Last night we had an odd session that involved a shopping encounter. It was very much needed and a great way for the GM to allow us to resupply without having to retrace our steps and restart. The merchants were goblin, fey goblins who seem to ply their trade with anyone they can get to sign a 600 page agreement. Since we still considered ourselves individuals and haven't conglomerated into single entity we each needed to chose to sign. Half the party did. Dante and my guy Adzeer chose not to, although I was tempted to.
When our party's thief started paying for things I discovered he'd been stashing money from the rest of us. Adzeer, knew a little of what was going on, but didn't say much at the time. Last night when he saw Luven shilling out more coin than he should have Adzeer threatened him. The typical measuring of members followed, "Luven, if you keep stealing from us I might forget which way my healing spells work." "Oh yeah, well maybe we'll be some place dark and you won't be able to cover your back all the time." It was a short exchange, but enough I think to make the others uncomfortable out of game. That was not my intent. Just some harsh RPing.
Even though there was nothing personal about it, I didn't like the way it came off. I will blame it on my inability to put the bad work day in my back pocket. How I wish it came off is with a bit of humor and without the threat. Next time.
I was thinking about when party members get on the opposite ends of a dispute. It happens. I kinda should happen. Most of the time it adds and interesting element to the party dynamic. Years ago I ran an adventure where everyone was the member of a thieves guild, they were to sneak into nobleman's home, but that's where their common cause ended. Each had a goal and they conflicted with the other thieves' goals. It was a lot of fun.
Last night I failed my good player roll. Next time a conflict comes up I hope to handle it better and more in line with the fun we are trying to have.