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Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts

Thursday, April 15, 2021

Artist Spotlight: Luigi Castellani


Luigi Castellani's work is someone I've used for years. His artwork ranges the entire gambit of fantasy, to sci-fi, cyberpunk, to halflings riding owlbears. I've been a member of his Patreon for years. Each month I get four pieces and each piece comes in three versions. B&W, grayscale, and color. 

I love using his art for my NPC Cards because they have so much personality that they write themselves.


While I focus on fantasy he has a lot of great art featuring other genres. 



Above are a couple examples of  his science fiction art. 

If you're looking for a versatile artist with a healthy back catalog and producing new pieces every month. Here are links to check out and follow Luigi Castellani's creations.

Saturday, February 6, 2021

The Many Crypts of Lady Ingrade Sneak Peek


Here is a glimpse at The Many Crypts of Lady Ingrade's Jason Sholtis cover. Still needs tweaks and smoothing out some of the details because of the layout I'm going for. I wanted a 50's horror movie poster look and I'm pretty happy with its progress. 

Then I've been getting maps from Rob Conley. Some folks asked why I didn't use my own maps this time. I wanted to have maps that are clear even if small. Rob's maps are always fantastic and the map pack that'll come with the pdf will be very useful with online play. 


One of Zine Quest's rules is you can have black, white, and one color. Some of my favorite book covers are by Michael Whelan. He did these series of gray scale covers for HP Lovecraft paperbacks with a splash of red mingled in. That simple splash of red made those covers amazing and something that I always remembered. That's what I wanted for this zine. The pop of red. Here's a few sample covers by Michael. 


The Kickstarter campaign is going very well. I funded within the first hour and now stand at 657% funding. Which is phenomenal. With so many projects out there it's easy to get lost in the tidal zine tidal wave. And this was just the first week!

My next post I'm focusing on the zine projects I backed. This year I've invested a chunk of money to get zines. And to get physical copies. Last year, I backed a few oat the PDF level and it's not the same. I need to have it in my hand and on my shelf.

Now for more self-promotion. Please check out my Kickstarter campaign, The Many Crypts of Lady Ingrade. It's been a fun project so far. And really, how can you have too many crypts to explore?

Saturday, September 19, 2020

Artist Spotlight: Yuri Perkowski Domingos

 

I've decided to start a new series on my blog called Artist Spotlight. I'll feature an artist I've used in my adventures or someone's whose work I enjoy. I'm a bit of a stockart junkie so I shouldn't run out any time soon. The links to DriveThru are affiliate links to help me with my stockart addiction. 

Which brings me to my first artist, Yuri Perkowski Domingos. For those of you who don't know I run a Facebook group called RPG Zines. I wanted to create a cool space for people writing zines, creating artwork, and all the behind the scenes magic like layout and editing. That's where I first saw Yuri's work. I mean come on, a rot grub picture gets me every time. 

Yuri brings an intense amount of detail to his pieces. His work jumps off the page. He has several pieces that include horrible things that happen to adventures, like our poor man-at-arms above, but also some crazy cool monsters and architectural pieces.

I love this one. If Joey Ramone was a troll this is exactly what he would look like. 


I used his lighthouse piece for my cover on my Lighthouse of  Corban Cove micro-location. It immediately invoked a desperate community living off of tired traditions to remain intact. That's what I look for. Pieces that tell me a story. 

Yuri has a fantastic selection of work to inspire your next adventure, your next zine, or whatever your working on. If you need strong artwork you can find Yuri on DriveThruRPG (I still call it RPGNow). His prices are affordable. You can pick up a lot for just a few bucks. His prices range from $1 to $3 with a few at $5. Most are at $2. 

Allow me to make a suggestion, his 38 Creature Pack is only $20! You get, yes, 38 creatures of varying horribleness, but you also get two versions of each, one with a white background and the other with a transparent background. As a publisher this saves me time having to create one. 

Here are links to Yuri's other internet presences. Follow Yuri to keep up with his latest work. 

Wednesday, May 30, 2018

Kickstarter: Chose Your Own Sci-Fi Stock Art!


James Shields has a Kickstarter, Chose Your Own: Sci-Fi Stock Art, that I've never seen done before. A mix and match collection of stock art that can be layered upon one another to create unique pieces of art. That's brilliant.

If you play in sci-fi games you can grab a bunch of cool looking tokens for pennies. If you are publisher, this is a gold mine for commercial products. There are five packages; weapons, ships, portraits, people, and scenes. Each package has 50 pieces of stock art. And it's the most affordable stock art you'll ever buy. Keep reading. I have proof.

Pledge Levels...

$15 is for the tokens. You get to mix and match over 150 assets. So what's that, 10¢ a piece? Really up your game up with these tokens.

$25 gets you two of the stock art packages. Your choice. That's over a 100 pieces of stock art that you can use for your publications. That's 25¢ per piece. Try to find great stock art at that price anywhere.

Oh wait, it gets better. Much better.

$50 you'll get all five packages! Over 250 pieces of stock art.  You want to do that math? You don't have to, I did it. That's 20¢ per piece. Let that sink in. Only 20¢. No way you'll find a better deal than that...that is, unless you pledge at the next level.

$75 you get all the stock art Photoshop files, you can change the colors...Your 250+ pieces has now multiplied exponentially because now you can shade and color the stock art to taste. If you are a creator of sci-fi, for commercial or private use, this is the ultimate pledge level.

$150 level, you receive an original inked illustration from James himself. And you get all the rewards. I'm talking original, James signs it...and the best part, you get to submit the idea. Yeah, now that is cool.


But there is so much more...

Depending on your pledge level you'll receive complimentary copies of sci-fi games and accessory PDFs. I'm not going to name all the PDFs, you know why? Cause there are that many.

At the $15 pledge you receive 4 PDFs written by Peter C. Spawn. Oh don't go anywhere there is more. Also at this level you'll get 3 PDFs from Jacob DC Ross and a ship's blueprint done by Robert Conley. So let that sink in exactly how much you are getting for $15.

At the $25 pledge you get all that stuff above and 5 more PDFs from Jacob DC Ross and three more PDFs from Peter C. Spawn. Remember those numbers I gave you for the stock art at this level. Imagine that number plummeting because of all the free PDFs.

$50...do I even need to tell you. You should be hitting the pledge button. But in case you need a little more of a nudge, you get PDFs of James M, Spahn's White Star Galaxy Edition and Alan Bahr's For Coin & Blood.


One more thing...

Seriously, if that isn't enough to get you to pledge I don't know why the hell you read this far. Seriously, this is about as good as a Kickstarter gets. It is straight foward, James is a proven artist that has been apart of so many different products I can't name them all, go on RPGNow and search his name. The man is busy and delivers.

If anyone isn't convinced yet...okay shit, you are tough to convince, but this is it. My last attempt to get you to pledge. He's been offering pieces of his stock art, that is already offered on RPGNow, at PWYW so you can sample his art.

Chose Your Own: Sci-Fi Stock Art ---- Click the link.

I'm done.

Go pledge now.
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Why are you still here. Go. Here's the link one more time. I'll make it big so you don't miss it.

Monday, December 14, 2015

Buck-a-Manor Sale

http://www.rpgnow.com/browse/pub/3430/GM-Games

All Manor PDFs are $1 at RPGNow.  I've got 8 issues that I'm proud to say I've done and hoping to get out another issue soon.  But for now, it's Christmas time, but yourself something for yourself without breaking open your piggy bank.  Hey, these Manor PDFs are a lot cheaper than an XBox One or the latest Star Wars toy. 

Check out some of the fantastic artwork that decorates the pages of The Manor.

by Jason Sholtis
by Johnathan Bingham
by Emily Burnette
by Jason Sholtis
by Ivy Shorts
by Mike Varhola
by Jason Sholtis
by Jason Sholtis, he has several pieces in Issue #4
by Jay Penn
by Jay Penn
by Jason Sholtis
by Dylan Hartwell
by Dylan Hartwell
by Jim Magnusson
by Jarod Shaw
by Garrison J
by John Larrey
by John Larrey
by Denis McCarthy

Monday, April 27, 2015

Random Map Monday Has Been Interupted

This weekend I focused my attention on finishing all my writing for The Manor, issue #8.  It's been a long time coming.  It was great to get the last article done.  I'm waiting on one last piece of art.  But I've already handed it to my first proofreader, Ivy.  And checking on a second person to take a look at it.


This cover is fantastic, +John Larrey did a heck of a job with the cover and a couple of other pieces.  I'll post soon about what is inside and the art dudes.  I was going through it last night and I think it's a pretty good issue.

Monday, November 3, 2014

The Lost Monster Manual

+Jim Magnusson who was featured on my latest Manor with creepy mirror maker, Miraboth the Mercurial.  He also provided a handful of fantastic illustrations for the interior.  The amazing thing about Jim, he is probably the fastest artist I've ever worked with.  I remember giving him a vague and generic description of what I wanted and within a couple of hours he'd given me my cover.  By the next day he had two or three of the interior pieces done.  You can see his work on his blog, Aenglum.

Why am I telling you all this?  Jim has a Patreon page, where he draws The Lost Monster Manuel pages.  These are postcard size pictures of creatures whose lore was lost in the fog of history.  Each picture has striking detail, each is bordered with a stylized frame and best of all, worked into the border is random table that is specifically made for the creature.  Last night I printed out the three he has available on 4" x 6" note cards and then I laminated the cards.  They look fantastic.

I printed, then laminated the cards.

If you are into monsters, or cards or art, Jim encompasses all of these with The Lost Monster Manual pages.  Please check out his Patreon page and join if you enjoy those kind of things.  It is well worth it.  I worked in his Braindead Dwarf in a micro-adventure I'm working on.  

Enjoy.

Tuesday, October 21, 2014

Con Report: Huge Fun

Thursday the 16th
I arrive at the Con at the Cob hotel without a mishap like last year when my Google maps sent me to the wrong exit.  My roomie for the con, +Ken H pulled into the hotel at the exact same time.  Which made coordinating things easier.  I showed him the layout of the con since it was pretty much set up the same as last year.  When we checked in I got to meet +Tim Snider who greeted me with a The Savage Afterworld d6.  He was running the Pacesetter booth and was running the game later that day, a Cryptworld adventure.  It was great to final meet Tim, I've known his blog for years and he assisted me with one of my projects.

1st Game Session: Dwimmermount

Like all the mega-dungeons I get, as soon as I get them I can't read them because I'm going to be playing in them.  +Jim Yoder ran us through as much Dwimmermount as we could get through in a 4-hour period.  I played a fighter with a 5 intelligence, Ken played another 5 intelligence guy and the third member of out party was Dave (or better known as imredave (Forgotten Runes is his blog), his guy had a 15 intelligence.  I became the door open upper.  From my memory fog banks I think we got through most of the rooms without too much of a problem except the one with the iron masks.  Dave wanted to go back and grab the one off the floor and another one off the wall.  The second one cost him his character's life.  The great thing about playing con games is there is no tomorrow either way.

Interlude
Ken and I checked into our room and chilled out for a bit.  He had come in from a 7 hour drive and right into the Dwimmermount game.  We got something to eat, walked around the vendors and bought stuff.


A pair of Ravenloft boxsets.  A little worn, but the boxes were in good shape and everything was inside (I think).  I've been grooving on Ravenloft lately so I had to grab these two.  I found these and the following at the Goodman Games booth manned by +Roy Snyder.  He was to run our Saturday DCC game.  I was hoping to meet +Doug Kovacs, but I think he was 'sleeping it off'.


More Ravenloft, the 3rd Monstrous Companion.  I was a little dismayed when discovered that stain to the right was no part of the cover design.  That unidentified stain will hopefully wash off.  Then I bought Dungeon Builders because it was buy 3 get 1 free.  The verdict is still out on this one.  What little I did see was a bit of a disappointment.


I already shared this picture, but I'm doing it again.  I went over to Tim Snider's booth he was manning for Pacesetter and purchased Cryptworld and Rotworld.  How could I not?  In addition I received copies of the colored action card and a couple of Pacesetter d10s.  Tim was running our next game so I headed back to the room before and read through some of the stuff I bought.

2nd Game Session: Cryptworld
+Tim Snider, a 30+ year veteran of running Pacesetter games, was the best person to have running a game to introduce you to Cryptworld (or any of them).  His name is on the inside as one of the writers.  He went through a quick intro into the system.  Gave out pre-gens and I think within 15-minutes we began our investigation.  Also, what was fun, was the party fell in together quickly.  We started exploring the haunted mine park and having a ton of fun.  The highlight of the session was this overly complicated way to deal with a pair of rattlesnakes.  It involved a metal desk and an air conditioner.  But who am I to judge?  The plan worked!

After the session I met up with +Rob Conley and +Daniel McEntee.  We sorta, kinda made some tentative plans.

Friday the 17th
We had a light schedule for today.  One game, but before I left it had been cancelled.  So that mean I had no game scheduled.  Ken went on a scavenger hunt to find a not so little red wagon.  I joke you not.  I wandered a bit with Rob and Dan and we found a DCC game.

3rd Game Session: DCC
The adventure we went through was Frozen in Time.  This was a 0-level funnel and we were playing cave men.  Surprisingly, most of our plans worked.  Sure, we fell ass backwards into some solutions, but they worked.  I think I only lost one of my four guys. 

Ken came back successful with his not so little red wagon.  And I planned to run my Esoterrorists game later.  +Chris C. showed up in the evening and after a horrible pizza and some Pop Tarts we found a table.

4th Game Session: Esoterrorists
I haven't GMed much lately so it was fantastic to be able to do it in person with the group.  I had some handouts for the players that they all seemed to appreciate.  I built the adventure around my local area using a lot of real information.  Rob was Googling some of the stuff I was saying and got a little freaked out when he found out they were true.  I think the players had fun, I know I did.  But time caught up with us and we all agreed to call it a day.  Chris wrote a telling post, on his blog The Clash of Spear on Shield that is horribly true.  We are getting old and just don't have the stamina or ability to bounce back after a late night like we used to. 

Saturday the 18th
We met for breakfast and figured out the day's schedule.  We had a early afternoon DCC game and then to finish out the con we would be playing in Rob's last adventure of the con.  Ken and I discussed this even before the con, we had schedule to play in a game on Sunday, but both of us wanted to get an early start home.  So we both passed on Sunday's game.  

5th Game Session: DCC
This adventure was called Tower Out of Time.  Roy ran us through this one.  We had the chance to play 2nd level characters.  I felt like a god in DCC terms.  I've only ever played 0-level dudes.  If you are squeamish about trembling membranes fill with goo, slimy excretions or bulging zits, do not play this adventure.  You'll vomit on your character sheet and your neighbor's.  Again, the party did surprisingly well except for Chris, whose character died and somehow merged with a monkey spirit.


Here's what my badge looked like after the con.  I dig those pins.


I also scored to envelopes of DCC swag. 

And while I was wandering around the vendors I'd been eyeballing this one picture I really liked and wanted to get a copy.  I was finally able to connect with artist, Eric Kempher and grab a copy.  Ken and Dan also bought a piece or two from him.  Dan got one of his originals.


I had to get the zombie emerging from the black mist.  Got it in two sizes and then bought the skeleton warrior crawling out from beneath some rocks.  Need to find more frames!


I also met with +Jolly Blackburn and talked about the upcoming Hackmast DMG.  What he said sounds promising.  I wish I had thought of asking for a postcard sketch of the KotDT.  Doh, maybe next time.

6th and Final Game Session: OD&D Majestic Wilderlands
Mr. Conley has written another very cool adventure.  We rolled up our own characters in the beginning and I chose to be a paladin.  I couldn't tell you how long ago it was since I played one.  And if I do say so myself, I played him very well.  Instead of a paladin who tore the party apart with idealistic rants, I was able to keep the party together.  Again, the Monday night group got to sit around and play face-to-face which can never be duplicated on-line.  It was a lot of fun.  Rob was superb GM as always and I recommend anyone to play in one of his games.

Sunday the 19th
Ken left early, he had a 7-hour drive in front of him.  I met Chris, Dan and Rob for a quick breakfast.  It was great to have had the chance to play with all of them face-to-face.  The con was a lot of fun, but I was tired and was looking forward to getting home to the wife and pups.  If that was incentive enough, Ivy had been baking all the time I was gone.

I came home, petting wife and kissed the pups...reverse that.  Ate a couple of bake goods and immediately took a nap with the pups drape over me.  It was good to be home.

Con on the Cob 2014 was fantastic.    

Monday, September 1, 2014

GM Games August Sales Report: A Nod to the Artists

July 22nd saw the release of The Manor #7.  The great thing about this issue is I got to meet and work with several people I'd never met before or hadn't spoken to before.  I mean +Jim Magnusson comes out of nowhere and just kicks ass all over the place with his creepy cover and fantastic interior art.  Then I meet +Jarrod Shaw, again out of nowhere, and he provides me with the coyote and mind flayer picture.  Both them were great to work.  I threw them out generic ideas and they ran with them and produced some amazing stuff.

In the way back when The Manor was just an idea, blank folded papers with no words, my biggest worry was the art.  I have no ability to draw.  None.  And as Christian Walker's Loviatar was my inspiration, +Jay Penn did the art for every issue.  I did not want to produce something that lacked the standard Christian had established.  But I wasn't sure how to find and contact artists and I had nothing in my piggy bank to spare.  And here's what makes the OSR so fucking cool, before long I had offers from top-notched artists like +Jason Sholtis and +Johnathan Bingham offering to help me with my zine.  And since then I've had several artist assist making my The Manor a fun read.  Look at this line-up of artist that I've had the privilege to work with.

+Jason Sholtis has the cover art in the 1st and 6th issue of The Manor.  Did interior art for issues #2, #3 and in #4 he did a mini monster collection for me.  Without hesitation, Jason is one of the main reasons why The Manor has been successful. 

Emily Burnette did the cover for #2.  She was a co-worker who did fantastic portraits.  I saw her doodling during a boring training and afterwards asked if she would like to draw for me.  She was thrilled to participate.  Her portrait of Hugo and his crew are some of my favorites. 

My wife did the cover and interior art for issue #3.  First she made a skeleton who looked very happy.  Jazz hands happy.  I said, "Ummm, can you draw a scary skeleton?"  The next skeleton was frowning and looked sad.  I asked, "Why does this one look sad?"  She replied, "Because someone took his blueberry muffin."  So we had a few glitches to work out.  I really like her style, I think if I write an adventure for young ones, her artwork will be perfect.  She loves to draw cartoons.  And maybe the adventure will about finding the sad skeleton's blueberry muffin. 

I recruited another co-worker, Mike Varhola, to help me with some artwork.  He's another doodler during training (that doesn't sound right).  I guess the lesson here is don't doodle next to me or I'll put you to work.  (Hmm, that doesn't sound right either).  Mike worked his butt off trying to get the picture just right for me.  Originally he was just going to do the cover, but then drew this other picture that just came to him and I saw it and said you just gave me the conclusion to the adventure.

Issue #5 I was able to recruit +Jay Penn himself, the man who inked all the art for Loviatar, to do my cover.  I gave Jay this simple photo of a door and asked him if he could make it creepy...ha, hell yeah he did.  I loved it.  Jay even sent me the original art for it.  I have it hanging on my wall now.

Issue #6's cover was done by the already mention Jason Sholtis, and OSR alumni did some creepy ass artwork for me, +Dylan Hartwell.  His pictures set the mood to the adventure perfectly.  Dylan also did all the art work for Knowledge Illuminates.  This is again, is one of those times, where I thought the adventure I wrote was good (I liked it at least), the artwork just brought it to another level.

And finally the latest issue #7, getting to work with +Jim Magnusson and +Jarrod Shaw has been fantastic.  Probably too good because I plan on recruiting them again!

Oh.  Yeah.  This is supposed to be a sales report.  Here are my numbers for July.  There is of course,, always a big jump in sales when there is a new release, even at the end of the month.  I had a total of 4 sales until I released Issue #7.  For the month I has total of 103 sales. 


Saturday, August 23, 2014

The Manor #7 Available on RPGNow

The print version is available at GM Games.


And just to entice more, here is some of a cool artwork you'll find inside.