Are there any rules that you've put into you home game that you borrowed from a non-tabletop RPG?
I borrowed the lockpicking style of the Elder Scrolls video game. I wrote a post about lockpicks it's my attempt to bring a little more play into that part of the game because I enjoyed the challenge playing the video game. I haven't had a chance to test it out on players yet, but hope to do so soon.
It's Friday and that my friends, is a very good thing.
(Unless you have to work on the weekend then it sucks to be you.)