Here is the second level of the dungeon map. This time I just drew it with pencil while watch The Blacklist. Then went back over everything with Microns. The walls 05, the stairs and doors 01 and the stippling and debris 005.
That said the GM needs to have some good skill with the masking in the VTT to hide the corridor walls beyond the wall. That's why I like drawing a gap between the door and wall. It allows the GM to unveil a section of the map without looking suspicious. I know I look for that when I'm a player.
Map #3 I'm hoping to have out by next weekend. I'm thinking for level three there will be a split. Two completely different sections. One section of level three is access by this level and the other part can be accessed by coming up from level 4.

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