It's Friday and this is a good thing. A very good thing. My question this Friday is this, going to the tavern and getting imaginarily sloshed before or after an adventure seems like a staple of gaming. But how often do drugs enter the scene? Do you have the thieves guild running drugs like in Thieves World, where brick of Krrf are sold away from the eyes of the city watch.
Do you use drugs in your campaign?
If so, is it illegal and what are the consequences?
I've never went into detail for that kind of thing in my campaign I've hinted at it. I've come up with a few concoctions and blatantly ripped off Krrf to use in my game. Justifying the legality of it is sometimes difficult without infusing modern day reasons. Because I've never went into detail with the drug running I've never only thought about the reason why its illegal. The main ideas that surface are guards getting hooked on the stuff and not staying at posts or getting involved with criminals and turning a blind eye to certain activities. Or peasants loosing work due to being drug sick. So I guess in my world what little I have thought about it ties to the productivity of a person and not so much the health.
Anyway, I'd be interested in how and if others make room for drugs in your campaigns.