Sunday, April 19, 2009

Meet Whimpy. The Magic d20.


Gamers are a super superstitious bunch especially with their dice. Whimpy is the elder statesmen of my dice. He was the first d20 I owned and he's still going strong 30 years later. I don't remember how he got his name. That memory is lost in the fog. But here is the thing, even if I had a hundred attacks in one round I would rather roll Whimpy a hundred times rather than roll a hundred d20s at once. He's my magic d20. Whimpy has the ability to roll a 20 when I am in desperate need of one. He loves mixing it up. If I need a critical hit all I need to do is ask. But there is a catch. Like most magical items, this one has a drawback. Whimpy can't make a saving throw to save my life. Completely useless. Whimpy has no interest in the defensive side of things.

Through the years I have gravitated toward GURPS and lost touch with Whimpy. Only six siders need apply at Steve Jackson Games. Whimpy waited patiently in the darkness of the drawer along with all the other four, eight and twelve siders. With the new excitement stirring around an Old School revival Whimpy has come into light once again. Even though his corners are a little rounder, his colors are chipped and fading he still manages to assist me in striking down foes with a thunderous roll. But please, oh please, keep that Finger of Death away from me.

3 comments:

  1. Great story!

    And welcome to blogging. :)

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  2. Very nice. Though not really "superstitious" as far as dice go, I still like using a set I bough in the early 80s even though the paint is wearing a bit thin.

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  3. Thanks for the welcome Chgowiz. I'm looking forward to getting more involved with the gaming community. I've been lurking around for about a year or so and thought I might as well give it a go.

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