Pages
Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts
Sunday, August 23, 2020
Joethelawyer interview Rob Conley and myself today. He's been wanting to do this for about a year ever since he figured out Rob and I have been friends for about 40 years.
Here's the Anchor link to Joe's podcast, No-So-Wondrous Imaginings. If you have a podcatcher I suggest listening to it on that. Anchor tends to suck.
Rob and I discuss our gaming history together. There is a lot of back pats and appreciation going on, but it's honest. Rob is good people and a good friend. And so is Joe. It was a fun interview. I learned a couple of things I didn't know.
I hope you give it a listen. And consider listening to Joe's other podcasts with his brother. They're hilarious. These two sit around a fire, drinking and smoking pot talking about D&D like excited 11 year-olds.
Wednesday, June 3, 2020
I Was Interviewed by Hobbs!
Logo by Craig Brasco
Jason Hobbs and I got together and he interviewed me on his podcast, Hobbs & Friends. We had a good time and managed to talk about gaming. I go in the way back machine and talk about the origins of my blog, why I did The Manor and my Kickstarter, it's all there. And if that's not enough, I gave Jason a lot of shit. That's worth it right there. Click ----> Hobbs & Friends.
Monday, February 10, 2020
Fireside Chat with Tenkar
Erik and I got together Sunday night and did one of his fireside chats. Here is the link. And that's what it was, a chat. More like two friends sitting around a table talking about gaming stuff. We covered my Kickstarter of course. Hunters in Death is nearing 400 backers. That's nuts. But we covered a lot of different topics.
Erik and I have known each other since I started blogging in 2009. I think Ivy spoke to him before I did. I can't remember that far back. Erik has always been a big supporter of mine and has always helped me get the word out when I released whatever I was working on. But it's the first time we recorded our conversation.
If you'd like to hear our chat please check out Tenkar's, Tavern Chat. It was a good time.
PS. Joe the Lawyer said that he just listened to the parts we talked about him and that those sections were too short. heh
Labels:
Hunters in Death,
Interview,
Kickstarter,
Tavern Chat
Thursday, September 17, 2015
Interviewed by 3 Toadstools
+Shane Ward , master and commander of The 3 Toadstools blog, sent me out an email earlier this week to do a 13 question interview. I answered them under the influence of cough medicine and chicken broth so I cannot be held accountable for my answers. Shane asked some good questions and one I know I didn't really answer.
He asked what was my favorite adventure module (other than my own). And that is such a tough answer for me because I like a lot of stuff for different reasons. So I didn't have a definitive answer.
If it is of interest to you at all head on over to The 3 Toadstools blog and give a read.
He asked what was my favorite adventure module (other than my own). And that is such a tough answer for me because I like a lot of stuff for different reasons. So I didn't have a definitive answer.
If it is of interest to you at all head on over to The 3 Toadstools blog and give a read.
Sunday, June 15, 2014
I Got Interviewed by a Talking Otyugh
After insisting on the Otyugh take a box of Tic Tacs I did an interview...the first interview for Otyugh Talk. This is a new blog created by +Matt Borselli. He the dude who also the creator of Asshat Paladins blog. He created the blog to interview some of the folks that publish, artify, and produce stuff for gaming. The format is simple. He asks three random questions to each victim cherished guest. I happened to the the first target person to be interviewed. Very cool. I like the idea of the quick interview and the random three questions. It was fun.
On a side note, my players now have to worry about running into a dire otyugh!
Best of luck Matt!
On a side note, my players now have to worry about running into a dire otyugh!
Best of luck Matt!
Thursday, March 20, 2014
I Got Interviewed
A couple of weeks ago +Douglas Cole put me on the Gaming Ballistic grill and BBQed himself up an interview with me. I must have been on some good shit because I'm not sure if I completed one sentence. While I sound scattered (that's because I am) it was a fun interview and Doug was a gracious host. So if you need a good laugh head on over to Gaming Ballistic and hear me babble on.
Friday, March 7, 2014
Happenings Involving Gothridge Manor
A couple of very cool things will be happening over the weekend featuring me and one of my adventures.
First, +Douglas Cole from Gaming Ballistic will be mercilessly grilling me during one of his Firing Squad interview. He just completed one with +Stacy Dellorfano that I had the pleasure of watching an uncut version. An excellent and interesting interview. He's also done recently did interviews with +Richard LeBlanc of d30 Sandbox Companion fame and other excellent products. GURPS heavy hitter, +Kenneth Hite and another godfather of GURPS, +Sean Punch gave interviews. And of course the interview that caught my attention originally was when he interviewed +Erik Tenkar. I figured if he interviewed Tenkar, he'd interview anyone.
All the interviews are great gaming candy. I've watched them all except for a panel discussion. I told Douglas that everyone comes across so thoughtful and intelligent. I don't have a chance at that. I'm going to sound like a truck driver on crack that's been driving for 54 hours straight. Maybe not that bad, but probably be close. Oh, and I apologize now to anyone I mention in the interview, I will screw up the pronunciation of your name.
Douglas will be interviewing my 9pm EST time tonight. I will be armed with Zombie Brew mug, some ice tea and a few words of below average wisdom.
Then, tomorrow between 2pm and 10pm EST, +Rafael Chandler is running a game with the premise "What happens when story gamers visit and old school dungeons?" I dunno, but I'm going to watch and find out. Apparently Rafael will be using a section or part or something from my Mini Manor: Faces Without Screams. In combination with +Dyson Logos's Dyson Delves and +Gavin Norman's Theorems & Thaumaturgy. And Rafael will also use critters and encounters from his excellent books the Teratic Tome and Slaughter Grid. An 8-hour long session. I hope they break for the bathroom a few times or there will another little horror show on the video.
Sounds like a cool weekend and I want to thank +Douglas Cole for wanting to interview me and +Rafael Chandler for choosing my adventure to be included in his game day.
Headed out for a bit (I have the day, so burn with jealousy)to do some writing on Manor #6.
First, +Douglas Cole from Gaming Ballistic will be mercilessly grilling me during one of his Firing Squad interview. He just completed one with +Stacy Dellorfano that I had the pleasure of watching an uncut version. An excellent and interesting interview. He's also done recently did interviews with +Richard LeBlanc of d30 Sandbox Companion fame and other excellent products. GURPS heavy hitter, +Kenneth Hite and another godfather of GURPS, +Sean Punch gave interviews. And of course the interview that caught my attention originally was when he interviewed +Erik Tenkar. I figured if he interviewed Tenkar, he'd interview anyone.
All the interviews are great gaming candy. I've watched them all except for a panel discussion. I told Douglas that everyone comes across so thoughtful and intelligent. I don't have a chance at that. I'm going to sound like a truck driver on crack that's been driving for 54 hours straight. Maybe not that bad, but probably be close. Oh, and I apologize now to anyone I mention in the interview, I will screw up the pronunciation of your name.
Douglas will be interviewing my 9pm EST time tonight. I will be armed with Zombie Brew mug, some ice tea and a few words of below average wisdom.
Then, tomorrow between 2pm and 10pm EST, +Rafael Chandler is running a game with the premise "What happens when story gamers visit and old school dungeons?" I dunno, but I'm going to watch and find out. Apparently Rafael will be using a section or part or something from my Mini Manor: Faces Without Screams. In combination with +Dyson Logos's Dyson Delves and +Gavin Norman's Theorems & Thaumaturgy. And Rafael will also use critters and encounters from his excellent books the Teratic Tome and Slaughter Grid. An 8-hour long session. I hope they break for the bathroom a few times or there will another little horror show on the video.
Sounds like a cool weekend and I want to thank +Douglas Cole for wanting to interview me and +Rafael Chandler for choosing my adventure to be included in his game day.
Headed out for a bit (I have the day, so burn with jealousy)to do some writing on Manor #6.
Friday, February 15, 2013
I Got Interviewed by Rusty Battle Axe and Survived
I got interviewed over at Ken Harrison's Rusty Battle Axe blog. He delves deep into my gamer soul, asking me questions no one would dare to in the light of day or within arm's reach. Yet Ken dared to ask his cutting questions...not really. It's a quick five question interview about gaming of course. Please take a look and if you are so inclined give Rusty Battle Axe a join. That way Ken knows someone else is reading his blog besides his gaming friends and his wife.
Sunday, February 3, 2013
Rob Conley Gets Interviewed
My good friend Rob Conley of Bat in the Attic has been interviewed over at The Bedrock Blog. Rob's a historian of RPGs and one hell of a GM.
Monday, September 14, 2009
Interview with Bob Liddil: Part 2
Part 2 of the interview with Bob continues with his views of today's gaming industry and an exciting announcement.
SHORTS: Do you follow the gaming industry today? And if so, what's your opinion of the state of gaming?
LIDDIL: Hasbro owns Wizards of the Coast, which owns Dungeons and Dragons. Four words; big boring corporate suits. I moved on from the game publishing industry when WOC burned the world down with Magic Collectible Playing Cards. It was comparable to “the day the music died” in Don McLean’s classic song, “American pie.”
Until recently, I never looked back. All the hard work that the hard noses and stiff necks put into destroying gaming was wheel spinning. In the end, it was corporate greed; big dollars that sunk gaming, as I knew it. In the end, the card and dice industry were the winners and literacy was the big loser.
As for my opinion of the state of gaming today; I believe that in today’s world, Dungeons and Dragons and the peripheral publishing that went with that genre would not stand a chance against Internet, instant movies, 500 channels of TV and video game consoles.
America is on a downward spiral toward functional illiteracy. There has been such a “dumbing down” of youth as a result of educational laziness that I doubt if 3 in a thousand youths challenged to do so could tell an original story equal to a two hour dungeon game.
It’s disheartening that we are “tweeting” our way into a literary abyss where Perez Hilton being called a pedophile by Demi Moore makes the front cover of the LA Times.
Still, when I published via print on demand 100 copies of “The 30 sided fantasy and Other Tales,” last year, 94 sold immediately and recently a copy showed up in Europe with an asking price of 40 odd euros. So maybe I am wrong and Gaming has simply ceased to be a mass-market prospect for the likes of corporate giant Hasbro, who thinks that “GI JOE” should be a movie.
I hope so, because "Little Shop Of Poisons and Potions 3 - Apothecary in Dungeon Deep," my new book scheduled for the winter of 2010, the news of which is exclusive to this blog, is gonna need an audience who knows how to laugh, kill and die.
SHORTS: It's great to hear you're publishing a new gaming supplement. What prompted to return to publishing gaming supplements?
LIDDIL:I had been noticing a surge of interest in my older works on forums here and there and that there was some interest still out there. So, beginning with The 30 Sided Fantasy and Other Tales, a completion of the “30 sided trilogy,” I began to think in terms of a new project. Noble Knight did so well selling the 30, I am wondering how they would do with a 3rd Poisons and potions book.
That it would be a new poisons and potions book; the idea came from you. You are working in an active campaign in a hard to grasp world. Into ever life a little vial of potion must fall.
I plan to send # 1 of the new first edition to you personally, signed and numbered, with a thanks for the inspiration.
SHORTS: What can we expect from your new book?
LIDDIL:The new poisons and potions will be a little more death intensive than last round. The Assassins’ Guild chided me for not being “killer friendly enough” and did not accept my explanation that Grimm has been studying exotics for these last years. There will be 30 new objects associated with poisons and potions and a “side effects page that will make freewheeling dungeoneers much more cautious in their imbibing habits
SHORTS: Will Little Shop of Poisons and Potions 3 include short stories like the others?
LIDDIL: Yes. The further adventures of Fleet O Feet, the erstwhile alchemist’s apprentice is shaping up nicely. Several stories are completed and several more are rattling around in my head.
Below is an actual entry from the new book, which I present to your readers for their campaigns. It comes in a little blue crystal vial with a symbol of an octopus on it.
# 10 Essence of Octopus
Of all the creatures that swim in the warm waters of the Boiling Sea, few are more terrifying than the Giant Octopus. These titans of the deep have been known to attack passing ships and grab Nauticals and men alike right off the decks, dragging them screaming to their graves wrapped in huge tentacles.
There is another octopus though, a miniature one that is little known outside practitioners of the arts of alchemy. It is known as the Blue Striped Pigmy Octopus. Its signature blue and white parallel stripes distinguish it, a bold statement that says, “Don’t tread on me. I am very, very poisonous.”
Two liquids are harvested from this creature by specially trained (and not too smart) Nauticals. The INK that it ejects when frightened is particularly useful when mixed with magnetized iron filings to form thick writing ink.
The contents of Blue Striped Pigmy Octopus’ venom sack are a natural 2-step poison that assassins covet hungrily. There is no known antivenin for “Essence of Octopus.” Administered through puncture or edged wound, (often by dart), it is a guaranteed death sentence.
Classification: Lethal Cocktail of hemotoxin and Neurotoxin
Cost: 4,400 GP per 1 oz vial
Number of Applications: 1 by volume but it can be stretched due to toxicity
Mixing Agent: Counterintuitive to mixing
Special Properties: Paralysis or “Living Death” precedes actual death
SHORTS: Do you follow the gaming industry today? And if so, what's your opinion of the state of gaming?
LIDDIL: Hasbro owns Wizards of the Coast, which owns Dungeons and Dragons. Four words; big boring corporate suits. I moved on from the game publishing industry when WOC burned the world down with Magic Collectible Playing Cards. It was comparable to “the day the music died” in Don McLean’s classic song, “American pie.”
Until recently, I never looked back. All the hard work that the hard noses and stiff necks put into destroying gaming was wheel spinning. In the end, it was corporate greed; big dollars that sunk gaming, as I knew it. In the end, the card and dice industry were the winners and literacy was the big loser.
As for my opinion of the state of gaming today; I believe that in today’s world, Dungeons and Dragons and the peripheral publishing that went with that genre would not stand a chance against Internet, instant movies, 500 channels of TV and video game consoles.
America is on a downward spiral toward functional illiteracy. There has been such a “dumbing down” of youth as a result of educational laziness that I doubt if 3 in a thousand youths challenged to do so could tell an original story equal to a two hour dungeon game.
It’s disheartening that we are “tweeting” our way into a literary abyss where Perez Hilton being called a pedophile by Demi Moore makes the front cover of the LA Times.
Still, when I published via print on demand 100 copies of “The 30 sided fantasy and Other Tales,” last year, 94 sold immediately and recently a copy showed up in Europe with an asking price of 40 odd euros. So maybe I am wrong and Gaming has simply ceased to be a mass-market prospect for the likes of corporate giant Hasbro, who thinks that “GI JOE” should be a movie.
I hope so, because "Little Shop Of Poisons and Potions 3 - Apothecary in Dungeon Deep," my new book scheduled for the winter of 2010, the news of which is exclusive to this blog, is gonna need an audience who knows how to laugh, kill and die.
SHORTS: It's great to hear you're publishing a new gaming supplement. What prompted to return to publishing gaming supplements?
LIDDIL:I had been noticing a surge of interest in my older works on forums here and there and that there was some interest still out there. So, beginning with The 30 Sided Fantasy and Other Tales, a completion of the “30 sided trilogy,” I began to think in terms of a new project. Noble Knight did so well selling the 30, I am wondering how they would do with a 3rd Poisons and potions book.
That it would be a new poisons and potions book; the idea came from you. You are working in an active campaign in a hard to grasp world. Into ever life a little vial of potion must fall.
I plan to send # 1 of the new first edition to you personally, signed and numbered, with a thanks for the inspiration.
SHORTS: What can we expect from your new book?
LIDDIL:The new poisons and potions will be a little more death intensive than last round. The Assassins’ Guild chided me for not being “killer friendly enough” and did not accept my explanation that Grimm has been studying exotics for these last years. There will be 30 new objects associated with poisons and potions and a “side effects page that will make freewheeling dungeoneers much more cautious in their imbibing habits
SHORTS: Will Little Shop of Poisons and Potions 3 include short stories like the others?
LIDDIL: Yes. The further adventures of Fleet O Feet, the erstwhile alchemist’s apprentice is shaping up nicely. Several stories are completed and several more are rattling around in my head.
Below is an actual entry from the new book, which I present to your readers for their campaigns. It comes in a little blue crystal vial with a symbol of an octopus on it.
# 10 Essence of Octopus
Of all the creatures that swim in the warm waters of the Boiling Sea, few are more terrifying than the Giant Octopus. These titans of the deep have been known to attack passing ships and grab Nauticals and men alike right off the decks, dragging them screaming to their graves wrapped in huge tentacles.
There is another octopus though, a miniature one that is little known outside practitioners of the arts of alchemy. It is known as the Blue Striped Pigmy Octopus. Its signature blue and white parallel stripes distinguish it, a bold statement that says, “Don’t tread on me. I am very, very poisonous.”
Two liquids are harvested from this creature by specially trained (and not too smart) Nauticals. The INK that it ejects when frightened is particularly useful when mixed with magnetized iron filings to form thick writing ink.
The contents of Blue Striped Pigmy Octopus’ venom sack are a natural 2-step poison that assassins covet hungrily. There is no known antivenin for “Essence of Octopus.” Administered through puncture or edged wound, (often by dart), it is a guaranteed death sentence.
Classification: Lethal Cocktail of hemotoxin and Neurotoxin
Cost: 4,400 GP per 1 oz vial
Number of Applications: 1 by volume but it can be stretched due to toxicity
Mixing Agent: Counterintuitive to mixing
Special Properties: Paralysis or “Living Death” precedes actual death
Thanks for inviting me on your blog.
Sunday, September 13, 2009
Interview with Bob Liddil : Part 1
I discovered Bob about 20 years ago when I bought Apothecary on the Street of Dreams. It's been a pleasure to learn about his history with gaming and his trials of publishing. Here is Part 1 of the interview with Bob. I hope you enjoy.
SHORTS: Everyone has an initiation or discovery story about how they got into gaming. How did you discover gaming?
LIDDIL: It literally happened on a “dark and stormy night” back in 1977 or so. My friend Jack Powers invited me over to his house for a “snow storm and popcorn party.” I was one of a party of 6 players he introduced to this neat new game called “Tunnels and Trolls.” It was the most fun I’d had in a really long time and it was a great intellectual exercise as well. That night, more than two feet of snow fell on Southeastern Ohio, paralyzing the roads, so basically we slaughtered Orcs until 3AM and then crashed on whatever furniture we could find.
At that point, having spent the entire night trying to keep Damian The Dangerous alive in the roadways and dungeons of “The World” I was totally hooked. Together, we wrote a classic fantasy adventure story, albeit orally, and for me, as an already budding writer, that was just the coolest thing ever.
Next morning, we were awakened by a car crashing into the side of Jack’s house that took out part of the back porch and kitchen. It skidded on the snow and came right into the building. Ironically, Damian had gotten himself trapped on a runaway wagon in the game the night before and almost got his 3x5 card torn in half. He and I both lived in perilous times
SHORTS: Independent publishing is prevalent in the gaming industry now, but back when you published “Griswald Grimm's Little Shop of Poisons and Potions” in 1988 what obstacles did you need to overcome?
LIDDIL:In the very beginning when Dimensions and Doors, Castles and Kingdoms and Demons and Notmen, my first three were published, only two kinds of typesetting existed. Professional typesetting was messy, expensive and cumbersome. Or one could use an IBM Selectric for the different type fonts of the day.
By the time LSPP came out, personal computer typesetting was coming of age and I was learning how to use PageMaker. Probably the biggest obstacle on the first book was just the physical process of assembling the book. To save money, Dallas Nillsen, my partner in Pandora’s Treasures, threw a “collating party” at her house in Logan, Utah. Once collated, the print shop wire bound them and they were ready to go. It really wasn’t much of a hassle for me, because she handled everything other than the actual typography and writing.
In the late 80’s the single most difficult obstacle to overcome had to be the cost of printing. Analog printing is inefficient on “short runs” and not cost effective at all. The cost of a single unit in a 1000 unit run was typically more than $5 per book. Since the wholesale price to a distributor typically seldom exceeded $6.00 the profit margin was usually a wash.
Only selling the book at retail at conventions allowed me to sell it at all. Distributors seldom bought more than 25 at a time so I would say that getting the finished product into the hands of the gamer was my biggest obstacle, that and the fact that Dragon Magazine wouldn’t let me advertise because of the title. TSR were in deep conflict with the Christian Right at the time and the words “Poisons and Potions” were so inflammatory that the book was actually banned by the Wizards of the North!
Coming up with the formulas was easy. I am a very irreverent game master and a great believer in “look before you touch.” I play tested the poisons and potions at a game convention in Salt Lake City in an “ancient apothecary dungeon” and killed virtually every gamer in attendance. The days of drink anything and watch what happens pretty much ended that weekend for those kids.
It still makes me laugh to remember that 13 hour-long game during which I must have signed five dozen “Certificates of Death,” a product of mine in the late 1980's.
SHORTS: Your products from 20 years ago reflect a lot of what's going on in gaming today, being self-published and system neutral supplements. What was the response then to your books being system neutral?
LIDDIL: System neutrality was a necessity during the decades of the 70’s thru 90’s. Gary Gygax and TSR would sue you where you stood for merely mentioning D&D compatibility specifically, where Rick Loomis encouraged T&T fans to “do their thing,” and Steve Jackson was cool as ice every time someone mentioned GURPS.
I always believed that the heart of role-playing was in the storytelling. That’s where my emphasis pointed. Also, having been introduced to T&T prior to D&D, I acquired that sort of “anti-establishment” rebellion attitude right off the bat.
System neutrality the way I published, with no real rule set and compatible with every single rule set was a scarcity. Most Kitchen Table Publishers of my era were broke, stayed broke or went broke.
Lou Zocchi and Gamescience were the obvious exception, and Steve Jackson as well.
You can find more information in Part 2 of the interview soon, but if you just can't wait head over to Digitropolis where Bob makes his home on the web.
SHORTS: Everyone has an initiation or discovery story about how they got into gaming. How did you discover gaming?
LIDDIL: It literally happened on a “dark and stormy night” back in 1977 or so. My friend Jack Powers invited me over to his house for a “snow storm and popcorn party.” I was one of a party of 6 players he introduced to this neat new game called “Tunnels and Trolls.” It was the most fun I’d had in a really long time and it was a great intellectual exercise as well. That night, more than two feet of snow fell on Southeastern Ohio, paralyzing the roads, so basically we slaughtered Orcs until 3AM and then crashed on whatever furniture we could find.
At that point, having spent the entire night trying to keep Damian The Dangerous alive in the roadways and dungeons of “The World” I was totally hooked. Together, we wrote a classic fantasy adventure story, albeit orally, and for me, as an already budding writer, that was just the coolest thing ever.
Next morning, we were awakened by a car crashing into the side of Jack’s house that took out part of the back porch and kitchen. It skidded on the snow and came right into the building. Ironically, Damian had gotten himself trapped on a runaway wagon in the game the night before and almost got his 3x5 card torn in half. He and I both lived in perilous times
SHORTS: Independent publishing is prevalent in the gaming industry now, but back when you published “Griswald Grimm's Little Shop of Poisons and Potions” in 1988 what obstacles did you need to overcome?
LIDDIL:In the very beginning when Dimensions and Doors, Castles and Kingdoms and Demons and Notmen, my first three were published, only two kinds of typesetting existed. Professional typesetting was messy, expensive and cumbersome. Or one could use an IBM Selectric for the different type fonts of the day.
By the time LSPP came out, personal computer typesetting was coming of age and I was learning how to use PageMaker. Probably the biggest obstacle on the first book was just the physical process of assembling the book. To save money, Dallas Nillsen, my partner in Pandora’s Treasures, threw a “collating party” at her house in Logan, Utah. Once collated, the print shop wire bound them and they were ready to go. It really wasn’t much of a hassle for me, because she handled everything other than the actual typography and writing.
In the late 80’s the single most difficult obstacle to overcome had to be the cost of printing. Analog printing is inefficient on “short runs” and not cost effective at all. The cost of a single unit in a 1000 unit run was typically more than $5 per book. Since the wholesale price to a distributor typically seldom exceeded $6.00 the profit margin was usually a wash.
Only selling the book at retail at conventions allowed me to sell it at all. Distributors seldom bought more than 25 at a time so I would say that getting the finished product into the hands of the gamer was my biggest obstacle, that and the fact that Dragon Magazine wouldn’t let me advertise because of the title. TSR were in deep conflict with the Christian Right at the time and the words “Poisons and Potions” were so inflammatory that the book was actually banned by the Wizards of the North!
Coming up with the formulas was easy. I am a very irreverent game master and a great believer in “look before you touch.” I play tested the poisons and potions at a game convention in Salt Lake City in an “ancient apothecary dungeon” and killed virtually every gamer in attendance. The days of drink anything and watch what happens pretty much ended that weekend for those kids.
It still makes me laugh to remember that 13 hour-long game during which I must have signed five dozen “Certificates of Death,” a product of mine in the late 1980's.
SHORTS: Your products from 20 years ago reflect a lot of what's going on in gaming today, being self-published and system neutral supplements. What was the response then to your books being system neutral?
LIDDIL: System neutrality was a necessity during the decades of the 70’s thru 90’s. Gary Gygax and TSR would sue you where you stood for merely mentioning D&D compatibility specifically, where Rick Loomis encouraged T&T fans to “do their thing,” and Steve Jackson was cool as ice every time someone mentioned GURPS.
I always believed that the heart of role-playing was in the storytelling. That’s where my emphasis pointed. Also, having been introduced to T&T prior to D&D, I acquired that sort of “anti-establishment” rebellion attitude right off the bat.
System neutrality the way I published, with no real rule set and compatible with every single rule set was a scarcity. Most Kitchen Table Publishers of my era were broke, stayed broke or went broke.
Lou Zocchi and Gamescience were the obvious exception, and Steve Jackson as well.
You can find more information in Part 2 of the interview soon, but if you just can't wait head over to Digitropolis where Bob makes his home on the web.
Subscribe to:
Posts (Atom)


