Gerald the Not So Swift demonstrates how not to sheath a dagger. |
When I write adventures I do the stream of consciousness thing and just keeping writing and putting down what ever sounds cool. This is how I come up with most of my magic items, monsters or additional elements into the campaign. When writing Starter Adventures, because it is written for absolute low level beginners I wanted to include magic items, but I needed to keep them low-level in power, but still useful. The Torch Knife is one example.
Torch Knife
This useful item originated with the thieves
guild. With the invention of the torch knife thieves
no longer needed to carry around cumbersome torches or lanterns. A light source they could command to turn on
instantly and more importantly off.
Since then their popularity has grown among adventurers and young nobles
who like to collect roguish weapons.
Torch knives are activated by a simple command
sound, ‘shhh’. This will activate and
deactivate it. Custom command words are
available, but this increases the price.
A torch knife gives off enough light to see a foot or two in front of
the wielder. This illumination is not
variable. It's bright enough to read
script, pick locks and signal someone in the night.
It acts as a normal knife in combat. It is not considered a magic weapon. For those creatures that require a magic
weapon to hit them, the combatant will need to find another weapon.
The average cost at market for a torch knife is
around 100gp. This price can be as low
as 50gp or up to 200gp. These are not
difficult to find. Nearly any adventurer
supply shop or magic shop will have these in stock.
Very nice!
ReplyDeleteNot every magic item needs to be a relic ;)
Low-level items are sometimes cooler and more useful than supposedly powerful ones.
Cool.
ReplyDeleteI like this, but I probably wouldn't make it available in shops. That gets too close to magic as technology for my tastes.
ReplyDeleteI have found that giving low level PCs powerful magic items is okay as long as the item is expendable. Scrolls, potions, wands with charges, etc. It adds another dimension of resource management.
For example, in my current campaign, a PC wizard found a wand of 8d6 lightning bolts (6 charges, though they didn't know how many charges were left). When he found it, he was able to identify it as a wand of lightning bolts, but didn't know how powerful it was. He ended up continually using it on monsters that were actually not that powerful, which was hilarious.