Wednesday, September 16, 2015

Pits & Perils, The Wolves of Inwood Conclusion


+Chris C. concluded his adventure, The Wolves of Inwood, tonight.  I continued playing my fighter, Chevor, accompanied by Juliette and William, two footmen who are much better at hitting than me.  +Ken H played his mage Phrandor with his archer, Elizabeth, and his footman, Hogarth.

We stood in front of the cave's mouth knowing the wolves lie within.  We made our way into the first cavern and heard several dozen wolves growling from every direction.  We concocted a plan to build a fire near the cave's mouth in case we needed to escape then seal the way out. 

As we explored the cave we discovered that the acoustics in the cavern had played on our fears, making a single wolf sound like several.  We edge through the cavern and spotted our first wolf.  It charged us and I took a might swing...and critically failed and fell on my face!  After a few more rounds the wolf was killed by our faithful henchmen.  The head worth 5gp and the skin grabbing 3gp, we  headed deeper into the cavern.

To the north we spotted a dim light, so we slowly made our way into the cavern.  Within we found a man dressed in a hooded robe accompanied by a pair of large wolves.  Upon the ground an evil looking magic symbol was etched into the stone floor.  The man demanded to know who we were.  Phandor responded with a bolt of magic.  This is when I realized how potent magic could be.  The bolt hit the man in the center of the chest throwing him back against the wall.  "Kill them," he gasped and his wolves charged.

Chevor and the three footman formed a wall as Elizabeth the archer and Phandor struck with their arrows and magics.  I did NOT roll a critical failure this time, I just missed normally.  The man in black rose up and cast a fear spell upon Juliette who ran through the cavern in mindless terror.  Phandor and Elizabeth both struck the black robed man and he crumpled to the ground.

It was then we heard shouting from the cavern to the east.  A woman, screaming for help.  We finished off the wolves a couple of rounds later.  We went east and I found what I expected, the red haired Rose from town.  She was sobbing.  This man, Romulus, was deformed and wanted her to submit to a transmorphication (I forgot what the spell is called).  It would only work if she did it willingly.  It was his tactic to send his wolves out to kill the people of Inswood so she would submit.  Phandor burned the scroll with the ceremony to banish that evil.

We returned to Inwood with Rose, who explained what had happened to the others and that Fenric had been innocent after all.  

So concluded Chris's adventure.

The After Game Discussion
This is sometimes my favorite part of the night.  We discussed different GM techniques.  Mainly focusing on the aspect of provoking a sense of urgency in game.  It was an interesting discussion.

The other decision we made was to begin out rotating GM duties.  First we decided to keep with the Pits & Perils system.  It's an easy system that fades into the background.  Which suits or way of playing the best.  The second thing we decided was we would continue playing our same characters.  Next week when Ken starts I'll have Chevor falling into the mud somewhere on Ken's world.  And each of us will take turns GMing what we want for a few sessions.  It gives each of us a chance the play and GM. 

By the end of the night I decided that if we are going to run Pits & Perils I'm going to need more than the PDF, so I ordered a print copy.