Showing posts with label FATE. Show all posts
Showing posts with label FATE. Show all posts

Tuesday, May 13, 2014

The FATE of FUDGE

Last night our Monday Night group did a playtest in +Rob Conley's Majestic Wilderlands using the FUDGE system.  I have only played in one other session using the FUDGE system, so my experience is limited.  At the Con on the Cob last year I bought a pack of FATE dice.  I'm not sure what the differences are between the two systems.

I'm not sure I like the system all that much.  There is a different feel to it to say the least.  Could be it just felt awkward because I wasn't used to the system.  The after game discussion included some of the tropes of the system.  Minions and bosses.  It's all sort of patched together in my head.  I have the ruleset, but haven't read it.

But the adventure itself was interesting.  I played Maximellius, an eccentric mage who made monkeys out of pipe cleaners.  I used to work the craft shows for years with my wife so I brought the desperate realism to the game, "BUY MY MONKEYS!"

Some Quick Shots
  • Rob used a tavern map from Harn.  After last night's session, while I love the details in the maps, with all the numbers and symbols, Harn maps are too cluttered for my taste.  
  •  Anyway, the other players were +Ken H  playing cleric of Dannu which he played to the hilt.  I give him honors with his roleplaying.  "Dannu, forgive me for soiling my pants."  
  • +Chris C. was the glue gun for the party and gave the adventure motion.  He played an honest, hard working bouncer that seemed to always be on the verge of being over his head at any given moment.
  • And +Daniel McEntee played...I think an alchemist.  He kept making tea.  
  • Skill resolution was interesting and fun.  I thought the skills worked very well in this system, but I am far from sold on how combat works.
The adventure was a very slice of life type, in a tavern, things happened and then the main hook is set.  We set off to save a noble gone missing.  We track him through a gambling house where Ken spent most of his allotted mana to talk with dogs during a dog fight and pissing the patrons off.  I continued to do odd things that were in my pockets.  While we questioned a street urchin about what he saw, we felt he was not being honest, so I pulled out a piece of chalk from my soggy pocket and began writing around the boy.  This made him nervous and when I was done, I had completed a potato stew recipe.  It was excellent.

We finally tracked the noble to a tenement.  After a short attack and a little hand waving of minions due to the time crunch, we met the big boss suckling herself to the noble's neck.  This is where I wasn't sure how well the system worked.  My mage was completely useless against the boss.  I'm not sure if it was because of good rolls by the GM, which I didn't notice them being all that great, or my inept rolls...I had a bunch of those.

I'm not sure I liked that fact that my guys and I think most of our guys were unable to effect the boss.  Again, this may be the standard for this kind of system.  I don't have enough experience to know.  While the adventure was a blast, I need to read up on the system.