Editing is one of those jobs that is a grind. Tonight I finished editing 90 pages of Rob Conley's upcoming adventure Scourge of the Demon Wolf. There is a ton of stuff packed in that adventure. I edited 90 pages of text. I tried to break it up in smaller bites, but that didn't work out so I took big gulps and got it finished. We'll go over it again once he does the layout and goes through the edits. Just double checking that numbers match and are there.
With that behind me I can move onto my next endeavor. Getting Starter Adventures complete. I need to get a couple of pieces of art, of which I need to figure out what I need and then do I finally read through. I'm shooting for mid to the end of August to get it done.
While I'm doing that I've got some stuff for the next issue of The Manor to write down. I need to get it out of my head and on paper. I've had a couple of idea banging around up there for a while.
And lastly, the Monday night gaming group begins a new campaign. Looking forward to it. And I think this Wednesday Trey is starting up his Weird Adventures game again so I can break out Boris and has a shotgun full of fun.
Showing posts with label Scourge of the Demon Wolf. Show all posts
Showing posts with label Scourge of the Demon Wolf. Show all posts
Sunday, July 22, 2012
Saturday, July 7, 2012
Demon Wolf
Rob Conley over at bat in Attic has finally given me a complete draft to edit of his long awaited adventure, Scourge of the Demon Wolf. I've been working on a little bit today and last night. I'm hoping to dig in tomorrow and get a good chunk done. This is adventure has some unique elements in it, its more of a sandbox style adventure, but with a solid storyline directing the event. And as if you needed something else, there is a cool mystery to solve. This is an adventure he's playtested several times throughout the years, with different systems and different groups. Back in June 14, 2010 he posted a sneak preview. I thought since it is coming to closure finally a new sneak preview would be in order.
The artwork is done by Jason Sholtis and John Lorrey. They've included over a dozen illustrations to the adventure.
And of course, all the map work was done by Rob himself. There are several maps for this one. There are quite a few locations detailed.
Not sure what the release date he's shooting for. I'm sure a lot of it will be determined how fast I get the manuscript return. So off I go. Freshly sharpened editor pencil posed for the attack.
The artwork is done by Jason Sholtis and John Lorrey. They've included over a dozen illustrations to the adventure.
And of course, all the map work was done by Rob himself. There are several maps for this one. There are quite a few locations detailed.
Not sure what the release date he's shooting for. I'm sure a lot of it will be determined how fast I get the manuscript return. So off I go. Freshly sharpened editor pencil posed for the attack.
Tuesday, July 6, 2010
How Important is Artwork?
While I am working on my next project, a short adventure, I am wondering how important art is to those of you out in gaming land. I know it is important to the more professional companies, but what about the little guy starting out. Since my war chest is nearly empty (because I am addicted to RPGNow, love that site) I don't have the money to buy original drawings. Sure I could fish around on the net and find common domain medieval woodcuttings that we have all seen a hundred times, but is it that important that I fill space with reruns. To me it's like watching the same episode of Frazier for the umpteenth time. I appreciate the woodcuttings and the episode where Frazier and Niles attempt to write a book, but my time and your time could definitely be used better.
This is not a shot at art not being important. Rob is currently working on his Scourge of the Demon Wolf Adventure and he contracted a couple of local guys to his art. They've done an incredible job. Their visuals have really enhanced the adventure. Rob earned enough from his Majestic Wilderlands sales to contract them. In the Majestic Wilderlands Supplement Rob used the medieval woodcuttings, Renaissance paintings and some of his homemade sketches. I think artwork was needed for his book because of the length and that is was jam packed with information. But for the short adventure I am developing I don't think it's needed.
I considered my hand at a few of my own sketches, but here is why I won't. I've never bought a product because of the art, but I have not bought a product because of the art. In other words I don't want it to look cheap and amateurish. I'd rather have a clean look. Another reason I prefer this is it is more printer friendly. Printing out pictures you have seen a ton of times and probably has nothing to do with the adventure is a waste of money.
But...here I am blogging away to ask a question as I often do. To me it makes complete sense to approach the creation of my adventure this way, but as being one of the lousiest business men in the world I do like to hear opinions of others. In cases like this I am well aware I am too focused and close to see other possibilities so I ask to those out there that are in the business or interested in buying one of my adventures how important is the artwork?
This is not a shot at art not being important. Rob is currently working on his Scourge of the Demon Wolf Adventure and he contracted a couple of local guys to his art. They've done an incredible job. Their visuals have really enhanced the adventure. Rob earned enough from his Majestic Wilderlands sales to contract them. In the Majestic Wilderlands Supplement Rob used the medieval woodcuttings, Renaissance paintings and some of his homemade sketches. I think artwork was needed for his book because of the length and that is was jam packed with information. But for the short adventure I am developing I don't think it's needed.
I considered my hand at a few of my own sketches, but here is why I won't. I've never bought a product because of the art, but I have not bought a product because of the art. In other words I don't want it to look cheap and amateurish. I'd rather have a clean look. Another reason I prefer this is it is more printer friendly. Printing out pictures you have seen a ton of times and probably has nothing to do with the adventure is a waste of money.
But...here I am blogging away to ask a question as I often do. To me it makes complete sense to approach the creation of my adventure this way, but as being one of the lousiest business men in the world I do like to hear opinions of others. In cases like this I am well aware I am too focused and close to see other possibilities so I ask to those out there that are in the business or interested in buying one of my adventures how important is the artwork?
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