I started this earlier in the week, got about half way finished and the program crashed and the file was corrupt. So I lost it. But I will not be stopped! So I started again, this time saving it in two different places.
This is a basic map. No features, not even the doors have been added yet. I'm not going to get too fancy with it. I think the only things I'll add are the doors and room numbers.
I plan on doing this dungeon like I used to make them in the way back. Meaning, I'm not going to worry about the ecological system. I'm just going to make random stuff up and pick a room to put it in. I won't be doing the blink dog on one room and Beelzebub in the next, but who knows.
However, I will be taking a lesson from the minimalist dungeon engineers. I'll use a few descriptive sentences and move onto the next room. It will set the scene and then I can just let my brain groove into whatever I like. So two groups going into the same room may have two completely different experiences. The other thing I'll be adding is the random room. My plan is to write up a one hundred random room table and when a party enters that room it will up to the dice to decide what's in there.
Oh, I should add, this is level one.
Wow, that's a pretty big and complex map. I like the random room table idea.
ReplyDeleteAnd hey, who knows? Maybe that blink dog is Beelzebub's pet.
That's a monster! Good luck!
ReplyDeleteLooking forward to finished product.
ReplyDeleteLot of rooms on that map!
ReplyDeleteDefinitely not linear.
ReplyDelete