- Maximum Damage
- Roll Double Normal Damage, roll normal damage the x2*
- Roll Double Normal Damage, roll twice as many damage dice*
- Exploding Dice
- Exploding Dice
- Roll Random Hit Location - if damage does more than half the creature's max hit points that limb/head is severed
- Roll Random Hit Location - hit location is crippled, if the head is hit that the person/creature is blind
- Add 1d4 to Damage
- Add 1d6 to Damage
- Add 2d6 to Damage
- Horrible Wound, this wound continues to do d6 of damage each round until healed
- Target is Knocked Unconscious
- Blow Through - if there is another target within striking range the player may attack again
- Increase Damage by One Die Type (a d4 would be a d6, a d6 into a d8 ect...)
- Roll Normal Damage, but Reroll All 1s
- Roll Normal Damage, but Reroll All 1s
- Knock Opponent Back 1 Square for Every 4hp of Damage
- Add 1d10 to Damage
- Add 1d12 to Damage
- Roll Twice On This List
I'll post the Critical Failure table later on when I can format it to the blog. It went all wonky when I tried to paste it in. My players haven't even seen this chart so it will give them something to look forward to next week.

