rob's adventures are within the city and dealing with mean people. The cool thing is I don't have to preselect which spell I am going to choose that day. I can just cast once. That flexibility will be nice.
Included below is a copy of my character sheet. One that Rob created. A nice simple layout for a nice simple game.
Part 3 will consist of developing a background for my character. Rob and spoke briefly about this and he is intrigued of having an elf monteblank. I always like nudging his boundries a bit by creating something a bit out of the ordinary.
you might want to write the attribute used by the abilities you wrote down so you know what attribute bonus to apply to your roll.
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