I've been reading through my stack of gaming books I received from Troll & Toad and this morning was reading one of the adventures. It has some very amusing box text, or the words the GM is to read aloud to the players.
I think box text is taboo thing in the OSR circles, and rightly so as it usually makes presumptions that don't fit the adventuring party.
One of the bx texts start with "You fling the door open and gasp in horror..."
OSR dudes rarely fling the door open cause they know there is shit on the other side that could eat them. And do I have to gasp in horror? Would it be okay if I hum in horror or pucker my lips in terror? The presumptive nature of box text is where it fails for me.
But wait you think (see, doing a little box texting of my own here) doesn't Knowledge Illuminates have blocked text. Guilty. But I use it the other way. The box text is for the GM. Usually I write a few sentences of what's in the room, but that is just the info to give the GM the outline to run with. The box text is there for the 'second layer' of the room. What the GM knows, but not the players. A physical marker to make the information easier. People may not like that way either, but that's the way I like to write some of my adventures (some, there is not a box in sight).
My Friday, this week has been so damn long, question is, Do you like the use of box text? I think if its used right there of course is nothing wrong with it, but when you direct the players actions within the text is a huge mistake.