Thursday, November 14, 2013
Campaign Map Funneling
Here's my, I guess I would call it a regional map. It's not a world map, but its a chunk of it. I don't think I've ever drawn a world map. Never had a campaign where that was required and to tell the truth, I'm not all that interested drawing one at this time. This is my largest scale map. Hexes are 12 miles or 124 square miles.
This will be the main campaign area out of all that above. Hex 1010 is where the players will start. I have that hex and all the surround hexes detailed.
This is Hex 1010 in detail. Towns, villages, camps and places of interest are noted. Along with names of the major geographical features in the hex.
The I select one of the town or areas of interest and draw another map. It's like Google Map, we keep getting closer and in more detail.
Here's the Village of Bad Water. And then below is a map of one of ruin locations. Both get the same funnel level maps.
This one is nearly like the level above, a snap show of area and places of interested are noted with numbers. But most of these will just have written entries as to what is there. Unless, say number 10 is a set of stairs leading down to a dungeon.
Then there will be the last level of the funnel map. I have been known to do detailed maps of the rooms, but for my campaign this is the smallest map I'll draw.
So here is my campaign map funneling and the reason why I've been drawing a lot of maps lately. While I won't probably draw maps for every village/camp/town, I'll still do a rough sketch and notes on what is in town and NPCs.
Map funnel complete.