Pages

Wednesday, November 30, 2011

I'm Tired As...


New Map

Rob Conley sent me a few maps for Starter Adventures.  This one is for one of the magic-user scenarios.  He even drew some rats for me.  I started the layout of the sixteen scenarios.  That will be the bulk of it.  Each one is a one to two encounter created for one of the four classes.

Tuesday, November 29, 2011

Low Level Magic Item


Gerald the Not So Swift demonstrates how not to sheath a dagger.
When I write adventures I do the stream of consciousness thing and just keeping writing and putting down what ever sounds cool.  This is how I come up with most of my magic items, monsters or additional elements into the campaign.  When writing Starter Adventures, because it is written for absolute low level beginners I wanted to include magic items, but I needed to keep them low-level in power, but still useful.  The Torch Knife is one example.

Torch Knife
This useful item originated with the thieves guild.  With the invention of the torch knife thieves no longer needed to carry around cumbersome torches or lanterns.  A light source they could command to turn on instantly and more importantly off.  Since then their popularity has grown among adventurers and young nobles who like to collect roguish weapons.  

Torch knives are activated by a simple command sound, ‘shhh’.  This will activate and deactivate it.  Custom command words are available, but this increases the price.  A torch knife gives off enough light to see a foot or two in front of the wielder.  This illumination is not variable.  It's bright enough to read script, pick locks and signal someone in the night. 

It acts as a normal knife in combat.  It is not considered a magic weapon.  For those creatures that require a magic weapon to hit them, the combatant will need to find another weapon. 

The average cost at market for a torch knife is around 100gp.  This price can be as low as 50gp or up to 200gp.  These are not difficult to find.  Nearly any adventurer supply shop or magic shop will have these in stock.

Almost Dead

Game night went well.  Everyone  showed up and on time, technical difficulties were non-existent and all the players survived...almost.  My players have a grueling foe they are fighting.  These guys are very good at illusions and shapeshifting.  So for them they are constantly questioning anyone they meet.  "Are the are who they say they are?" 

Last night they encountered a room littered with illusions.  Most of the characters figured out that it was an illusion, but failed to disbelieve entirely (failed their saves so they could still be harmed by the illusions).  Boog, failed his save and charged in.  What the other players saw was Boog get paralyzed.  What Boog experienced was a battle that nearly ended his life. 

Boog battled his nemesis Waldron, but found him quite a different opponent now they were no longer on the same side.  Their feud goes back to the beginning of the campaign when they both guarded the fort.  Waldron and Boog traded blows, but a cleric healed Waldron and he was able to strike the death blow.

A quick side note.  In our campaigns those who are honorable and serve a god can earn bless amulets from the  churches.   These amulets offer a +1 to all rolls, but if that isn't enough they also can save the wearer's life by deflecting a death blow or in Boog's case have him hover at death's door.  Boog hovered in that doorway and the others players fast actions was able to pull him away and revive him.  Once the bless amulet saves the wearer it is destroyed. 

It ended with them spiraling down into a deep cavern and poor Boog, failed his saving throw vs. death magic when he came across...

Next week the players will find out.

Monday, November 28, 2011

Expectations of a Small-Time Publisher


There has been some interesting conversations going on about Professionals vs. Hobbyists and I guess like me, most of us are both.  Some may sway toward one end or the other, but if you have put something out there selling, you are a professional.  My definition of a professional is you get paid for what you do.  Quality doesn't factor in.  I am sure you don't need any examples of books or movies where the person got paid a boatload of cash and the product completely sucks. 

Being a one of many in the crowd of small-time publishers I try to be as professional as I can.  None of the products I produce will be flawless, but I try to get them as close as I can.  I just had someone the other day point out a typo I missed.  Much appreciated.  Those damn things seem to spontaneously spawn.  If someone dislikes my product for whatever reason, I just hope they will stick around and see if they like the next one.  And then there are those times when you have someone hate what you've done, but have no real basis, other than personal or they just enjoy being a dick.  Those I won't waste my time on.  You let them have their say then forget them and move on to something more important. 

Then there is the matter of money.  I've been open about the profit margin on my products, how many I've sold and how much I made so far.  It's still listed above.  I can do this because I'm a one man show so far, but if I was producing more and had a few people on staff I would still be open about certain things, but be more private about others.  But the point I what to get to is charging for what you've done.  Some will say there is so much free stuff out there why pay for it?  And the answer is you don't.  There is a lot of great quality free stuff.  Part of what makes the OSR great.  But the other great part of the OSR is being able to self-publish and make some extra change.  I doubt many will get rich, but some people are making some serious mad money.  The public will decide whether your product is worth purchasing.  It's not like we don't have any shortage of people with opinions around here.

When Knowledge Illuminates came out I was hoping to sell 25 to 35 copies.  I kept my expectation low partly because it was the first thing I put out there and it was pretty much a one man show.  I think with my $1 sale, I've reach 90 paid sales.  I'm thrilled with that.  It was fun and a learning experience.  With Starter Adventure I am hoping to sell a 100 copies print/pdf.  To me that's scary high because it needs to sell word of mouth.  I have no distributor and don't have time to sell them by hand.  With assistance of Underworld Ink for the art and the maps by Bat in Attic I hope to produce a good quality book that people will have fun with.  I really won't know until I get it out there.

But to all of you out there that has no taken the plunge and have something they may want to publish I say take a look at it again, have you made it as good as you can at this time, if so publish it and don't be afraid to make some money.  Even if you only sell a handful enjoy the pizza you buy.  If you sell a 1000 then go ahead and plan the trip to Tahiti.  It's all good.  This is a game we are talking about.  Not a necessity.  Have fun with it and if done right others will have fun with it to.

Unfortunately I haven't had time to edit this post, the dogs are biting at my jacket and I am late to work.  Game night tonight here at the Manor and I'm looking forward to rolling some dice. And as I mention, once the guys finish the adventure I'll put it up as a free download.  It's Monday, it's raining and I would wish you to have a good day, but I doubt it.  Ha.

Sunday, November 27, 2011

Sleestak Sunday

This picture is from Vince Dorse.  He has a lot of cool pictures, but for some reason, I'm not sure why, this caught my attention.  Go to his site check out his work it's very cool.  Great use of color.  Sadly though, this is the only sleestak picture I could find.  Have a great Sunday folks.

Saturday, November 26, 2011

Layout, Finding a Home for Art

Yesterday I spent 4 hours on seven pages of Starter Adventures. I did the layout for the dungeon adventure section and I forgot the fricking map. More layout time for me today. 

Rob Conley did the map and will do all the maps.  Jason Sholtis and John Larrey did all the artwork.  That's the best and hardest part of the layout having all these great things to put in.  When I did layouts for my other products I didn't worry about art because I had none.

For each drawing and each map I am trying to find its home in the space of the page.  I know it sounds dramatic, but it's true.  Each serves a purpose for a particular section of the manuscript.  Making them fit in a pleasing way is a challenge.  I guess I could compare it poorly to an art gallery where each has its space on the wall and there is a method to the presentation. 

When I checked my layout yesterday I noticed I placed most of the drawings in the right column near the bottom.  So I went back and altered the locations to help break up the text and assist in imagining the adventure I'm trying to convey.  It's an interesting process.  Although I have cussed out my computer screen for not doing what I wanted I think I have a handle on it.

Now I am onto the New Monster and New Magic Item sections and if I can get Ivy off the couch and pry the 360 controller from her hands (she is glazed over playing a marble spitting frog game) we may go to the bookstore.  Have a great weekend.

Friday, November 25, 2011

The Hunter and Four Orcs

I was playing RAGE a few months back and it had a great little mini game in it so I thought I would rip it off and place in my game.  Here is my version.  I think it is a simple game that I think will be a lot of fun in game.

Setup
The board is simple, it is build in a X shape.  Each arm has three spaces and the orcs start at the end of each arm and the hunter stands in the middle. 

Rules
  • Player makes a bet.
  • Four dice are rolled each round.  For every 1 rolled an orc is taken off the board.
  • If the player manages to kill all the orcs in the first round the player earns 10x his bet.
  • If the player manages to kill all the orcs in the second round the player earns 4x his bet.
  • If the player kills all the orcs in the third round he wins his bet back.
  • If the player fails to kill all the orcs he loses the bet.

Optional Variant
In larger cities gambling houses may add two more arms and one more space.  The player would roll six dice per round and the player would get a 25x payoff for the first space.

I think its a cool little game you can put in any tavern or gambling house and the mechanics of it make it game friendly and won't slow things down.  

Thursday, November 24, 2011

Happy Thanksgiving Sale

Happy Thanksgiving to all those out there eating turkey and to the rest of you, well, have a good Thursday and try not to be jealous because I have the day off.  Muhaha.  I decided to drop the price of Knowledge Illuminates from $4 to $1 for the holidays.  So any of you out there that have been wanting a peek now is the chance to do so.  I plan on using any profit gained from the sale to send out hard copies of Starter Adventures.  So if you have some time, take a look at it and see if it might interest you.

Wednesday, November 23, 2011

Hand Drawn Map

I leave the professional map making to Rob.  But when I do them on my own I hand draw the map then add the text in Paint or some other program.  And for the building itself I did a little work in paint.  This is the medium map.  There is an overview map and of course a more detailed map of the inside.  The overview shows the three main areas where a series on three one-shot adventures take place.  This is the map for the second one.  The first one, Mine of Rot & Disease, this one is called Ambrose Abbey and the third is yet unnamed.  Mine of Rot and Disease was going to be my first release before Knowledge Illuminates, but I opted for the latter.  The cool thing about this module is Whisk did some artwork for it so I am looking forward to getting it ready for publication. 

Game Night Cancelled

After working hard on the adventure I got a flurry of emails Monday during lunch that one couldn't make it and two would be late at different times.  Because the party is in the middle of an dungeon adventure I decided to cancel and try again another time. There are times when having a partial party is fine, but when the whole crew is in the middle of a dungeon, not so much.

All is good though.  Four day weekend coming up.  Hope to get some reading done and work on a few projects.  Starter Adventures is in layout, just waiting for maps.  That is my fault for taking so long to get them to him.  I plan to play around with some layout ideas. This will be one of the more trickier layouts I've done.  Not that I have a ton of experience.  But I look forward to solving the problem.  I know I am limited by using MS Word, but its what I'm comfortable with.

Time for work.  Hope it goes quick.

Sunday, November 20, 2011

Working on Tomorrow's Adventure

Finishing up the adventure for tomorrow's game.  We should have a full party once again.  It's great to have full party.  I'm using the Complete Tome of Horrors to populate my dungeon and its been a lot of fun.  Tweaking and figuring out different ways to present things.  Short post.  Just having fun on Sunday night creating havoc. 

Everybody Loves Sleestak Sunday!

Except Lurker of course.

Saturday, November 19, 2011

Tome of Adventure Design

I knew I was going to do It, I just didn't know when.  I ordered the the Tome of Adventure Design from Frog God Games.  Inching me ever closer to that $1000 dollar mark on the left hand column.  I'm thinking either Pathfinder's third Bestiary or some must have OSR product is going to nudge me over the edge.

First impressions of the PDF are I can't wait to get the print version.  I already have the first two books in print.  Both are excellent.  The third book is about building an adventure and the philosophy behind it.  Tables everywhere.  And if you have experience with the first two books each table has a purpose within the whole.  They are not random, random tables.

The forth book, probably the one I am most interested in focuses on out of dungeon adventures.  I haven't had a chance to look at it too closely, but I plan on setting some time aside and playing with the tables tomorrow.

Like the Complete Tome of Horrors, this tome will be a fantastic addition.