I've received the first three issues if 1 square = 5' and decided to
roll up a character to go through the cool adventure Christian has included in
each issue. I'm using the complete
Swords & Wizardy rules. My rolls
were good. S:14, D:12, C:11, I:12, W:9, Ch:12.
So I chose to be a dwarven fighter.
Rolled for hit points and ended up with 6. I bought Chain Mail, Shield and a Battle
Axe. Giving him an armor class of 14. His name is Chester.
The first encounter Chester comes to a locked
gate. Picking the lock is out of the
question. So it looks like brute
strength must do the job. After three
rounds of failure a viper slithers out and attacks Chester. The viper hits on its first attack doing 1
point of damage and Chester critically fails his saving throw vs. poison. The result, he is incapacitated for d4
days. Since it was a critical failure it
will be maxed at four days. Not that it
matters. Within this time the thieves
that Chester came to thump find him at the entrance, strip him of all his
equipment then stake his body near the entrance to warn any others who wish to
enter.
Thus ends the very, very short adventuring career
of Chester. Morale of the story, bring
friends.
As true now as it ever was. ;)
ReplyDeleteGood grief.LOL
ReplyDeleteDamn! Chester had a rough day! I think I need to add in a pry bar as a piece of equipment that can give a big bonus to bending the bars.
ReplyDeleteOops...that was me above. I accidentally commented under my wife's profile!
ReplyDeleteHey, I've done that with Tim's profile before.
ReplyDelete