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Wednesday, March 26, 2014

A Letter About XP to My Players

Attached you will find the XP reward for session one.  It is broken down in 5 sections.  Most are obvious.  The Role-Playing category is one you get for just showing up.  However, I do give a bonus XP to who pleases me the most.  Muhaha.  Or whoever I think was the catalyst for that session.  And finally, you will all be able to gain more XP by doing a write up of the session on your blog.  Dan you could do on on Google+ if you want.  If you do a write up you'll get a 10% XP bonus.  None of that 13+ strength or being human will get you a bonus.  Lazy bastards.  You'll have to work for this bonus.  If you have any question please let me know.


I stole the 10% XP bonus thing from Tenkar.  I feel no shame for doing it.  I admit it.  I would do it again.  The RP bonus I like, I hope it gives the players a little more motivation to move the adventure forward.  The Miscellaneous category is my catch all.  Ken's guy was at death's door and was revived by a very strange acolyte of a death god and marked.  I figure that was worth a few XP. 

Also at the end of the session I do a quick calculation of encounters with folks.  There future reaction rolls can be alter by a session.  The range is thus:
 +2 Very Positive Reaction
+1 Positive Reaction
0  No Reaction
-1 Negative Reaction
-2 Very Negative Reaction

For example: Chris's guy, Malcolm had the following adjustments.
  • -2 Reaction for Fenton, failed to follow simple plans.  Will have a hard time trusting him.
  • -1 Reaction for Torp, Torp is disappointed in Malcolm.  He expected more, but understands he is young and he will learn.
  • +1 Reaction for Guard Kevin (forgot what I did call him), He had a great time.  He got drunk, won an epic battle with a bush and never realized he almost died twice.  Thumbs up from Kevin.

6 comments:

  1. Oh, yeah. Malcolm was definitely racking up the negative reaction points that night. :)

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    1. Glad the guard had a good time though. I can see Malcolm taking advantage...err...I mean taking him out on the town again in the future.

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  2. Man you're stingy with XP. :-)

    I love the idea of keeping track of reaction adjustments though. I mean, the NPCs will remember who wronged them or ripped them off in the past, but setting a numerical value to it is a great idea.

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    1. I am. But then again they really only had encounter and none of them got any real cash so that definitely hurt their xp total. Another game will be coming up soon.

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  3. Yes, the cleric guy that revived my character, Hyroth, was definitely creepy. Sandusky the Cleric.

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