I've been reading through my stack of gaming books I received from Troll & Toad and this morning was reading one of the adventures. It has some very amusing box text, or the words the GM is to read aloud to the players.
I think box text is taboo thing in the OSR circles, and rightly so as it usually makes presumptions that don't fit the adventuring party.
One of the bx texts start with "You fling the door open and gasp in horror..."
OSR dudes rarely fling the door open cause they know there is shit on the other side that could eat them. And do I have to gasp in horror? Would it be okay if I hum in horror or pucker my lips in terror? The presumptive nature of box text is where it fails for me.
But wait you think (see, doing a little box texting of my own here) doesn't Knowledge Illuminates have blocked text. Guilty. But I use it the other way. The box text is for the GM. Usually I write a few sentences of what's in the room, but that is just the info to give the GM the outline to run with. The box text is there for the 'second layer' of the room. What the GM knows, but not the players. A physical marker to make the information easier. People may not like that way either, but that's the way I like to write some of my adventures (some, there is not a box in sight).
My Friday, this week has been so damn long, question is, Do you like the use of box text? I think if its used right there of course is nothing wrong with it, but when you direct the players actions within the text is a huge mistake.
Pages
Friday, January 31, 2014
Wednesday, January 29, 2014
Why I Publish (or Piggybacking Off of Dylan)
Yesterday, Dylan over at his Digital Orc blog posted Why Publish?. An excellent post that goes into why he publishes and what he learned along the way. If you haven't read it please do. Mine can wait. I warn you ahead a time, this is a bit of a ramble.
I can blame a lot of it on +Rob Conley for my gaming publishing bug. I'd been tinkering in short fiction for years. Rob and I used to get together on neutral territory and go over the writing we'd done for that week. Fast forward a few years, Rob worked on a few projects with Goodman Games, I helped a bit. It was the first time I saw where our ideas, from our game could come to life in print.
I published Knowledge Illuminates back on February 2011. Hard to believe its only been three years. Seems longer. I hesitated putting it out there. I was still a newb and for some reason I think there was some flame wars going on at the time. No idea what it was about, didn't care either. But after some discussion with friends Rob and Dwayne I released it and cringed.
I was hoping to sell 25 copies. Thought that would be cool. If I reached 25 then I'd do another. Rob kept saying I'd sell 100. I told him to give me whatever he was smoking so we could both enjoy the delusion. I put it out there and a lot of cool people were very generous with their praise. I surpassed my 25 in a short amount of time and before the year was out I'd sold 100 copies. Hell, it hit #1 on RPGNow for a few moments. It gulls me to say Rob was right. What I learned from this was the amount of support I received. To not worry about people liking it or not. Just to trust yourself, make something you like and share it.
Then +Christian Walker...Mr. Walker...I know he'd been putting out zines for a long time. Before I knew him. My first experience was when he did 1 square = 5'. I thought it was very cool, but it didn't trigger a light bulb. Then he released Loviatar. The sky opened and lightning struck. Holy shit, I can do this. I got a long armed stapler, a new printer and a crap load of card stock.
I can't draw a stick unless I photo copy a real one. I needed art. My budget for the zine was next to nothing, but I had a few coins rattling around. +Jason Sholtis was someone I'd met and did the art for Rob's Scourge of the Demon Wolf, I asked him if he would be merciful on me and do the cover. He did and drew me a incredible kickoff cover and then +Johnathan Bingham said he would do a picture. And Mr. Walker himself helped me a great deal with finding my footing. Again the support was fantastic. It got a ton of reviews. This one again showed me that people could get behind and get excited about something I did. I received support from folks I didn't know.
By this time, I'd been out long enough that bad reviews started filtering in. Bad reviews don't bother me, not everyone is going to like your product. I appreciate the time they took to review it and hope they like the next one. I think I only had one negative review where the person obviously hadn't read it and just complained about random things. In those cases I just ignore it. He didn't put much thought or time into his criticism so I just don't respond. No need to. And the great thing is most of the folks that have given me poor reviews I've spoken to and they are all good guys with honest opinions. That is a good thing and some have bought follow up products and liked them.
Most of those who read this blog know I'm very open with sales, costs, numbers. I like sharing that hushed part of the business. Sometimes it gets to be a touchy subject about folks want to make a little money. Ignore the nay sayers and booers. I want to let people know it can be done. Not that I'm the guy that will show them the way, but give them my experience and hope to see them release something.
Lastly, the money itself. I am a lousy accountant/record keeper other than the number I sell. I know I spend more than I make on other gaming products. And that's it, I mainly do this to get something I like out there, get the excitement of making a little cash for something I love doing and getting some extra scratch for all the cool stuff I want to buy. Recently I've been saving a little more of my money off of projects so I can start paying my art dudes and dudettes a little more, pay people who contribute or help out. I call it pizza money. And the thing of it is most of them don't want any money, they just want a comp copy.
The publishing thing doesn't happen in a vacuum. I think nearly everyone needs the talents of others to get them to a good, completed product. The OSR doesn't seem to have a limit of talented individuals. I'm always fascinated by all the backgrounds and job skills people use to improve their gaming experience.
I publish because I love to game. To gather with friends and share something I put so much time and effort into along with the help of others. I publish because it gets me revved up. When I release a product I get adrenaline pumping and stay up late and painstakingly watch my email for orders. I publish because I really need the creative outlet, and while I can do this in the privacy of my home there is a certain satisfaction you get when another person talks about it. And I publish because, for me, the OSR is a community of folks who love sharing their ideas for a hobby they spend significant time (and money) on that invades nearly every part of their life.
I can blame a lot of it on +Rob Conley for my gaming publishing bug. I'd been tinkering in short fiction for years. Rob and I used to get together on neutral territory and go over the writing we'd done for that week. Fast forward a few years, Rob worked on a few projects with Goodman Games, I helped a bit. It was the first time I saw where our ideas, from our game could come to life in print.
I published Knowledge Illuminates back on February 2011. Hard to believe its only been three years. Seems longer. I hesitated putting it out there. I was still a newb and for some reason I think there was some flame wars going on at the time. No idea what it was about, didn't care either. But after some discussion with friends Rob and Dwayne I released it and cringed.
I was hoping to sell 25 copies. Thought that would be cool. If I reached 25 then I'd do another. Rob kept saying I'd sell 100. I told him to give me whatever he was smoking so we could both enjoy the delusion. I put it out there and a lot of cool people were very generous with their praise. I surpassed my 25 in a short amount of time and before the year was out I'd sold 100 copies. Hell, it hit #1 on RPGNow for a few moments. It gulls me to say Rob was right. What I learned from this was the amount of support I received. To not worry about people liking it or not. Just to trust yourself, make something you like and share it.
Then +Christian Walker...Mr. Walker...I know he'd been putting out zines for a long time. Before I knew him. My first experience was when he did 1 square = 5'. I thought it was very cool, but it didn't trigger a light bulb. Then he released Loviatar. The sky opened and lightning struck. Holy shit, I can do this. I got a long armed stapler, a new printer and a crap load of card stock.
I can't draw a stick unless I photo copy a real one. I needed art. My budget for the zine was next to nothing, but I had a few coins rattling around. +Jason Sholtis was someone I'd met and did the art for Rob's Scourge of the Demon Wolf, I asked him if he would be merciful on me and do the cover. He did and drew me a incredible kickoff cover and then +Johnathan Bingham said he would do a picture. And Mr. Walker himself helped me a great deal with finding my footing. Again the support was fantastic. It got a ton of reviews. This one again showed me that people could get behind and get excited about something I did. I received support from folks I didn't know.
By this time, I'd been out long enough that bad reviews started filtering in. Bad reviews don't bother me, not everyone is going to like your product. I appreciate the time they took to review it and hope they like the next one. I think I only had one negative review where the person obviously hadn't read it and just complained about random things. In those cases I just ignore it. He didn't put much thought or time into his criticism so I just don't respond. No need to. And the great thing is most of the folks that have given me poor reviews I've spoken to and they are all good guys with honest opinions. That is a good thing and some have bought follow up products and liked them.
Most of those who read this blog know I'm very open with sales, costs, numbers. I like sharing that hushed part of the business. Sometimes it gets to be a touchy subject about folks want to make a little money. Ignore the nay sayers and booers. I want to let people know it can be done. Not that I'm the guy that will show them the way, but give them my experience and hope to see them release something.
Lastly, the money itself. I am a lousy accountant/record keeper other than the number I sell. I know I spend more than I make on other gaming products. And that's it, I mainly do this to get something I like out there, get the excitement of making a little cash for something I love doing and getting some extra scratch for all the cool stuff I want to buy. Recently I've been saving a little more of my money off of projects so I can start paying my art dudes and dudettes a little more, pay people who contribute or help out. I call it pizza money. And the thing of it is most of them don't want any money, they just want a comp copy.
The publishing thing doesn't happen in a vacuum. I think nearly everyone needs the talents of others to get them to a good, completed product. The OSR doesn't seem to have a limit of talented individuals. I'm always fascinated by all the backgrounds and job skills people use to improve their gaming experience.
I publish because I love to game. To gather with friends and share something I put so much time and effort into along with the help of others. I publish because it gets me revved up. When I release a product I get adrenaline pumping and stay up late and painstakingly watch my email for orders. I publish because I really need the creative outlet, and while I can do this in the privacy of my home there is a certain satisfaction you get when another person talks about it. And I publish because, for me, the OSR is a community of folks who love sharing their ideas for a hobby they spend significant time (and money) on that invades nearly every part of their life.
Monday, January 27, 2014
Mondays
Monday morning are always fun. Especially when the snow and wind are blowing like crazy and the road on the mountain into town is just shy of an ice slide. Get into work and have three voice mails from over the weekend of angry people. Get ready for a three hour meeting that only ten minutes is relevant. Appointments lined up this afternoon with other walk in and expect you to drop everything because they have arrived.
BUT, it's game night. And that makes it a little better.
BUT, it's game night. And that makes it a little better.
Sunday, January 26, 2014
Getting Edits from the Wife is Never Boring
I'm finishing up my first go round with edits from Whisk, aka the Wife. And I thought I would share a few of the comments from the pages. Most are harmless.
Cool Beans
Yuck
Good NameThe there are others that are a bit more distracting.
Butt brothers? That would explain why Buzzard hasn't nailed Chola.A little farther down the page.
Ah. So she might get nailed yet.People who only know the Mad About You show will get the next one.
Bounce? Why do you gotta say bounce?Then she has notes on a separate sheet of paper.
This part could be better. Rewrite. Make it less crappy.
Regina get mentioned as being part of a guild, but before we learned she is a server. Wait. Now I'm confused. See me in person for this one, preferably without pants.
Yup. All in red pen. I think I could sell this version for more than the clean version.
Saturday, January 25, 2014
Major Mail Call
One of my favorite on-line activities is going through the bargain bin at on-line sites. Earlier this year I scored a ton of goodies from Pazio's Great Golem sale. This time I went over to Troll and Toad, a store I was introduced to at Origins and follow on eBay. Into the bargain bin I went and this is what I got for $11.06.
That's the box. Those are my gloves. I like my gloves. They have nothing to do with the mail call. I just like them and left them in the picture.
Here's what was inside the box. That's me remote in the background, it photobombed my stash.
I like weird dice. So I bought a few I didn't have. But those two on the left. How strange, they are in French. I don't read French. It would probably kill me. Hmm, who do I know that could use them?
Two small monster manual. Zine sized. They are from Expeditious Retreat Press. I'd never seen these before and snapped them up quick. +joseph browning always puts out great products.
Another monster manual. What I found interesting was that +Andy Hopp did the illustrations. I met him in passing at Con at the Cob. It's kinda hard to miss him.
An addition to my GURPS collection. I'm always looking for books I'm missing. This was one. Just a word of advice to those two folks. If you have two pistols and a machine gun, ALL of them should be pointed at the scary red cloud skull thing.
I bought a batch of modules for very cheap. I like a lot of what Fast Forward Entertainment put out so why not give it a shot. And I think Tim Brown has been cheated. He should be in the Hall of Fame (football humor).
I know absolutely nothing about this one. I dig the cover. And I am all about fantasy horror so bring it on. I'm not sure why the sticker is telling me to never mind.
I got this because it was Judges Guild...that's it. It's got tentacles on the cover, both guys are wearing skirts and he holding his knife like he just saw his long lost girlfriend (masturbation joke).
Another entry of Fast Forward Entertainment. I got this one because villains are good to have. I think the game would be very boring if everyone was chums and sang songs about happy they were.
Another entry of Fast Forward entertainment and not the last. Super cheap so I got it. I bought the Green Race book in another sale at Pazio and while I'm not a huge fan of it, I'm hoping the adventures will be more to my liking.
The last one for FFE. This one I am very much looking forward to reading. Demonic lairs. It goes along with the Encyclopedia of Demons and Devils which is very good. Ward wrote this one too.
Another missing link to my GURPS collection. My GURPS shelves are going to need lubricant to get any more books on there.
Another one I'm intrigued about. I a big fan of Camelot, Arthur, Holy Grail stuff. Never heard of this one. Mordred apparently is on the installment plan for his armor. And Morgan is looking cheeky.
Now we get into the batch of Swords and Wizardry adventures by Frog God games. I've never been a fan of water adventures. They tend to be boring, but when you have Bruce (Jaws humor) eating a long boat (I have no idea if its a long boat, but it looks long) why not give it a chance.
Guy standing on a ice lake that is cracking all over. I did not know what ursine meant. It means relating to or resembling a bear. Didn't even know there was a word for that. I always thought "Hey, that looks like a bear" did the job. Tower in the background, another guy in a skirt, helmet in hand, he's dead before he gets off the ice.
The second in the series. I think I have one other in the series. I forget which one. Hope its not the same one. I guess if it is, "contest at the Manor, win a Splinters of Faith adventure". If not I'll read it and wonder why she's got two little axes and how she gets her hair to stand up like that.
And last, but not least, another Judges Guild offering. This one has been on every bargain bin pile I've seen. I finally decided to grab a copy because I don't have one. Conan like man taking center stage, his buddy keeps telling him to make a big muscle and purple mage guy is making scarey hands.
All this for $11.02. Fricking bargain man. The shipping was more, over 18 bucks. So I got all these 16 books, 5 dice and a box for less that $30. You don't have to be jealous or hate me for being pretty. You to can have some of these by going over to Troll and Toad and hitting the Troll and Toad Clearance button in the upper bar. You'll need to have a good chunk of time because they have a ton of stuff.
That's the box. Those are my gloves. I like my gloves. They have nothing to do with the mail call. I just like them and left them in the picture.
Here's what was inside the box. That's me remote in the background, it photobombed my stash.
I like weird dice. So I bought a few I didn't have. But those two on the left. How strange, they are in French. I don't read French. It would probably kill me. Hmm, who do I know that could use them?
Two small monster manual. Zine sized. They are from Expeditious Retreat Press. I'd never seen these before and snapped them up quick. +joseph browning always puts out great products.
Another monster manual. What I found interesting was that +Andy Hopp did the illustrations. I met him in passing at Con at the Cob. It's kinda hard to miss him.
An addition to my GURPS collection. I'm always looking for books I'm missing. This was one. Just a word of advice to those two folks. If you have two pistols and a machine gun, ALL of them should be pointed at the scary red cloud skull thing.
I bought a batch of modules for very cheap. I like a lot of what Fast Forward Entertainment put out so why not give it a shot. And I think Tim Brown has been cheated. He should be in the Hall of Fame (football humor).
I know absolutely nothing about this one. I dig the cover. And I am all about fantasy horror so bring it on. I'm not sure why the sticker is telling me to never mind.
I got this because it was Judges Guild...that's it. It's got tentacles on the cover, both guys are wearing skirts and he holding his knife like he just saw his long lost girlfriend (masturbation joke).
Another entry of Fast Forward Entertainment. I got this one because villains are good to have. I think the game would be very boring if everyone was chums and sang songs about happy they were.
Another entry of Fast Forward entertainment and not the last. Super cheap so I got it. I bought the Green Race book in another sale at Pazio and while I'm not a huge fan of it, I'm hoping the adventures will be more to my liking.
The last one for FFE. This one I am very much looking forward to reading. Demonic lairs. It goes along with the Encyclopedia of Demons and Devils which is very good. Ward wrote this one too.
Another missing link to my GURPS collection. My GURPS shelves are going to need lubricant to get any more books on there.
Another one I'm intrigued about. I a big fan of Camelot, Arthur, Holy Grail stuff. Never heard of this one. Mordred apparently is on the installment plan for his armor. And Morgan is looking cheeky.
Now we get into the batch of Swords and Wizardry adventures by Frog God games. I've never been a fan of water adventures. They tend to be boring, but when you have Bruce (Jaws humor) eating a long boat (I have no idea if its a long boat, but it looks long) why not give it a chance.
Guy standing on a ice lake that is cracking all over. I did not know what ursine meant. It means relating to or resembling a bear. Didn't even know there was a word for that. I always thought "Hey, that looks like a bear" did the job. Tower in the background, another guy in a skirt, helmet in hand, he's dead before he gets off the ice.
The second in the series. I think I have one other in the series. I forget which one. Hope its not the same one. I guess if it is, "contest at the Manor, win a Splinters of Faith adventure". If not I'll read it and wonder why she's got two little axes and how she gets her hair to stand up like that.
And last, but not least, another Judges Guild offering. This one has been on every bargain bin pile I've seen. I finally decided to grab a copy because I don't have one. Conan like man taking center stage, his buddy keeps telling him to make a big muscle and purple mage guy is making scarey hands.
All this for $11.02. Fricking bargain man. The shipping was more, over 18 bucks. So I got all these 16 books, 5 dice and a box for less that $30. You don't have to be jealous or hate me for being pretty. You to can have some of these by going over to Troll and Toad and hitting the Troll and Toad Clearance button in the upper bar. You'll need to have a good chunk of time because they have a ton of stuff.
Friday, January 24, 2014
Friday Question: Campaign Prep
I've been toiling away on developing a campaign and I've been pillaging blogs and my gaming shelf for ideas and short cuts to alleviate some of the work load. I have a campaign influence list above of some of the posts from other blogs I've really liked and plan to use. I've also used (using) a batch of books OSRians and others have written.
My question today is, when developing a campaign what book do you use most? Are there a certain series you use? A single book that does for you. Is it a gaming or historical book?
When I am looking for cultural nuances to put into play I'll grab some anthropology books/articles and get ideas. GURPS books are great for boiling down a culture into gamable and interesting parts. For classes and rules I have a batch of retro clones I like to take from. The frame system is Swords and Wizardry Complete, but with a lot of Adventures Dark & Deep and Blood and Treasure tasted on. Not to mention a lot of my own concoctions.
So when you sit down to write up a campaign, what books are on the desk with you?
My question today is, when developing a campaign what book do you use most? Are there a certain series you use? A single book that does for you. Is it a gaming or historical book?
When I am looking for cultural nuances to put into play I'll grab some anthropology books/articles and get ideas. GURPS books are great for boiling down a culture into gamable and interesting parts. For classes and rules I have a batch of retro clones I like to take from. The frame system is Swords and Wizardry Complete, but with a lot of Adventures Dark & Deep and Blood and Treasure tasted on. Not to mention a lot of my own concoctions.
So when you sit down to write up a campaign, what books are on the desk with you?
Thursday, January 23, 2014
Gods and Classes
I was going to write a post about gaming complexity balance. I should say, I did write it, but deleted it cause it sucked and a little too pedantic. So I wrote this instead. It's your fault for reading.
This campaign I'm opening a couple things up, classes and gods. I'm opening up the classes because they're are so many available and the variety is a lot of fun. While there will be a lot of choices the classes a fairly straight forward. I've added a few culture based classes to reflect the region and what they hold valuable. You won't find any race class stuff. I've never been a fan of elf or dwarf being a class. I'm beg, borrowing and stealing ideas out of my gaming books and all your blogs out there. Once I have a collection of them I'll edit them for the region, but I won't put limitations on the PCs. They like to feel special.
Gods. I normally run a 10 god pantheon with a long back history, tales and lore that go along with it, but being inspired by the Petty Gods project I've been creating a lot of nook and cranky gods. It's been a blast creating them. I like the weirdness that infuses into a world. The clerics will reflect their god instead of being cookie cutter clerics. I'm going to leave the interpretation up to the player to figure out and then we'll role-play it out. Example, if a cleric of Lavinia, a goddess of Mercy and Healing tried to cause light wounds its not going to work and the cleric will lose his spell for that day. But if they are healing someone they'll get a bonus to their roll. And the gods are fickle, I'll roll reaction rolls each month to determine the god's mood.
What do you do to differentiate your religions and/or clerical abilities from one another?
This campaign I'm opening a couple things up, classes and gods. I'm opening up the classes because they're are so many available and the variety is a lot of fun. While there will be a lot of choices the classes a fairly straight forward. I've added a few culture based classes to reflect the region and what they hold valuable. You won't find any race class stuff. I've never been a fan of elf or dwarf being a class. I'm beg, borrowing and stealing ideas out of my gaming books and all your blogs out there. Once I have a collection of them I'll edit them for the region, but I won't put limitations on the PCs. They like to feel special.
Gods. I normally run a 10 god pantheon with a long back history, tales and lore that go along with it, but being inspired by the Petty Gods project I've been creating a lot of nook and cranky gods. It's been a blast creating them. I like the weirdness that infuses into a world. The clerics will reflect their god instead of being cookie cutter clerics. I'm going to leave the interpretation up to the player to figure out and then we'll role-play it out. Example, if a cleric of Lavinia, a goddess of Mercy and Healing tried to cause light wounds its not going to work and the cleric will lose his spell for that day. But if they are healing someone they'll get a bonus to their roll. And the gods are fickle, I'll roll reaction rolls each month to determine the god's mood.
What do you do to differentiate your religions and/or clerical abilities from one another?
Labels:
Campaign Development,
Classes,
Gods,
My Campaign
Tuesday, January 21, 2014
Lamination Time
Friday I had a mini contest of map voting and commenting. +Ben L. and +Brett Slocum won maps because there was a tie. So they will get my laminated map with description on the back. Here's Ben's before lamination.
Then I put these two back to back and laminate them together.
Yup, looks exactly the same except in plastic and for that reason alone makes it cooler. I'd show you Brett's, but I already put it in the envelop. They're going in the mail tomorrow. As well as your order Ben, thanks!
Then I put these two back to back and laminate them together.
Yup, looks exactly the same except in plastic and for that reason alone makes it cooler. I'd show you Brett's, but I already put it in the envelop. They're going in the mail tomorrow. As well as your order Ben, thanks!
Monday, January 20, 2014
Filling In My Campaign One Pebble at a Time
For the past few days I've been developing small sites the players can find in my campaign. I like to do this because the work up front isn't all that much, they are little surprises if the players find them and it helps me flavor the immediate area. It doesn't take a lot to get the player's interest. While I'm stopping short of "Squirrel!". it's pretty close. I say this with confidence since I am mainly a player.
A couple of examples:
As the party hacks away as the undergrowth this section of the forest gets darker. The canopy of leaves blocks out most of the sunlight. One of you notice the slightest of trails. It winds towards a thicket of trees. Within the trees you spot a battered shack with a severed arm at the peek pointing toward the sky.
The road looks to have been cared for at one time. Even in rough shape it is better than most of the main kingdom roads. Along the eastern edge of the road is a shallow swamp. Several dozen blacken stumps jut out of the dark water. As you continue the swamp gets larger and the swamp noises increase. It reaches a point where you have to shout to speak to the person beside you. Its then you notice, a half buried obelisk stands tilted about fifty yards in.
As a player, I'm checking both these places out. Might be nothing. Might be just a old thing along the way. Might be the start of an adventure. You don't know until you investigate.
Say I decide to make the shack the home of a witch. All of sudden the nearby villages might have animals come up missing. A child that wandered off into the woods has not returned. I'm about to say something corny, forgive me, but its like throwing a pebble into the pond and watch it effect the surrounding area. Then again, it may be nothing. And having sites like this that are mundane are very important. Not every cabin in the woods should be an event. Same with the obelisk, maybe its just an old decoration left over from a sunken building and that building is all but gone.
Anyway, that's what I've been working on. To help ease the work load I've been using maps that I've drawn, +matt jackson, +Dyson Logos, +Simon Forster, and +Rob Conley. I've been using various gaming products too numerous to name here, but I will in a later post. Give some shout outs to those who made my campaign better. And I'm also plugging in a few pre-made adventures by others because I liked them a lot.
Okay, time to go throw another pebble.
A couple of examples:
As the party hacks away as the undergrowth this section of the forest gets darker. The canopy of leaves blocks out most of the sunlight. One of you notice the slightest of trails. It winds towards a thicket of trees. Within the trees you spot a battered shack with a severed arm at the peek pointing toward the sky.
The road looks to have been cared for at one time. Even in rough shape it is better than most of the main kingdom roads. Along the eastern edge of the road is a shallow swamp. Several dozen blacken stumps jut out of the dark water. As you continue the swamp gets larger and the swamp noises increase. It reaches a point where you have to shout to speak to the person beside you. Its then you notice, a half buried obelisk stands tilted about fifty yards in.
As a player, I'm checking both these places out. Might be nothing. Might be just a old thing along the way. Might be the start of an adventure. You don't know until you investigate.
Say I decide to make the shack the home of a witch. All of sudden the nearby villages might have animals come up missing. A child that wandered off into the woods has not returned. I'm about to say something corny, forgive me, but its like throwing a pebble into the pond and watch it effect the surrounding area. Then again, it may be nothing. And having sites like this that are mundane are very important. Not every cabin in the woods should be an event. Same with the obelisk, maybe its just an old decoration left over from a sunken building and that building is all but gone.
Anyway, that's what I've been working on. To help ease the work load I've been using maps that I've drawn, +matt jackson, +Dyson Logos, +Simon Forster, and +Rob Conley. I've been using various gaming products too numerous to name here, but I will in a later post. Give some shout outs to those who made my campaign better. And I'm also plugging in a few pre-made adventures by others because I liked them a lot.
Okay, time to go throw another pebble.
Labels:
Campaign Development,
map,
My Campaign,
Philosophy
Sunday, January 19, 2014
And the Winners Are...
There were 29 votes for the map contest and there was a tie. Number 2 and number 4 tied with 8 votes. So it looks like I'll be giving out two maps.
Map #2 is going out to +Ben L.
And map #4 goes out to +Brett Slocum.
I'll write these two up and send them off in the mail in the next couple of days. I wanted to thank everyone for participating. I had a much better turn out than I expected.
Map #2 is going out to +Ben L.
And map #4 goes out to +Brett Slocum.
I'll write these two up and send them off in the mail in the next couple of days. I wanted to thank everyone for participating. I had a much better turn out than I expected.
Saturday, January 18, 2014
22 Votes and 4 is Number 1
A few hours left to vote on the map poll over to the right. Over there ---->
It looks like the votes are evenly spread with #4 separating itself just a bit. Folks seem to want to know what's it that cave. I can't blame them.
Comment on the previous post or the previous post and get entered in my little card map contest to win the laminated version of the winner.
It looks like the votes are evenly spread with #4 separating itself just a bit. Folks seem to want to know what's it that cave. I can't blame them.
Comment on the previous post or the previous post and get entered in my little card map contest to win the laminated version of the winner.
Friday, January 17, 2014
Friday Question: Survey
I've been drawing a lot of my little maps lately. I've got a stack of them of varying degrees goodness and not so goodness. I selected four of them for you guys to vote on (I'm going to use one of them there fancy voting thangs on the side). Vote for one, and if you put a comment, I might pick you to get one of my little laminated creations. So my Friday question to you is, which map should I develop? I'll keep the poll up until tomorrow night and randomly select from the commentors at that time. I know, Friday just go so much better.
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Wednesday, January 15, 2014
Want to Run Your Own Business?
I got this email from Staples and they are having a contest to give a start up business up to $25,000. That's the grand prize, 1st place is $15,000, 2nd is $10,000 and there are 7, 3rd prizes for $5000. All you need to do is use a 100 words to write what your business ideas is and a list of equipment you want. Give them your name, email, and phone number. So if you have an idea give it a go. Why not? I did it a little while ago and took about 10 minutes. Just read the rules first.
Good luck!
Good luck!
Tuesday, January 14, 2014
Art Sale
Jay Penn over at his Realms of Faerie is having an art sale. His prices are very reasonable and his pictures are fantastic. He's got them listed on his site and they are going quickly. Just email him which ones you like and he'll send you an invoice. I snagged three pictures. And to be honest, I waited to post this announcement so I could get the ones I wanted. Muhaha
I already have a collection of Jay's work. If you have a game room and looking for some good old gaming art, Jay has got some pictures waiting for you.
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