The first part was a quick character creation. I let the players choose which of the two ways they would like to roll, 3d6 reroll ones or 4d6 and toss the lowest. Each would get six rolls and they could put them into any stat they chose. I want them to have competent characters and the system works well, a player does not unbalance the game due to great rolls. A quick purchase of items and off they went into wilderness.
There was little to no set up for this adventure. Something I need to add. I had them encounter a group of skeletons right off to have a sample combat and warm up those virtual dice. We use Fantasy Grounds 2 and Skype. Combat went well, but both had piercing weapons so all their damage was halved. During this sample combat Rob rolled a critical and I always like to see what the players want to do, double damage or automatic max damage. They opted for the max damage because some class skills already grant double damage.
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After the battle both of them agreed they needed some sort of healer in the group. Rob recovered some of his hit points and we stopped there for the night. We plan on continuing the game on Thursday.
Once I finish running them through the dungeon, see what their suggestions are and what I think needs tweaked I will post it here. I hope everyone has a great gaming night. Laugh a lot and don't eat too many chips.
Sounds like a great session. Our C&C sessions have been a blast, but we had to do some similar work to get used to a few of the mechanics. In my opinion, some of the explanations PHB lacked clarity. However, in game play, they have worked very well and we hardly notice the mechanics intruding in at the game table.
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