I've seen several people doing the 30 days/30 dungeons or variations. I love the idea, but I know my ability to focus on one series for that long is absent. I've been watching this guy Flint Fireforge doing his series keeping it simple. He draws a map...as an aside his maps make me hurt inside. They're all wonky and skewed and jacked. Now I think he does it because he knows. He is a spiteful dwarf. But he's trucking along doing one everyday. Map. 2d6 rooms. He rolls from various tables to get the idea for the dungeon. Check out Paul's (aka Flint) videos. He's oozes enthusiasm. Maybe I should stat Paul as an ooze. I heard he was kinda sticky.
And then there is this knucklehead. Matt Jackson. Need I say more? He looks to be doing the Dungeon 25. I believe that's where you map a dungeon room per day. Matt has his unique style of maps and adds a write up for each of the rooms. Below is a sample of his entries. Now don't tell Matt this, but he has a great way expressing his idea through his maps and layout. Always approachable and fun. Click the picture for the link.
I'm sure there are others, but these are the two I am following right now.
And then there is me. After watching Paul's videos and knowing my attention span limitations I decided to take the idea and make it more suited for me. I am generating a hex flower (a term I believe ChicagoWiz coined) hex crawl. I am generating geographical locations, settlements and some of the its and bobs. So this series of videos shows how I generate content for a hex crawl and then constructing adventures, sometimes dungeons, within the context of the surroundings. If creating hew crawls interests you please click the picture and the internet will whisk you away to my playlist. I'll add one or two a week.
If you are creating 30 days/30 Dungeons or the Dungeon 25 please let me know.
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