I've been working on the props, including large and small pictures, newspaper clippings, letters and a map. I'll have some others to create, but what I'm working on now is the adventure structure. It's built around scenes, loosely framed to give the players as much room to explore as they want and still have some frame of the adventure. It's not a sandbox adventure, there is a beginning and an end, but there are several ways to get there.
I plan on running this at Con on the Cob for the Monday Night crew. An unscheduled time and place, we'll figure that out when we get there.
Some of the things I still need to do is:
- Get a good grasp of the GUMSHOE system. While I've played in a game using the system in the past that was a year, possibly two years ago now. So I need to get some uninterrupted time to absorb it.
- Put the adventure down in scenes and timeline. While the players will explore and wander some events happen regardless one way or another. While the players may now have control of if it happens, they do have a lot to do with how it happens.
- Take my newly found knowledge of the GUMSHOE system and integrate what kind of ruling should happen in the scenes as a reminder.
- Finish off props.