Wednesday, December 22, 2010

Dead or Unconscious


Back in the 80s we all pretty much played the same rules of AD&D.  There were some minor differences from DM to DM, but not so much that you couldn't navigate the game after a few rounds of combat.  The one rule that was pretty standard was the unconscious and death thresholds.  At 0 to -9 you were off to blackout land, but still breathing.  If someone hit -10 or below, some divine assistance was going to be needed.  This gave some leeway if something horrible happened in combat. 

I am generalizing here and I know it's not universal, but it seems that I have been reading that once a character hits 0 hit points he is dead.  Or 0 is unconscious and any negative hit points makes dead people.  I guess I like having more of a range of having someone get knocked out.  I know some games have it where the character only dies when he is negative his constitution score.  Which I like.  Using old school GM tools though I would, depending on how the player died, describe how the downed character is bleeding out, still on fire, the big bug is still chewing on a leg whatever to inform the other players that this player will die if they don't take some sort of action. 

The other reason I like this version is it gives the players a bit of a span to dead with especially at lower levels.  Once in the high levels when you have mages and critters dropping 7d6 damage on you at a shot than your 14 constitution isn't going to assist you as much.

The other reason I like it, even though I am not a huge fan of resurrection, the rule of someone being raised is they will lose a number of constitution points depending on their race.  I thought about making it depending on class, but to me it makes more sense that it would be a racial thing and their ability to with stand an ordeal. 

Off to work I go.  I have a short week this week because of the holidays so I hope to get in some gaming.  Hope everyone else does to.  Have a good one.