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I "plan" on running a coming of age adventure. The theme will focus on these very young adventurers coming together as they go through a rite to adulthood by completing the Trutoro Pilgrimage. So it will be a pre-adventure, adventure. It will give the players a little background, an introduction of the people they will be dealing with and the world in general. I guess you could compare it to Harry Potter going off to Hogwarts, except I don't get a billion dollars.
I've got ideas for the pilgrimage. Some I've gotten from historical references, culture rites of passage and a good portion is my own made up stuff. I like the idea of having adventures before the players become adventurers. In the past I ran a session or two with each player individually to give their character a sense of history, an identity beyond the group. It also helped to establish contacts, friends and develop enemies or at least competitors.
Off to work. It's a weird Friday since very few will be there. I've loaded up my iPod and plan to zone out to some tunes and catch up on paperwork. That's the plan. But like most plans, I imagine it will be blown to shit within 15 minutes.
Good luck! I had grand plans for my work schedule during the holiday and so far I have gotten exactly zero done.
ReplyDeleteThe idea for your campaign sounds pretty cool.
This morning my plans were blown to hell in 30 minutes, not 15. But this afternoon I may have a chance. I just might.
DeleteI plan on running a game on-line, if your interested let me know.
So you campaign will make a man out of me? Cool.
ReplyDeleteI like what I have seen so far.
It's a adventure Ken, not a miracle maker.
DeleteI won't mention the time you tried to shower with me. Just sayin'.
DeleteNo, you perv. I was just gonna watch.
DeleteOh, well in that case.
DeleteWe did something similar with our first (and only) foray into 4E. I liked the idea, and kind of wish the campaign hadn't fizzled out so soon.
ReplyDeleteYeah, that happens a lot. Luckily I've got a pretty good core group that meets regularly. But this one will just be a now and then campaign.
DeleteI created a zero-level "background" chart for my OD&D game based on DCC's... and have required all new players to start with 5 zero level characters. I think it helps immensely with getting players used to the older rules. Without a class, they've got nothing to go on except their own ideas for how they react to the world!
ReplyDelete