Thursday, December 15, 2016
The Big Battle at the Monteport Crossroads
Last night we had a big battle with the denizens of Monteport. Our tactic for the past couple of sessions has been to bluff our way through encounters. It worked. Then last night, all those groups we bluffed, came for payment. But let's back up a little.
Last week we accidentally blew up our party. Half our party dead. Henchmen gone. Except for one torchbearer and a dog. +Ken H couldn't stomach watching to dog become cooked. We lit dragon's blood on fire. We thought we'd destroy the spell component. BOOM! All of us wounded and spell depleted.
Fast forward to beginning of the session. +Chris C. and +Rob Conley created sidekick characters because theirs were still smoldering. Chris made the saddest cleric ever rolled. Rob created a loud Jewish barbarian viking. We find a place to make camp because we need to heal and replenish spells.
First watch we hear the whisper whisper of wicked men. The Jewish barbarian viking though he heard two wicked men. Turned out to be 20. Wrong to the power of 10.
Now you're caught up.
So we are facing 20 guys. We take up positions and give it our best. Sword strikes, arrows, spells and slings. We gave them it our all and we kicked their ass. Wait for it....I even rolled two 20s in a row! I'm not lying.We saved one of the Followers of Elias. Made him a deal. He could return to his folks and die or learn a new purpose with our party cleric. He questioned him about certain people and locations. He seemed to answer honestly. We kept him in our ranks...for now.
There was a lot of resource management after looting the enemies.
I'm sure we'll regret keeping the guy alive, but the problem we are running into now is the deeper we go the fewer resources we have. Especially henchmen. Especially when you blow up henchmen. We're going to have to try to recruit some of the folks we find. Exploit the resources we find.
It's an interesting problem. I love these kinds of problems.