Villains, S&W Style 2
Not all villains are skull toting, demon worshiping, psycho killers. Subtle
villains act as others, mingling within the common populace without any
knowing. They will have positions within
the community such as craftsmen, washerwomen, tavern owners, or city
guards. To some people they will be best
friends and assist them in any way possible. But to others they become a danger and often
their victims don't understand why they've been targeted.
Lavonia
0-Level, Human, Female
S: 9, D: 11, C: 8, I: 13, W: 12, Ch: 14
HP: 3, AC: 9 [10], Dam: n/a, SV: 16
Equipment: lap harp, poisons
Lavonia is one of the more beloved women in the
town. She is an attractive, generous
woman who married a city guard named Wilton.
She has a beautiful singing voice and often plays during celebrations
both for private and public affairs. She
suffers from poor health and often disappears for a few days because of her
illness.
Within their home, in a hidden basement is a cage
where Wilton locks up Lavonia during her bouts of sickness. Several years ago before her marriage to
Wilton, Lavonia became pregnant. Her
mother became furious and would not see her daughter disgrace the family. Her mother made her drink the poisons that
would cause a miscarriage. Lavonia had
the miscarriage, but her mother continued to have her drink the poisons as
punishment. Her health diminished until
she barely could speak. It wasn't until
her father returned that he immediately summoned the healers. The poisons saturated her body. The healers did what they could to bring her
to health, but said she would always be affected by the poison for as long as
she lived.
As the years passed she grew healthier, but with
severe bouts of illness. Wilton noticed
that livestock and pets would be found dead during the times of her bouts. Then the children started getting sick. Twin boys died with days of one another and
Wilton confronted Lavonia. He found
sobbing and she admitted to poisoning the boys, but did not intend to kill
them. Lavonia is over come by a calming
madness to harm other during her bouts.
She knows how to prepare poisons and hides them in food and drinks. She will make batches of the poison and place
them where others with find them, especially children. Wilton locks her up during times when she
obviously sick, but he is unaware that Lavonia is always in her calming madness
and she no longer finds satisfaction in harming. She goes to the celebrations to slip her
poisons in where she can.
Gerald 'Gray Robe'
3rd Level Fighter, Human, Male
S: 13, D: 15, C: 11, I: 13, W: 9, Ch: 13
HP: 17, AC: 2 [17], Dam: 1d6+3, SV: 12
Equipment: +1 Ringmail, +1 Shield, +2 Short Sword,
Ring of Feather Fall
Gerald is the Sergeant of the Watch. He is considered a competent soldier with
little potential to move above his current station. He lacks the imagination to solve situations out
of the ordinary and often requires assistance.
Because of this his men do not respect him and hope to see him retire so
their group can rise in prestige.
Because of the lack of respect held by all the others Gerald's group is
often thrown into the most dangerous situations to 'evaluate' the
situation. Gerald is well aware of what
others think about him.
In the past few months Gerald has been going to
the shadier side of town disguised. He
went there to drink away from the others and to forget his troubles in one of
the comfortable beds within the brothels.
During his trek to a tavern he was attacked by two young boys who
thought they had found an easy mark.
Gerald easily dispatched the two boys, killing one and critically
wounding another. He saw the fear in the
boy's eyes. In that moment he felt a
surprising rush of satisfaction. An
epiphany, this is how others should be looking at him.
Although, very little changed at within the
guards, Gerald began trolling the streets at night looking for someone to
provide him with the satisfaction of fear. He disguises his armor and weapons
under an old tattered gray robe he got off one of his victims. Whispers of Gray Robe are heard throughout
the city. Gerald is very pleased with
himself. He is not selective with his
victims and will attack anyone who looks like they might put up a fight.
Slocum
0-Level Dwarf
S: 12, D: 10, C: 14, I: 11, W: 8, Ch: 8
HP: 4, AC: 8 [11], Dam: 1d4, SV: 16
Equipment: Leather Armor, Dagger, Ring of Azzul*
*The Ring of
Azzul is a cursed item. It will allow
the wearer to resist poisons and allows the wearer to summon one
skeleton/day. The Ring of Azzul requires
the wearer to sacrifice at least five hit points of blood to the dark god/day
to work. The ring cannot be removed
unless the entire finger is removed or a remove curse spell is cast. When the ring is first worn is burrows itself
beneath the skin and wraps around the bone with a small protrusion above the
skin that is dripped into the blood. If
the ring is not fed the full five hot points of blood it will take it from the
wearer.
Slocum is a scar covered dwarf. Because of the ring he wears he has sacrificed
his own blood many times, but he always needs to supplement the ring's
thirst. Slocum, a coward, was kicked out
of his dwarven clan, beard shaved and abandon at the bottom of a mountain
range. Though Slocum is a coward he is a
survivor and has been through many horrible times. During one of these times he was slave to a
vicious mage who experimented on him often.
By mere chance Slocum found the ring and used against the mage. He escaped with only his life and the ring.
Slocum quickly realized he needed to feed the
ring. He was fortune enough to get a job
working in a kitchen. Slaughtering the
animals provided him enough blood to keep him from suffering the ring's
hunger. There are times when he is given
days off or the masters are away he must find other sources of blood. During these times he will bleed out
livestock.
Slocum has no problem using the ring's powers
against anyone to keep himself alive. He
will avoid direct combat using the skeleton to do his slaughtering. He has used the skeleton several times to
kill the people so the ring could drink.
This is a great series. When you lay the groundwork for a campaign by working on as many NPCs as possible, it really helps to get things started in a proper fashion. The campaign already feels "alive" before you even play.
ReplyDeleteThese are excellent. I pity the party who meets all three of them in the same city stopover!
ReplyDelete