Sunday, July 19, 2009

Adventure Design

Lately I've been absorbing Castles & Crusades, learning the rules and its subtleties. One of the best ways for me to learn a system is to make characters. I'll create a couple characters for each class then go through a few mock combats. I am lousy at figuring out the initial rules of games so I often ask Rob or Dwayne for clarification. This time around it hasn't been too difficult of a learning process, mainly because C&C is so closely related to 1st edition AD&D. Gaining confidence in my knowledge of the system I thought it would be great to write an adventure.

For the past two, maybe three, weekends I have been dedicating a large chunk of time creating an adventure module for C&C. The premise of the module is it would be the first in a series of short adventures. Each adventure could be completed in a single gaming session. The players would start out as 1st level goobers and by the end of the series should be 5th level or somewhere in that area. The centerpiece of the adventures would be the Village of Aberton, a place where the players can rest, heal and get support from the villagers. Plus, it provides a place for character development and the exploration of the storylines within the village.

I think I have a good background and situation developed for the first adventure. I have interesting characters with histories that color the village. Rob is helping me with maps. It's a good thing to be friends with one of the best cartographers around. But, the one thing Rob, Dwayne and I have absolutely no talent in what so ever is drawing. So art will be minimal to non-existent.

I hope to have it completed before the end of the month. When it's done I'll post it on Gothridge Manor and possibly on RPG Now for a free download. If the response is good then I'll produce the series further and possibly start selling it in which case I could buy a few pictures.

On another note, our gaming night is tomorrow. Rob and I continue on in Dwayne's apocalyptic campaign. Should you have any interest in our game Rob of Bat in the Attic is twittering the session. We start tomorrow at 6:30pm EST, which means we really start between 7pm and 7:30pm.

1 comment:

  1. I'll be interested to read about your C&C experience, as well as your module.

    We've have been enjoying C&C at our game table. It plays pretty similar to AD&D. The Siege Engine mechanics are simple, yet I have found it a bit of a challenge to get a feel for them. The good thing is that the only place you pretty much have to use them is with saving throws and character class abilities (thieves and rangers, in particular).

    WORD VERIFICATION: "bythors" Signifying dual authorship? Or maybe a the author of a book written while on a bicycle.