I just released my 15th micro-adventure, Chambers Island over on my Patreon page. A little while back I asked my patrons if there was a particular theme they wanted to see. One said a swamp adventure with Cthulhu influences. Love that idea. I originally mapped out an entire swamp area. It was too big for a micro-adventure, but thought I would do a second micro-sandbox, but it became too long. I got jammed up. Had too many ideas I was trying to fit in.
So I drew the swamp island above. I had this visual of the players seeing the island from the distance. A crumbling tower with out buildings in various states of collapsing. Channeling a little Apocalypse Now with corpses and body parts hanging from the trees. But as I started writing, it was obvious it wasn't going to fit. Grrr.
Some projects just beg for a larger canvas. This one did. I'm not sure if I did the adventure a disservice by forcing into my micro-adventure space. I plan on returning to it again and flesh it out into a full-fledge swamp hex crawl. Even as big and bad a Cthulhu is, he cannot survive the power of the edit.
Instead what I tried to develop was a mix of subtle and in your face references of The One Who Shall Not Be Named. Like with most micro-adventures I hope to have a few ideas planted within that the GM can run with.
There is a lot of give and take. While I have to sacrifice some of my ideas, I hope the brevity of the adventures makes it easier for a GM to pickup and play. And that is after all the reason I started these. I wanted to make the adventure accessible with minimal clutter. Ideas are good, but they take space to explain. I try to stick with one idea and give hints of things beyond not said.
Anyway, Chambers Island is free for anyone to download. Just hit the link above. You'll get the PDF of the adventure, a detailed GM map and a blank players map.
Enjoy.
Pages
Showing posts with label Editing. Show all posts
Showing posts with label Editing. Show all posts
Wednesday, November 12, 2014
Sunday, January 26, 2014
Getting Edits from the Wife is Never Boring
I'm finishing up my first go round with edits from Whisk, aka the Wife. And I thought I would share a few of the comments from the pages. Most are harmless.
Cool Beans
Yuck
Good NameThe there are others that are a bit more distracting.
Butt brothers? That would explain why Buzzard hasn't nailed Chola.A little farther down the page.
Ah. So she might get nailed yet.People who only know the Mad About You show will get the next one.
Bounce? Why do you gotta say bounce?Then she has notes on a separate sheet of paper.
This part could be better. Rewrite. Make it less crappy.
Regina get mentioned as being part of a guild, but before we learned she is a server. Wait. Now I'm confused. See me in person for this one, preferably without pants.
Yup. All in red pen. I think I could sell this version for more than the clean version.
Wednesday, November 6, 2013
Falling Short
Yesterday, Day 5...I didn't get to my 1700 words. Nope. I wrote 1059 words for the Village of Bad Water I'm working on. It's okay. No one panic. I got this. Today I've been writing, but also working hard on the layout of Issue #5 of the Manor. I need to give a thorough once over and then hand it to my very capable proofreaders. While I can't count that as writing I'm pleased with the progress.
Back to work. I need to produce. And I think I've got a pretty good idea for some of the villagers...
Back to work. I need to produce. And I think I've got a pretty good idea for some of the villagers...
Sunday, July 28, 2013
Issue #4 Ready to Pounce
I finished the final edits my proofreaders graciously had give me. I want to thank +Sean Robson and +Ken Harrison for slogging through my manuscript and making it the best it could be. I still wrote it so they could only do so much. I'm doing a few test prints on the 28 pound paper and it looks fantastic. Feels fantastic.
Each print issue will have an added bonus. I won't tell you what it is you'll just have to wait to find out. It's a freebie that I wanted to include because I like adding things with the zine. That was always one of my favorite parts to ordering zines, you never knew what extras you were going to get.
One more read through with Ivy and I'll start mailing out issue to subscribers and contributors copies. Tomorrow I'll get on Paypal and make one of those order buttons. Then set up the PDF for RPGNow. I'm going to bookmark this issue and then go back and add the bookmarks to the other issues. I've recently discovered it's easy to do.
With that, I bid you good night.
Wednesday, February 6, 2013
To Write is Human, To Edit is Divine
I believe Stephen King said that in his book, On Writing. Even if he wasn't the first its the first place I read it. While I am just a minor fan of the King, I am a huge fan of On Writing. Great book about writing. A straight forward approach with none of the stardust of inspiration bullshit. The reason I am bring this up is last night I received feedback from my proofreader/editors.
Wow.
Boric G gave me a seven page, point by point detail of edits. He'd tell me right now there should be hyphens in point-by-point. It was fantastic. It was like a verbal treasure map to all my mistakes. He provided fixes and great suggestions. Plus, having not read the manuscript before he was able to point out discrepancies of names and where more clarification was needed.
I have a fiction background and I tend to have a loose prose style. Fragmented sentences. Wandering thoughts. Grammatical hand waving. After reading through his editorial suggestions I could see how he was making what I was trying to say clearer. Just fantastic. It is one of the best edits I've received in my three decades of wasting paper and ink.
Onto the other editor that's helping, Ken Harrison aka The Rusty Battle Axe has sent me his edits and his suggestions while not as detailed as Boric's he pinpoint some weak prose and gave great suggestions.
With these two guys helping with the edits I have no excuse for The Manor #3 not to be great. If it isn't great its all me cause these guys have really went out of their way to help. And for that guys I thank both of you.
The Manor #3 will be ready for release this Friday.
Oh, and one more thing, Jason Sholtis sent me a kick ass piece of art. I want to print it on a professional grade paper and frame it.
Wow.
Boric G gave me a seven page, point by point detail of edits. He'd tell me right now there should be hyphens in point-by-point. It was fantastic. It was like a verbal treasure map to all my mistakes. He provided fixes and great suggestions. Plus, having not read the manuscript before he was able to point out discrepancies of names and where more clarification was needed.
I have a fiction background and I tend to have a loose prose style. Fragmented sentences. Wandering thoughts. Grammatical hand waving. After reading through his editorial suggestions I could see how he was making what I was trying to say clearer. Just fantastic. It is one of the best edits I've received in my three decades of wasting paper and ink.
Onto the other editor that's helping, Ken Harrison aka The Rusty Battle Axe has sent me his edits and his suggestions while not as detailed as Boric's he pinpoint some weak prose and gave great suggestions.
With these two guys helping with the edits I have no excuse for The Manor #3 not to be great. If it isn't great its all me cause these guys have really went out of their way to help. And for that guys I thank both of you.
The Manor #3 will be ready for release this Friday.
Oh, and one more thing, Jason Sholtis sent me a kick ass piece of art. I want to print it on a professional grade paper and frame it.
Saturday, January 26, 2013
Manor #3 Cover
Here is the cover for issue #3. The wife drew the skull and there are two other pieces of her art included within. I like the simplicity of it and it suits the brown cover. She is the featured artist for the adventure that's included, The Mine of Rot & Disease. It's a One-Shot Adventure, or for the uninitiated, just means it's a short adventure meant to be completed within a single session. It is the first of a trilogy. That sounds much more dramatic than the first of three. I'll be including those One-Shots in future issues.
A quick rant. I've been noticing the card stock is not the size it says it is. Its supposed to be the same size as regular paper, but its been short like a 1/8 of an inch vertically and horizontally. It makes it look like my zine is wearing high water pants.
Back to the zine. Each issue I've feature an OSRian on the back cover. I pick someone whose work I'm currently excited about and would like to help promote. This time around its John Stater's Blood & Treasure RPG. I've blogged about it in the past and think its a great addition to the retro clones. Hit the link and John's got some freebies to download including a great adventure called The Tumbled Towers. I'll be converting Mine of Rot & Disease for B&T.
I have 95% of issue #3 finished. I'm editing the first part and then will have someone look it over to minimize my goofs. Again, those of you who buy the print version you'll get the PDF free. I've added content to the PDF version because I don't have to worry about page count electronically. I have a handful of NPCs I wanted to stat out for the GM to use or should I say Treasure Keeper to use and I didn't want to take up that space with character sheets. This way the TK can print them out instead of flipping around. I am guessing the 2nd week of February as a release date. Hoping sooner. I need to get my gaming warchest refilled to buy some of the cool stuff that's out there.
I'll be posting about any price changes coming this week. I don't think there will be any change to the US shipping and none to very little for Europe and Australia. Canada looks to be the biggest change. More than likely be combined with the rest of the world. But I'll know more when I get to the post office and have a con fab with my main man down there. He's sports a 70's stashe like only a postal worker can.
A quick rant. I've been noticing the card stock is not the size it says it is. Its supposed to be the same size as regular paper, but its been short like a 1/8 of an inch vertically and horizontally. It makes it look like my zine is wearing high water pants.
Back to the zine. Each issue I've feature an OSRian on the back cover. I pick someone whose work I'm currently excited about and would like to help promote. This time around its John Stater's Blood & Treasure RPG. I've blogged about it in the past and think its a great addition to the retro clones. Hit the link and John's got some freebies to download including a great adventure called The Tumbled Towers. I'll be converting Mine of Rot & Disease for B&T.
I have 95% of issue #3 finished. I'm editing the first part and then will have someone look it over to minimize my goofs. Again, those of you who buy the print version you'll get the PDF free. I've added content to the PDF version because I don't have to worry about page count electronically. I have a handful of NPCs I wanted to stat out for the GM to use or should I say Treasure Keeper to use and I didn't want to take up that space with character sheets. This way the TK can print them out instead of flipping around. I am guessing the 2nd week of February as a release date. Hoping sooner. I need to get my gaming warchest refilled to buy some of the cool stuff that's out there.
I'll be posting about any price changes coming this week. I don't think there will be any change to the US shipping and none to very little for Europe and Australia. Canada looks to be the biggest change. More than likely be combined with the rest of the world. But I'll know more when I get to the post office and have a con fab with my main man down there. He's sports a 70's stashe like only a postal worker can.
Monday, January 21, 2013
Cleaning the Desk
Cleaning the my office table again. Maps and half written adventures and crap I don't even remember getting it amongst the piles. Sorting and organizing, throwing away and filing, lifting and wiping. I've got pieces of the next Manor all over the place. I have managed to pull together all my files for Starter Adventures, but found I have lots of work to do.
First off, I apparently used 9 font for the first half and a 10 font for the second half. That irritates me to no end. The wife says the font is still a little small. Arg.
Second, I need to adjust the margins. Inside margins need to be a bit bigger so when the book is bound you don't lose text into the center.
Third, I need to reformat the middle section. The majority of the book is in a two column format and for the tavern section I did a single column thinking it would look okay. After printing it I don't think it looks good mixing the two.
Forth, some minor writing needs done. The last section of new monsters and magic items a few entries still need completed.
And lastly, I need to study up on how to transfer the file to Lulu and RPGNow to get it into book form.
I was looking at the prices. I think my Starter Adventures will come in around 56 pages. I see some of the prices have gone up. I'm not sure what the price point will be yet, but hardly a concern until I get all my crap completed.
Editors, Luckily I have two on board for sure and a third I'm sure that will help clean up any sloppiness on my part.
And stop being distracted by all the other maps I find and wonder what I can do with them. The picture above is something I made messing around with Xara. It's the entry way to the Temple of the Dead. How can I not be distracted by this?
First off, I apparently used 9 font for the first half and a 10 font for the second half. That irritates me to no end. The wife says the font is still a little small. Arg.
Second, I need to adjust the margins. Inside margins need to be a bit bigger so when the book is bound you don't lose text into the center.
Third, I need to reformat the middle section. The majority of the book is in a two column format and for the tavern section I did a single column thinking it would look okay. After printing it I don't think it looks good mixing the two.
Forth, some minor writing needs done. The last section of new monsters and magic items a few entries still need completed.
And lastly, I need to study up on how to transfer the file to Lulu and RPGNow to get it into book form.
I was looking at the prices. I think my Starter Adventures will come in around 56 pages. I see some of the prices have gone up. I'm not sure what the price point will be yet, but hardly a concern until I get all my crap completed.
Editors, Luckily I have two on board for sure and a third I'm sure that will help clean up any sloppiness on my part.
And stop being distracted by all the other maps I find and wonder what I can do with them. The picture above is something I made messing around with Xara. It's the entry way to the Temple of the Dead. How can I not be distracted by this?
Labels:
Adventure Design,
Editing,
Starter Adventures
Saturday, November 3, 2012
New Cover, New Art, New Edits
I'll be doing the layout for Knowledge Illuminates with Dylan's artwork. I love that part. But you know what I found when I started doing that? It would be weird if you did. I discovered all my edits I had done previously to the release on print had not been saved. With all my astute observationary skills I failed to notice the difference. I was editing it during a storm and we had brown outs (stills sounds like something a lactose kid has after eating a big bowl of cereal) and my program blipped off a couple of times. And don't ask me about auto save. I got no clue. Got it set up to save every third of a milli second.
You know what? Again, it would be weird if you did. I think that was the night my computer speakers died. My Boston Acoustics that I've transferred to each new computer since '95. Anyway...
I am redoing the re-edits of the relaunch KI. I do like this part of the process. The edits should take a little time, but then putting the pictures with the text is very exciting. Seeing it come together. Again, Dylan Hartwell's art has its own distinct style that I enjoy and is gonna look fantastic in the pages of the adventure. I've already completed the new cover and I think it looks great.
On a side note. I think the cover stock dudes are being a little smarmy. The card stock is like |--| that much shorter. They're shaving the card stock like thieves shave coins. Bastards.
Anyway, edits and layout for KI should be finished this morning. Then this afternoon I'm hitting the bookstore and getting some serious work on the next Manor.
New copies should be shooting out on Monday. I want to get them in the mail before Tuesday cause there is no mail. Thanks to everyone who has bought a copy. You'll be getting a new one and those who have been patient (Carter!) for the revised version.
You know what? Again, it would be weird if you did. I think that was the night my computer speakers died. My Boston Acoustics that I've transferred to each new computer since '95. Anyway...
I am redoing the re-edits of the relaunch KI. I do like this part of the process. The edits should take a little time, but then putting the pictures with the text is very exciting. Seeing it come together. Again, Dylan Hartwell's art has its own distinct style that I enjoy and is gonna look fantastic in the pages of the adventure. I've already completed the new cover and I think it looks great.
On a side note. I think the cover stock dudes are being a little smarmy. The card stock is like |--| that much shorter. They're shaving the card stock like thieves shave coins. Bastards.
Anyway, edits and layout for KI should be finished this morning. Then this afternoon I'm hitting the bookstore and getting some serious work on the next Manor.
New copies should be shooting out on Monday. I want to get them in the mail before Tuesday cause there is no mail. Thanks to everyone who has bought a copy. You'll be getting a new one and those who have been patient (Carter!) for the revised version.
Labels:
Art,
Editing,
Knowledge Illuminates
Sunday, July 22, 2012
Edits Are Done!
Editing is one of those jobs that is a grind. Tonight I finished editing 90 pages of Rob Conley's upcoming adventure Scourge of the Demon Wolf. There is a ton of stuff packed in that adventure. I edited 90 pages of text. I tried to break it up in smaller bites, but that didn't work out so I took big gulps and got it finished. We'll go over it again once he does the layout and goes through the edits. Just double checking that numbers match and are there.
With that behind me I can move onto my next endeavor. Getting Starter Adventures complete. I need to get a couple of pieces of art, of which I need to figure out what I need and then do I finally read through. I'm shooting for mid to the end of August to get it done.
While I'm doing that I've got some stuff for the next issue of The Manor to write down. I need to get it out of my head and on paper. I've had a couple of idea banging around up there for a while.
And lastly, the Monday night gaming group begins a new campaign. Looking forward to it. And I think this Wednesday Trey is starting up his Weird Adventures game again so I can break out Boris and has a shotgun full of fun.
With that behind me I can move onto my next endeavor. Getting Starter Adventures complete. I need to get a couple of pieces of art, of which I need to figure out what I need and then do I finally read through. I'm shooting for mid to the end of August to get it done.
While I'm doing that I've got some stuff for the next issue of The Manor to write down. I need to get it out of my head and on paper. I've had a couple of idea banging around up there for a while.
And lastly, the Monday night gaming group begins a new campaign. Looking forward to it. And I think this Wednesday Trey is starting up his Weird Adventures game again so I can break out Boris and has a shotgun full of fun.
Wednesday, May 30, 2012
Editing Gaming Products Part 5
I was reading through my editing gaming posts because Guy Fullerton at his Chaotic Henchmen blog has written a series of posts on the subject. But as I was rereading mine there were two very important points I left out.
The At'ta Boy
The importance of telling the writer what you liked in the manuscript. With all those mark ups and psychotic slashing edits, its good to have a "This is great!", "This part made me laugh." or just a smiley face mixed in.
When looking a manuscript after an edit, depending on the writer, they may be disheartened. While its important to point out how to tighten up the verse and point out weak points, its also a good habit to point out the good stuff. Otherwise the writer is just battered with things they should change.
Would You Like Fries with That?
Another thing a editor should ask the writer is what they want done. Some just want you to read it and do basic comments on what you liked and didn't. Some want you to read it line by line and point out every flaw. And of course the many layers in between. This would apply, if the relationship is a casual situation where the writer is asking a favor. Since I am coming from our old school state of mind where we pool our resources and help one another its good to ask what degree the writer wants their manuscript picked over.
I once edited a short manuscript and it needed some moderate changes. Nothing big, but when I sent it back I think he was insulted that I had marked up his script. I guess he expected me just to tell him I liked it. Which I did, I just made suggestions on how to make it tighter. It was all cool when it was done. He was just surprised at all the changes I suggested. When we went over them he saw what I did and thought most were appropriate.
So Dear Editors of the OSR, it's always good to ask what the writing is looking for in a critique. And Ivy says don't forget to add a few smile faces to the manuscript. That's what she does for me, as she mixes them with the editorial slashes and comments like ...
... "this part works, just get rid of the crappy parts, and you'll be fine."
The At'ta Boy
The importance of telling the writer what you liked in the manuscript. With all those mark ups and psychotic slashing edits, its good to have a "This is great!", "This part made me laugh." or just a smiley face mixed in.
When looking a manuscript after an edit, depending on the writer, they may be disheartened. While its important to point out how to tighten up the verse and point out weak points, its also a good habit to point out the good stuff. Otherwise the writer is just battered with things they should change.
Would You Like Fries with That?
Another thing a editor should ask the writer is what they want done. Some just want you to read it and do basic comments on what you liked and didn't. Some want you to read it line by line and point out every flaw. And of course the many layers in between. This would apply, if the relationship is a casual situation where the writer is asking a favor. Since I am coming from our old school state of mind where we pool our resources and help one another its good to ask what degree the writer wants their manuscript picked over.
I once edited a short manuscript and it needed some moderate changes. Nothing big, but when I sent it back I think he was insulted that I had marked up his script. I guess he expected me just to tell him I liked it. Which I did, I just made suggestions on how to make it tighter. It was all cool when it was done. He was just surprised at all the changes I suggested. When we went over them he saw what I did and thought most were appropriate.
So Dear Editors of the OSR, it's always good to ask what the writing is looking for in a critique. And Ivy says don't forget to add a few smile faces to the manuscript. That's what she does for me, as she mixes them with the editorial slashes and comments like ...
... "this part works, just get rid of the crappy parts, and you'll be fine."
Tuesday, May 29, 2012
Projects and Still Breaking Stuff
Over the weekend I was reading through a project written by Dylan Hartwell (Digital Orc) and received a rough draft of Johnathan Bingham's, Delve! zine. On top of that Matt Jackson sent me some excellent maps for the upcoming issue of The Manor. So it's been good busy.
My destruction of electronics and machines continues. Over the weekend I was not only able to blue screen my computer a half dozen times, but I also had the fun of blowing out a fuse if I put the light on in the bathroom because our air conditioner is running full tilt. I guess it's aim for the best and listen for the splashing water.
I busted my pencil sharpener of 20+ years. I loved that sharpener. Those who know me well, know that when I use pencils they much be deadly sharp. I bought a new one at Staples and its so weak. My old one attacked pencils. It hated them. It would have destroyed them all if given the chance. "I hate you pencils!" it would scream as it ate a inch off in a second. The new one introduces itself, asks if the pencil would like a something to drink and then apologizes if it shaves off too much. I like mean pencil sharpeners.
Oh, and I broke the bluetooth ear thingy. Ivy said 'Your big, fat ear broke it." My ear is not fat.
Because of all the computer problems I ordered a new one. Should be shipped out the first week of June. I was also going to get MS Office Professional, but they said a new version would be out this fall. Here's the kicker. At the store the program is $500. However, if I was a student or a teacher I can get it for $100. I'm still paying student loans that should count. So I may have to find a willing dupe at work with a college account and no motivation to improve themselves. Shouldn't be hard to find.
Holiday weekend is over. Time for work. Time to go.
My destruction of electronics and machines continues. Over the weekend I was not only able to blue screen my computer a half dozen times, but I also had the fun of blowing out a fuse if I put the light on in the bathroom because our air conditioner is running full tilt. I guess it's aim for the best and listen for the splashing water.
I busted my pencil sharpener of 20+ years. I loved that sharpener. Those who know me well, know that when I use pencils they much be deadly sharp. I bought a new one at Staples and its so weak. My old one attacked pencils. It hated them. It would have destroyed them all if given the chance. "I hate you pencils!" it would scream as it ate a inch off in a second. The new one introduces itself, asks if the pencil would like a something to drink and then apologizes if it shaves off too much. I like mean pencil sharpeners.
Oh, and I broke the bluetooth ear thingy. Ivy said 'Your big, fat ear broke it." My ear is not fat.
Because of all the computer problems I ordered a new one. Should be shipped out the first week of June. I was also going to get MS Office Professional, but they said a new version would be out this fall. Here's the kicker. At the store the program is $500. However, if I was a student or a teacher I can get it for $100. I'm still paying student loans that should count. So I may have to find a willing dupe at work with a college account and no motivation to improve themselves. Shouldn't be hard to find.
Holiday weekend is over. Time for work. Time to go.
Tuesday, May 1, 2012
Issue #1 of the Manor at the Proof Readers
Despite having a stupid ass head cold, again, I managed to get through my last go through with the text and layout last night. Game night was cancelled due to lack of players so it worked out for me and gave me the extra time I needed.
One of the weird problems I ran into was I had an invisible page two. It was there, but didn't show up. It was screwing up my page count. I wanted to get to 24 pages and it kept saying I had 25. If I had any hair I would have pulled and pulled, but instead when I am about to recycle my computer I give Rob a call and he figured it out quick enough. Whew. I have no idea how to find an invisible page. I think that was my first encounter with one. So I earned some much needed Word experience points. I don't think I leveled, but I'm close. I could use some extra hit points.
I tweaked the text for rural PA. I wrestled with that piece more than the others. But I've got it now I think. Overall, I am very happy with the result. Now I have to be patient and wait for proofreaders to tell me my screw ups. I would tell them to forgo any family time, skip doctor appointments and even hold it for bathroom time so they can get through it quicker, but I can't. Can't I? Okay maybe just skip Aunt Regina's funeral. You didn't much like her any way.
As soon as they finish with the proof and I fix my screw ups I'll be figuring out how to sell this thing. Here's my plan again. I plan to sell the print copy directly from my blog and PDFs from RPGNow and Lulu. My prices will be as follows:
Print: $3.50 in USA
$4 Canada
$4.50 for the rest of the world
PDFs will be $2.50.
I thought about doing a delayed PDF, but I really don't see the point right now. If I can get everything to work (and that is the key) they will be released at the same day. I encourage people to buy the print copy. If for no other reason to justify me buying a beautiful new printer I call Hugo. Plus I'm looking forward to using my long stapler and playing with the envelopes and card stock and... Sorry, just geek out for a moment.
Timeline for the release you ask. I am hoping this weekend. Saturday is what I'm shooting for. I'm stoked.
One of the weird problems I ran into was I had an invisible page two. It was there, but didn't show up. It was screwing up my page count. I wanted to get to 24 pages and it kept saying I had 25. If I had any hair I would have pulled and pulled, but instead when I am about to recycle my computer I give Rob a call and he figured it out quick enough. Whew. I have no idea how to find an invisible page. I think that was my first encounter with one. So I earned some much needed Word experience points. I don't think I leveled, but I'm close. I could use some extra hit points.
I tweaked the text for rural PA. I wrestled with that piece more than the others. But I've got it now I think. Overall, I am very happy with the result. Now I have to be patient and wait for proofreaders to tell me my screw ups. I would tell them to forgo any family time, skip doctor appointments and even hold it for bathroom time so they can get through it quicker, but I can't. Can't I? Okay maybe just skip Aunt Regina's funeral. You didn't much like her any way.
As soon as they finish with the proof and I fix my screw ups I'll be figuring out how to sell this thing. Here's my plan again. I plan to sell the print copy directly from my blog and PDFs from RPGNow and Lulu. My prices will be as follows:
Print: $3.50 in USA
$4 Canada
$4.50 for the rest of the world
PDFs will be $2.50.
I thought about doing a delayed PDF, but I really don't see the point right now. If I can get everything to work (and that is the key) they will be released at the same day. I encourage people to buy the print copy. If for no other reason to justify me buying a beautiful new printer I call Hugo. Plus I'm looking forward to using my long stapler and playing with the envelopes and card stock and... Sorry, just geek out for a moment.
Timeline for the release you ask. I am hoping this weekend. Saturday is what I'm shooting for. I'm stoked.
Wednesday, April 13, 2011
Writing Habits
I've been writing for a long time now and I've written a lot of crap and snuck in a few good pieces when I wasn't paying attention. With my new adventure of releasing gaming products has placed me in a new situation. One I am still trying to establish.
I try to write a minimum of one hour a night (this does not include time spent on the blog). Because of the job I have, that most of us have I'm sure, is when I get home I am mentally drained. But I get cranky if I don't write. Ask Whisk. I am trying to set up a regiment to be more faithful to my writing time. This includes dedicate time blocks set aside for writing. I am not discipline enough to do it any other way.
When I get home I want to eat and turn on the xbox and start mowing down the masses in Black Ops. Which is okay, but when I get my report back at the end of the month and see how many hours I spent mowing down the masses I feel guilty as hell. Look at all the time I could have been writing. Even if I only took half that time to write I would be working on my 5th project instead of my 2nd.
Anyway, I've gotten back into my writing groove again. The main obstacle I've been trying to over come is the closing of my bookstore. I wrote a ton there. Plus, it got me away from all my distractions. I still have yet to find a replacement.
I try to get a half hour or so before work. Then an hour after. Depends on how fried I am. I will do edits and layout after work, but even that is pushing it sometimes. Then I make time for Rob with his various productions or any of my friends that may need help with their stuff. And in return they do the same for me. So I am hoping to get the final additions finished for Starter Adventures within two weeks. Send those to the art man, draw up some crude mock ups of maps so Rob can do his map magic and then start editing my slop before I give it Whisk whose editing pen is always sharp and reveals all my bad habits.
I try to write a minimum of one hour a night (this does not include time spent on the blog). Because of the job I have, that most of us have I'm sure, is when I get home I am mentally drained. But I get cranky if I don't write. Ask Whisk. I am trying to set up a regiment to be more faithful to my writing time. This includes dedicate time blocks set aside for writing. I am not discipline enough to do it any other way.
When I get home I want to eat and turn on the xbox and start mowing down the masses in Black Ops. Which is okay, but when I get my report back at the end of the month and see how many hours I spent mowing down the masses I feel guilty as hell. Look at all the time I could have been writing. Even if I only took half that time to write I would be working on my 5th project instead of my 2nd.
Anyway, I've gotten back into my writing groove again. The main obstacle I've been trying to over come is the closing of my bookstore. I wrote a ton there. Plus, it got me away from all my distractions. I still have yet to find a replacement.
I try to get a half hour or so before work. Then an hour after. Depends on how fried I am. I will do edits and layout after work, but even that is pushing it sometimes. Then I make time for Rob with his various productions or any of my friends that may need help with their stuff. And in return they do the same for me. So I am hoping to get the final additions finished for Starter Adventures within two weeks. Send those to the art man, draw up some crude mock ups of maps so Rob can do his map magic and then start editing my slop before I give it Whisk whose editing pen is always sharp and reveals all my bad habits.
Labels:
Editing,
Starter Adventures,
Writing
Wednesday, March 23, 2011
Final Edits for Blackmarsh...Done
Edits for Rob Conley's, Blackmarsh project for Brave Halfling Publishing'a Delving Deeper Box Set is done. Last night Rob and I did a final read through. It took a couple of hours, but we got it done and I think Rob has another fantastic land to share with everyone. The final read through is done out loud. I read the manuscript and this way we catch small typos and find a few sentences that can be tweaked, switched around or explain an idea better. After working on a project for a while its good to smack it on the ass and send it out the door.
Labels:
Brave Halfling Publishing,
Editing,
Rob
Monday, March 7, 2011
More Editing Advice
Monday morning here before work. I'm doing the preliminary edits on one of Rob's projects. A very cool project. I am not at liberty to give details, but it will make something already cool, cooler. Like I said its Monday morning. Don't judge the syntax.
Anyway, I am going to use my good friend Rob of a bazillion years as my guinea pig for this short editing advice blog. I apologize ahead of time to Rob, but like all good friends, I never miss a chance to take a shot.
When you send your manuscript to be edited please do not format it. Your manuscript should be in the simplest form of single column, paragraphs need to be defined, and for the love of the d20, double spaced. Now these are easy enough to change, but like last night when I started editing, it took me an hour of my time to untangle the formats and correct the spacing. Time I could have spent slashing the crap out of his introduction. Which I did later on.
I did the same thing when finishing my adventure. I was in a hopping hurry to see what it would look like. Give your editor a break and format your manuscript for editing. It's already a thankless job don't make it more difficult. I've had to (un)format the current project I am working on or I would get an earful from Ivy.
Please do not have multiple copies of the manuscript in various stages of edits. This one I am guilty of and Rob and I ran into while editing Points of Light 2. It usually happens when a writer piece-meals the work to you. Complete the manuscript before handing it over to your editor. Some writer/editor teams may have not problem organizing and doing it this way, but for those who can't it can become a huge headache and you redo stuff you've already done and/or a section does not get edited. This kind of situation occurs when the writer is falling behind his deadline or the project was too big for the deadline given.
That's it. Have as good as Monday as you can have. The cars are still frozen here. Even the snow is frozen, and there was a weird critter under my place making a racket this morning, but I still plan on having a good day. As the old Amish guy I used to help years ago would say, "Every day is a good day. Try missing one."
Anyway, I am going to use my good friend Rob of a bazillion years as my guinea pig for this short editing advice blog. I apologize ahead of time to Rob, but like all good friends, I never miss a chance to take a shot.
When you send your manuscript to be edited please do not format it. Your manuscript should be in the simplest form of single column, paragraphs need to be defined, and for the love of the d20, double spaced. Now these are easy enough to change, but like last night when I started editing, it took me an hour of my time to untangle the formats and correct the spacing. Time I could have spent slashing the crap out of his introduction. Which I did later on.
I did the same thing when finishing my adventure. I was in a hopping hurry to see what it would look like. Give your editor a break and format your manuscript for editing. It's already a thankless job don't make it more difficult. I've had to (un)format the current project I am working on or I would get an earful from Ivy.
Please do not have multiple copies of the manuscript in various stages of edits. This one I am guilty of and Rob and I ran into while editing Points of Light 2. It usually happens when a writer piece-meals the work to you. Complete the manuscript before handing it over to your editor. Some writer/editor teams may have not problem organizing and doing it this way, but for those who can't it can become a huge headache and you redo stuff you've already done and/or a section does not get edited. This kind of situation occurs when the writer is falling behind his deadline or the project was too big for the deadline given.
That's it. Have as good as Monday as you can have. The cars are still frozen here. Even the snow is frozen, and there was a weird critter under my place making a racket this morning, but I still plan on having a good day. As the old Amish guy I used to help years ago would say, "Every day is a good day. Try missing one."
Thursday, February 10, 2011
Why I Should Listen to My Wife
So I know I am impatient. I've been working on this project for a while and last night I wanted it to be done. I'd gone through it a bunch of times and it was golden. Ivy wanted to read through it and I said naw, it's golden. She said it would be a good idea just to go through it one more time before I posted it. Pppfffttt, it was all good.
Then Tenkar did his review, a generous review I might add. He said their were a handful of typos. There were, a handful by the second page. So back I went. I don't want others getting a typo filled adventure.
It's edited now. So if you downloaded a copy before 10pm last night you might want to get the newest one available. So my lesson learned for the day is, nothing is golden until the wife says so.
Then Tenkar did his review, a generous review I might add. He said their were a handful of typos. There were, a handful by the second page. So back I went. I don't want others getting a typo filled adventure.
It's edited now. So if you downloaded a copy before 10pm last night you might want to get the newest one available. So my lesson learned for the day is, nothing is golden until the wife says so.
Monday, January 31, 2011
Editing Gaming Products, Part 3
I'm stranded at home with a crappy chest cold,
restless and annoyed. So I'll do
something constructive. Right now I am
looking at a section of Rob's upcoming adventure, Scourge of the Demon
Wolf. I'm not in editing mode yet, just
checking out format and making suggestions, but from what I can see it looks
pretty good.
On to editing gaming products part 3. This is the most important part, developing a
professional relationship with the writer.
I have experience of being on both ends of the table several times. This first section will be from the writer's
perspective and responsibilities.
If you plan on producing your own gaming product
without the assistance of a publisher it is a crucial to find an editor. If you are one of those wunderkinds who can
self-edit or gets it all right on the first try then you don't need to be
reading my drivel, but if you are like me, and forget the r in shirt on a second
grade spelling test and punished for a week without recess then an editor is
your friend. Hey, recess in second grade
was gold time.
Rob Conley wrote an absolutely valuable blog about
a writer having to check his or her ego at the door. This lesson seems to be the hardest for
writers to learn because of their emotional investment. Passion for what you write is the only way to
write, but there is a time when you need to let it go and see how it does on
its own. I'm not saying to shut down and
become a mindless zombie. Just take a
look at the changes. Not all edits will
be appropriate. It is the writer's
responsibility to consider and choose.
The editor suggests.
When writing for a larger company the writer has
little to no say who edits their work.
So take the time to study who you wish to work for and see if their style
suits your own. Mostly, I've had positive
experiences. I try to learn something
from the editors I worked with. But on occasion
you will find editors who are total wanks and I'll give you an example of mine.
A few years back I contracted with a gaming
magazine to publish an adventure. I
should have known right away, my 'spidy sense' was going off. The editor turned out to be an ass. After producing a 15,000 word adventure (co
written with my friend Dwayne) he then decided to send me the 'style guide' for
the magazine. It was 47 pages long. It was laughable. But I signed a contract and was determined to
fulfill my end of the bargain. Some of
the edits were good, but some were a bit stupid to me. The one villager was a woodsman who kept tabs
on villagers. He kept a rudimentary set
of notes in his home. The editor thought
it was ridiculous that an illiterate woodsman would do this and took it out
after I said I would prefer to keep it in.
I mean you got a world of spell casters, spirits rising from the grave,
giants that are smashing in castle walls and this guy doesn't think the
woodsman keeping tabs on his neighbors was realistic. After two plus years, neither I nor Dwayne has
received payment for what we did and as far as I know the magazine has not been
published. I wanted it to work out, but
just didn't happen. I tried to work
through his demands and his petty arguments, but in the end the guy just had no
respect for me or the work that was being done.
Both writer and reader need to be
professional. Writers, those deadlines
are not suggestions. Make sure you meet
the deadline. And if you cannot meet the
deadline please let the company know as soon as possible. They have editors, layout, artists and
cartographers waiting for the manuscript.
It is a game, but people will be paying money for it so it's important
to respect that and provide them with the best product you can deliver.
Back to the editor side of things. Usually the first edit is when the blue
pencil gets its workout. Second edit is
usually a polish. When I go into the
final edit with a piece it is read aloud with the writer (in best of
circumstances). When I did the editing
for the college magazine we'd always have a night where we'd have contributors
come, read aloud, eat pizza and drink beer.
By the end of night not much editing was done, but it sure made working
for the magazine fun. This is a rare
situation, but I think reading a manuscript out loud is the best way to find
hidden mistakes.
I end this with saying there are no absolutes in writing or editing. What may work for me may not be the best for you. I claim not to be an expert just someone who has done it a handful times. I'm still learning. If nothing else, I won't forget the r in shirt unless I mean it next time.
Part 4 will...there is no part four. Go grab some dice and have fun.
Sunday, January 30, 2011
Editing Gaming Products, Part 2
Let's pick up where we left off by repeating the
magic number of first draft - 10% = second draft. My disclaimer from the first part still stands.
With the math out of the way and most of the typos
extracted. Although those things are
like ants and just when you think you get them all one gets in. Another crucial part of the editing process
is for the editor to find the core of the story. The core of the adventure or encounter. If an editor is connected with his writer's
vision this should be easy. Most of the
time the writer has it there, but it gets cluttered or it is not polished or
enhanced enough. It is the editor's job
to excavate this gem and polish it and his fingerprints should never be seen.
I will use a few examples from when I edited Points of Light 2 by Rob Conley.
1114 Misha’s Hovel
In a clearing in this small jungle lies the hut of the Night Hag Misha (15 HD). She collects various herbs and plants from the jungles for Azartec use in his experiments.
Here is where the gamer in me gets excited. I don't think I'd ever come across a Night
Hag. I grabbed my trusty Monster Manual
off the shelf and found absolute gold, "...always in search of very evil
persons to slay and bring to Hades to form another larvae - a valuable
commodity to both demons and devils alike." The gamer in me was, How fricking cool is
that! The editor in me said, "That
needs to be in there." What showed
up in the final copy was...
1114 Misha’s Hovel
In this clearing lies the hut of the night hag, Misha (15 HD). She collects herbs and plants from the jungles for Azartec to use in his experiments. Around her hut are several man-sized larvas. They are victims of her powerful sleep spell and used as currency when dealing with Azartec. Inside her hut are various plants that an alchemist would find useful.
A little more flavor. Yes, words were added, but where there was
just an outline, now there is a full picture.
Still, as I look at it today I would have tossed the last sentence. It is already inferred in the second sentence
that she would have such things in her cabin and if you can, always end with
something strong, "They are
victims of her powerful sleep spell and used as currency when dealing with
Azartec." That is a much better place to end it.
Another example,
0513 The Fire Giant Battle
Two Fire Giant Brothers (15 HD), Surigon and Darash, are fighting a horde of 20 Fire Mephits (2 HD). The Fire Mephits know that they have little chance of winning but delight in tormenting the giants. If the Mephits are killed or driven off, the brothers will invite the party to their home further up the slope (Hex 0810).
Nothing wrong with that entry what so ever. You have action going on and an action result
afterwards. Still I thought something
was missing to give it a bit more color and life. The addition was simple. Here's how it ended up print.
0513 The Fire Giant Battle
Two fire giant brothers (15 HD), Surigon and Darash, are fighting a horde of 20 fire mephits (2 HD). The Fire Mephits know that they have little chance of winning but delight in tormenting the giants. If the mephits are killed or driven off, the brothers will invite the party to their home further up the slope (Hex 0810). The giants are drunk and talkative.
A simple addition, but I think it fills out the encounter. The
point of these alterations was to demonstrate that an editor needs to find the
gems, polish them and let them be.
I
will say Part 3 will be out tomorrow, but I doubt it. This
week for sure. Part 3 will be about going through the edits
with writer.
Labels:
Editing,
Philosophy,
Points of Light
Thursday, January 27, 2011
Editing Gaming Products: Part 1
*I reserve the right to be a hypocrite by having
typos, run on sentences and incomplete thoughts in this blog. Thank you.*
This is probably one of the most overlooked
aspects of gaming. Writing in
general. Because if it's done correctly
you'll never know it was there.How many times have you purchased a gaming
product that the art is good, layout is great and the premise must have been
interesting enough for you to buy, but then as you start reading you find
distracting typos, inconsistencies, and redundancies? This doesn't happen with just the small one
man publishing operation. Even the big
boys have problems with this one.
Before I go on I'll give you my list of very short
credentials, edited a fiction magazine for one year, started and edited a
college magazine, edited a couple of anthologies and a handful of gaming
products. Not a huge list, but I do have
experience with editing and working with editors. I've been writing for over two decades and
worked with several editors and took away something from each one of them.
If you plan on writing and producing a gaming
product remember to leave a portion of your budget to have someone take a look
at your manuscript. Or have a friend who
can read it over. If you spend all the
time to write a gaming product, searching for the right pieces of art and then
all the fiddly stuff with layout so you can tie all of it together why, oh why,
by all the gods good and bad would you not want someone to look over your
manuscript to help point out some mistakes and places where more description is
need or in other words polish this gem until is shines? A good editor can make an okay product into a
good product and a good product to a very good one (to be a great product only
a great writer can do that, but still need a great editor to recognize
it). If no editing is done then it's
almost a guarantee your manuscript is going to go from good to not so good,
from bad to outright crappy.
Some writers get testy about others touching their
words. As if the words they have written
were sacred and those who near the pages of their manuscript should fall to
their knees in awe. These are some sorry
diluted bastards. An editor needs to be
brutally constructive. A writer during
the editing process needs to be quiet and listen. Not to defend. Just listen.
A writer gets the last say and it is important that he or she takes the
time to listen to the editor and decide whether they are edits they want to
keep or return to the original. But for
now, the writer needs to shut up, take the ego place it on the table and put a
pin in it and sit back and listen to someone who is trying to assist them. I know this is very difficult, but mature, seasoned
writers know the value of an editor.
Back to the editor being brutally
constructive. There is a saying in
writing that you need to 'kill your darlings' I think Hemmingway said
that. I take to mean you need to detach
emotional significance while editing.
First draft is full of emotion, second draft is all business. An editor will cut out extraneous words so
the core of the intent shines through clearer.
If you are a math person than here is an easy formula, no matter what
your manuscript length is you should be able to get rid of 10% of your words
without breaking a sweat. A first edit
at least 10%. I've been to several
writing conferences spoken to several writers, editors, and agents and all
agree on this number. If you learn
nothing else from this blog (that I haven't edited) then learn to find that 10%
that is cluttering your message.
I'll been back tomorrow with part 2.
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