Friday, June 20, 2014
Friday Question: Reoccuring NPCs
Personality: This little angry guy always pops up in my campaigns. He's an elderly man with bird like features. He's a fundamentalist in one of the religions and has no tolerance for those who fail to meet his standards. Especially those among his own faith. He calls for extreme measures to be taken.
Setting: I've put him in a temple in the large cities, but I've also put him in small villages were he is the sole provider of religious guidance.
How I Play Him: Opulus is a wonderful foil to the party. He is a non-combatant, but he is verbally aggressive and he gets people riled up. His misguides his flock into indulgence when he is preaching about purifying by fire. His motives are self-serving. But his anger and conviction with which he speaks convinces others he is acting for the greater good. The party often finds them on the opposite sides of his rants.
Personality: Max is a large man who is always a bartender. He is laid back, doesn't get too riled up except if the bar is threatened. A good brawl, he's okay with. Draw weapons or if any fire start jumping around he'll pin you to the wall with his knight killer crossbow he always has under the bar. Keep him on your good side, tip him well and you may find bits of information to your ear.
Setting: Always a tavern. Max is always behind some bar in one of my campaigns. He's my go to bartender. The tavern is usually an adventurer's tavern with lots of eclectic folks milling about.
How I Play Him: Max doesn't talk too much to those folks he doesn't know. He's polite, but doesn't engage. After a few sessions with the players have hung out there, shared a story or two and have tipped him and his staff (he is very protective of his staff) well, he'll share information about what he's heard and he has an extensive adventuring background. He is a great resource when the players need an important piece of information.
Personality: Vander is arrogant and powerful. He is usually outside the authority to nobility. He is an entity they often fear to anger. So he does as he pleases to who he pleases and very little can be done. But he never does anything extreme or horrible. He believes himself to be above everyone and they are nothing, but ignorant children.
Setting: Vander can be found nearly anywhere. I often plop him in the main city of the campaign. But he's been out adventuring also. He usually travels alone. Or he'll have a retinue of slaves.
How I Play Him: If you hadn't guessed this blog was named after this character from many years ago. I don't play him all powerful, but he is a major force to be considered in my campaign. Arrogant would be the first word I would describe him as. But as the players might learn to hate him he is also known to save a village from a small horde of undead. Not so much because he was saving the villagers, but because he hates undead. Most leave him alone because some of his acts to benefit them greatly. In one campaign he was a border lord with one castle in a mountain pass. He and his men held back the tide of the great orc nation beyond the mountains. And even though he was a giant pain in the ass, no one touched him.
So this is a short list of my go-to NPCs for my campaigns. So Friday Question back at you, Do you have any go to NPCs that you've used in multiple campaigns?