Monday, January 7, 2013

Playing with Adventure Construction, Part 2


Here is the example of what I posted about yesterday.  Write a description of a room or situation and take elements mentioned (bolded) then follow up with more detail.  I like the suggestion of implementing random tables in the details and plan on including them fairly often.  This is what the text section would look like.  I didn't do a map yet, but I think most can imagine it. 

1. Example Room
Torches in wall sconces illuminate this 20' square room.  Hanging in the center are two blacken corpses and a woman, blindfolded and gagged who struggles against her bonds.  Under them is a large circular grate with a lever off to one side.  To the north, arguing can be heard.  To the east is a door.  To the south is a passageway partially blocked by a pull cart with a broken wheel.  
Corpses, the two corpses were adventurers caught outside the entrance.  Gorum (room 3), stripped them of their possessions and died during questioning. 
Woman, Mayla was captured yesterday trying to break into the locked pantry (12).  Gorum questioned her, but he was afraid to touch her fearing he would be seduced.  He had her blindfolded and gagged.  She was trying to poison the food supply.  The vial poison (save vs. death) is hidden between her breasts.  She is working for Veloria (room 48).
Grate, the lever opens the grate in the center.   It drops 100’ into the  ancient sewers below.  There is a 20% chance that a thunderous guttural roar will issue from the pit.  Gorum is afraid it will crawl out of the pit and seek food if he does not feed it.
Arguing, at the end of a short passageway is an open door.  The men are arguing about whether the woman should be cut down for their entertainment. 
Door, locked.  Heavy wooden door.  Simple lock.  Gorum has the key.  
Pull Cart, contents.  Roll twice. (d8)
1. A cracked cask of ale.  A few tankards worth is still at the bottom.
2. Four broken spears and three broken shields.  
3. A coil of 10' rope.
4. Two sacks with several goblets and dinnerware that bare the mark of Blothsum's Froth Tavern. 
5. Extra straw for bedding.
6. The corpse of a large rat.  One of the bandits stashed a small pouch inside the gaping wound.  He found it in the rat's nest and didn't want to share.  There are 21cp in the pouch.
7. Baskets of food not yet put away in the pantry (12).  Potatoes and carrots stolen from local village gardens.
8. A bone scroll case stuck between the slats.  It contains a small picture.  A portrait of a woman.  At the bottom a Y and a T are intersected.  This etching was created by some one practicing their forgery of Yrum Tuttbom, royal artist.  If this were one of his etchings it would be worth 1000sp.

So you can see the room is fairly straight forward then it funnels down into more minute details.  Knowing who Yrum Tuttbom or Blothsum's Froth's tavern might not be important, but it adds details that can lead into other plot points and provides ample opportunity for role-playing.