I stole the 10% XP bonus thing from Tenkar. I feel no shame for doing it. I admit it. I would do it again. The RP bonus I like, I hope it gives the players a little more motivation to move the adventure forward. The Miscellaneous category is my catch all. Ken's guy was at death's door and was revived by a very strange acolyte of a death god and marked. I figure that was worth a few XP.
Also at the end of the session I do a quick calculation of encounters with folks. There future reaction rolls can be alter by a session. The range is thus:
+2 Very Positive Reaction
+1 Positive Reaction
0 No Reaction
-1 Negative Reaction
-2 Very Negative Reaction
For example: Chris's guy, Malcolm had the following adjustments.
- -2 Reaction for Fenton, failed to follow simple plans. Will have a hard time trusting him.
- -1 Reaction for Torp, Torp is disappointed in Malcolm. He expected more, but understands he is young and he will learn.
- +1 Reaction for Guard Kevin (forgot what I did call him), He had a great time. He got drunk, won an epic battle with a bush and never realized he almost died twice. Thumbs up from Kevin.