Tuesday, June 25, 2013

One Zombie Horde and a Rope

Last night our GURPS game took an interesting twist.  Our current group is building an inn with the money we received from a ransom after capturing the Scanadian King.  We acquired land and permissions, builders and allies.  Next door to the place we choose to build is a place called the Plain of Cairns.  Probably not the best location, but it looked good to us at the time.

Current session.  Our inn is being built.  We were coming back from another mess involving a mage guild.  That’s a whole other story.  When we get back to our site we notice something is amuck.  No one is at the worksite.  Well, one zombie is walking around.  Crap.

Delvin (Ken, The Rusty Battle Axe) and Brom (Chris, Clash of Spear on Shield) went ahead and played whack a zombie.  I stayed back just in case.  It was then I noticed a large group moving to the north.  I got the other two and up we went on our horses.  Horses became the single most important thing in this game.  We came upon a horde of 25 to 30 zombies chasing our workers through the woods.  These were the fast 28 days later zombies.

I came upon a brilliant idea.  Actually it was pretty cool.  I had one end of a rope and Brom had the other.  We formed a taut line and then rode through the zombies knocking them all prone except for a handful.  We got into a short battle, took out a couple of them.  Enough to allow the workers to get away.

Then the horde got up.

This is where the speed of the horses saved our bacon.  And our asses.  It was obvious that we wouldn’t survive a frontal attack.  Even a strategic attack would find us joining their ranks.  So we ran. 

This is where is got cool.  We used Pathfinder’sChase cards.  They really added a cool element to the chase.  Like the instructions said we laid down 5 cards and flipped them over as we went.  It was a blast.  The cards helped us get rid of the pursuing zombies. 

Two of the horses nearly died, one of the chase cards was a giant snake and two of the ponies went down.  Luckily I had a couple of neutralize poison potions. 

The second half of the adventure was us dealing with the mage guild again.  Like I said that’s another story and another post.  Rob (Bat in the Attic) ran a hell of a game.  It was a lot of fun and a great adaptation of using a product from another system.